private void OnTriggerStay2D(Collider2D other) { if (isAttacking) { if (other.tag == "Vampire") { other.GetComponent <Animator>().SetInteger("Anim", 3); Score += 200; other.GetComponent <Collider2D>().enabled = false; } else if (other.tag == "Trpas") { other.GetComponent <Animator>().SetInteger("Anim", 3); Score += 50; other.GetComponent <Collider2D>().enabled = false; } else if (other.tag == "Boss") { i++; if (i == 1) { HealthBar1.SetActive(false); } if (i == 2) { HealthBar2.SetActive(false); } if (i == 3) { HealthBar3.SetActive(false); other.GetComponent <Animator>().SetInteger("Anim", 3); Score += 500; other.GetComponent <Collider2D>().enabled = false; } } else { other.GetComponent <Animator>().SetInteger("Anim", 3); Score += 100; other.GetComponent <Collider2D>().enabled = false; } } }