Example #1
0
    // This is the end of the section that should be copied and pasted


    public override void ExecuteEffect()
    {
        Debug.Assert(chrTarget == heal.chrTarget);

        //Apply the stored heal to the target
        chrTarget.TakeHealing(heal);

        sLabel = chrSource.sName + " is healing " + chrTarget.sName + " for " + heal.Get();

        fDelay = ContTime.fDelayMinorSkill;
    }
Example #2
0
    public void TakeHealing(Healing healToTake)
    {
        //Fetch the amount of healing we're going to take
        int nHealingToTake = healToTake.Get();

        //If there's healing to be done, then apply it to our health
        if (nHealingToTake > 0)
        {
            ChangeHealth(nHealingToTake);
        }

        //maybe notify people that we've been healed
    }
Example #3
0
 public override string GetDescription()
 {
     return(string.Format("Heal an Ally for {0}", healing.Get()));
 }
Example #4
0
 public override string GetDescription()
 {
     //TODO - eventually figure out how I'm gonna dynamically generate the text targets
     return(string.Format("Heal {0} life to an Ally", heal.Get()));
 }