Example #1
0
        public override void Dispatch(EventListener listener)
        {
            // This if statement should be present in every Dispatch-method
            // However, the class "PlayerShootListener" will be changed to the relevant listener class
            if (!(listener is HealthChangeListener))
            {
                return;
            }

            // Type cast to correct listener class, "PlayerShootListener" is because this is the PlayerShootEvent
            HealthChangeListener l = (HealthChangeListener)listener;

            // Call the correct method
            l.HealthChange(this);
        }
Example #2
0
 ///configures this Entity's HealthChangeListener to be the method provided,
 ///so that the provided method will be called whenever this Entity's health changes
 public int SetUIHealthChangeListener(HealthChangeListener x)
 {
     uiHealthChangeListener = x;
     return(currentHealth);
 }