Example #1
0
 public void TakeDamage(int damage)
 {
     if (!isDead)
     {
         audios[6].Play();
         currentHealt -= damage;
         healtBar.SetHealt(currentHealt);
         if (CharacterAnimator.runtimeAnimatorController.name == "CharacterAnimatorControllerAiming")
         {
             CharacterAnimator.runtimeAnimatorController = simpleAnimatorController;
         }
         if (currentHealt == 0)
         {
             isDead = true;
             GetComponent <CharacterController>().enabled = false;
             GetComponent <CameraController>().enabled    = false;
             GetComponent <PlayerMovement>().enabled      = false;
             GetComponent <ShootArrow>().enabled          = false;
             CharacterAnimator.SetBool("isDead", true);
         }
         else
         {
             CharacterAnimator.SetBool("ReactParam", true);
             GetComponent <ShootArrow>().ResetShoot();
         }
     }
 }
Example #2
0
    public bool TakeDamage(int damage)
    {
        currentHealt -= damage;
        audios[4].Play();
        healtBar.SetHealt(currentHealt);
        GetComponent <Animator>().SetBool("enemyReact", true);
        if (currentHealt <= 0)
        {
            isDead = true;
            mainRigidBody.isKinematic = false;
            DoRagdoll(true);
            EnemyDie();
        }

        return(isDead);
    }
    void TakeDamage(int damage)
    {
        currentHealt -= damage;

        healtBar.SetHealt(currentHealt);
    }