public void GivenCripIsAlive() { var componentsHolder = new GameObject(); componentsHolder.AddComponent<ApplyingDamage>(); _crip = componentsHolder.AddComponent<HaveHitPoint>(); _crip.Awake(); }
public void GivenCripIsAlive() { var componentsHolder = new GameObject(); componentsHolder.AddComponent <ApplyingDamage>(); _crip = componentsHolder.AddComponent <HaveHitPoint>(); _crip.Awake(); }