Example #1
0
 private void SetDeath(bool isDead)
 {
     if (isDead)
     {
         SoundManager.instance.playSoundEffect(2);
         if (lastCheckpoint != startingPos)
         {
             HealthBarManager healthBarManager = GetComponent <HealthBarManager> ();
             healthBarManager.SendMessage("Reset");
             playerBody.transform.position = lastCheckpoint;
         }
         else
         {
             SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
             playerBody.transform.position = startingPos;
         }
     }
 }