Example #1
0
        private string StringifyType(HeadToGameServerMessage type)
        {
            switch (type)
            {
            case HeadToGameServerMessage.AckRegister:
                return("ACK YOUR REGISTER");

            case HeadToGameServerMessage.AckMyData:
                return("ACK YOUR DATA");

            case HeadToGameServerMessage.AckDetach:
                return("ACK YOUR DETACH");

            case HeadToGameServerMessage.AckStatusUpdate:
                return("ACK STATUS UPD REQ");

            case HeadToGameServerMessage.AckStatusData:
                return("ACK STATUS UPD DATA");

            case HeadToGameServerMessage.DenyRegister:
                return("DENY YOUR REGISTER");

            case HeadToGameServerMessage.DenyMyData:
                return("DENY YOUR DATA");

            case HeadToGameServerMessage.DenyStatusUpdate:
                return("DENY STATUS UPD REQ");

            case HeadToGameServerMessage.DenyStatusData:
                return("DENY STATUS UPD DATA");

            case HeadToGameServerMessage.Dummy:
                return("<DEBUG MSG>");
            }
            return(null);
        }
        private string StringifyType(HeadToGameServerMessage type)
        {
            switch (type)
            {
            case HeadToGameServerMessage.AckDetach:
                return("PERMIT DETACH");

            case HeadToGameServerMessage.AckRegister:
                return("PERMIT REGISTER");

            case HeadToGameServerMessage.AckStatusUpdate:
                return("PERMIT STATUS UPDATE");

            case HeadToGameServerMessage.AckMyData:
                return("APPLIED YOUR CONFIG");

            case HeadToGameServerMessage.AckStatusData:
                return("APPLIED YOUR STATUS");

            case HeadToGameServerMessage.DenyRegister:
                return("DENY REGISTER");

            case HeadToGameServerMessage.DenyStatusUpdate:
                return("DENY STATUS UPDATE");

            case HeadToGameServerMessage.DenyMyData:
                return("DENY YOUR CONFIG");

            case HeadToGameServerMessage.DenyStatusData:
                return("DENY YOUR STATUS");

            case HeadToGameServerMessage.Dummy:
                return("<DEBUG MSG>");
            }
            return(null);
        }
 public MessageToGameServerEventArgs(GameServerEntry server, HeadToGameServerMessage type)
 {
     Server      = server;
     MessageType = type;
 }