Example #1
0
 public void Replace(HeadFrameView item)
 {
     if (item.isOwn)
     {
         Frame_img.sprite = ResourceMgr.Instance.LoadSprite(item.id);
         item.isUse.SetActive(true);
         for (int i = 0; i < FrameList.Count; i++)
         {
             if (FrameList[i].id != item.id)
             {
                 FrameList[i].isUse.SetActive(false);
             }
         }
     }
     else
     {
         CanvasView.Instance.AddNotice("请解锁头像框!");
     }
 }
Example #2
0
    /// <summary>
    /// 初始化头像框
    /// </summary>
    /// <param name="frameid"></param>
    /// <param name="isopen"></param>
    public void FrameInit(List <int> frameid, bool isopen)
    {
        if (isopen)
        {
            if (frameid == null)
            {
                Frame_obj.SetActive(true);
                return;
            }
            if (frameid.Count > FrameList.Count)
            {
                for (int i = 0; i < frameid.Count; i++)
                {
                    if (i % 2 == 0)
                    {
                        HeadFrameView head = InitItemInfo(false, HaveClear_trf).GetComponent <HeadFrameView>();
                        head.Init();
                        head.isOwn = true;
                        head.Endow(frameid[i]);
                        FrameList.Add(head);
                    }
                    else
                    {
                        HeadFrameView head = InitItemInfo(false, NotClears_trf).GetComponent <HeadFrameView>();
                        head.Init();
                        head.isOwn = false;
                        head.Endow(frameid[i]);
                        FrameList.Add(head);
                    }
                }
                NotClearRect.anchoredPosition = new Vector2(0, -(HaveClear.cellSize.y * HaveClear_trf.childCount + (HaveRect.offsetMax.y * 2)));
            }
        }
        else
        {
            Frame_obj.SetActive(false);
        }
        float y = NotClearRect.anchoredPosition.y + -(NotClears_trf.childCount * NotClear.cellSize.y);

        Control.offsetMin = new Vector2(0, y - HaveRect.offsetMin.y);
        Control.offsetMax = Vector2.zero;
    }