private string StringifyType(HeadToGameServerMessage type) { switch (type) { case HeadToGameServerMessage.AckRegister: return("ACK YOUR REGISTER"); case HeadToGameServerMessage.AckMyData: return("ACK YOUR DATA"); case HeadToGameServerMessage.AckDetach: return("ACK YOUR DETACH"); case HeadToGameServerMessage.AckStatusUpdate: return("ACK STATUS UPD REQ"); case HeadToGameServerMessage.AckStatusData: return("ACK STATUS UPD DATA"); case HeadToGameServerMessage.DenyRegister: return("DENY YOUR REGISTER"); case HeadToGameServerMessage.DenyMyData: return("DENY YOUR DATA"); case HeadToGameServerMessage.DenyStatusUpdate: return("DENY STATUS UPD REQ"); case HeadToGameServerMessage.DenyStatusData: return("DENY STATUS UPD DATA"); case HeadToGameServerMessage.Dummy: return("<DEBUG MSG>"); } return(null); }
private string StringifyType(HeadToGameServerMessage type) { switch (type) { case HeadToGameServerMessage.AckDetach: return("PERMIT DETACH"); case HeadToGameServerMessage.AckRegister: return("PERMIT REGISTER"); case HeadToGameServerMessage.AckStatusUpdate: return("PERMIT STATUS UPDATE"); case HeadToGameServerMessage.AckMyData: return("APPLIED YOUR CONFIG"); case HeadToGameServerMessage.AckStatusData: return("APPLIED YOUR STATUS"); case HeadToGameServerMessage.DenyRegister: return("DENY REGISTER"); case HeadToGameServerMessage.DenyStatusUpdate: return("DENY STATUS UPDATE"); case HeadToGameServerMessage.DenyMyData: return("DENY YOUR CONFIG"); case HeadToGameServerMessage.DenyStatusData: return("DENY YOUR STATUS"); case HeadToGameServerMessage.Dummy: return("<DEBUG MSG>"); } return(null); }
public MessageToGameServerEventArgs(GameServerEntry server, HeadToGameServerMessage type) { Server = server; MessageType = type; }