public static void AddModsToXml(params PreinstallEntry[] modsArrary) { HashingExtended.ReadDictionary(); foreach (PreinstallEntry mod in modsArrary) { FastZip unzipper = new FastZip(); unzipper.ExtractZip(mod.filename, "_extr", "metadata.xml"); ModEntry metaData = new ModEntry("_extr\\metadata.xml"); Dictionary <string, string> newNameDictionary = new Dictionary <string, string>(); int foundUpdate = 0; Debug.LogLine(string.Format("[PreinstallCheck] Checking for Qar path updates: {0}", metaData.Name), Debug.LogLevel.Basic); foreach (ModQarEntry modQar in metaData.ModQarEntries.Where(entry => !entry.FilePath.StartsWith("/Assets/"))) { string unhashedName = HashingExtended.UpdateName(modQar.FilePath); if (unhashedName != null) { Debug.LogLine(string.Format("[PreinstallCheck] Update successful: {0} -> {1}", modQar.FilePath, unhashedName), Debug.LogLevel.Basic); newNameDictionary.Add(modQar.FilePath, unhashedName); modQar.FilePath = unhashedName; foundUpdate++; } } if (foundUpdate > 0) { foreach (ModFpkEntry modFpkEntry in metaData.ModFpkEntries) { string unHashedName; if (newNameDictionary.TryGetValue(modFpkEntry.FpkFile, out unHashedName)) { modFpkEntry.FpkFile = unHashedName; } } } new SettingsManager("_extr\\buildInfo.xml").AddMod(metaData); mod.modInfo = metaData; } }
internal void updateQarFileNames() // snakebite supports automatically updating filenames before they're installed, but will need to update old game settings from the prior version. 1-time-check per SB update { Settings settings = new Settings(); settings.LoadFrom(xmlFilePath); HashingExtended.ReadDictionary(); List <string> noUpdateQars = new List <string>(); Dictionary <string, string> newNameDictionary = new Dictionary <string, string>(); int foundUpdate = 0; foreach (ModQarEntry QarEntry in settings.GameData.GameQarEntries) { if (QarEntry.FilePath.StartsWith("/Assets/")) { noUpdateQars.Add(QarEntry.FilePath); continue; } string unhashedName = HashingExtended.UpdateName(QarEntry.FilePath); if (unhashedName != null) { newNameDictionary.Add(QarEntry.FilePath, unhashedName); foundUpdate++; QarEntry.FilePath = unhashedName; } else { noUpdateQars.Add(QarEntry.FilePath); } } if (foundUpdate > 0) { foreach (ModFpkEntry modFpkEntry in settings.GameData.GameFpkEntries.Where(entry => !noUpdateQars.Contains(entry.FpkFile))) { string unHashedName; if (newNameDictionary.TryGetValue(modFpkEntry.FpkFile, out unHashedName)) { modFpkEntry.FpkFile = unHashedName; } } } foreach (ModEntry mod in settings.ModEntries) { noUpdateQars.Clear(); foreach (ModQarEntry modQar in mod.ModQarEntries) { if (modQar.FilePath.StartsWith("/Assets/")) { noUpdateQars.Add(modQar.FilePath); continue; } string unHashedName; if (newNameDictionary.TryGetValue(modQar.FilePath, out unHashedName)) { modQar.FilePath = unHashedName; } else { unHashedName = HashingExtended.UpdateName(modQar.FilePath); if (unHashedName != null) { newNameDictionary.Add(modQar.FilePath, unHashedName); modQar.FilePath = unHashedName; foundUpdate++; } else { noUpdateQars.Add(modQar.FilePath); } } } if (foundUpdate > 0) { foreach (ModFpkEntry modFpkEntry in mod.ModFpkEntries.Where(entry => !noUpdateQars.Contains(entry.FpkFile))) { string unHashedName; if (newNameDictionary.TryGetValue(modFpkEntry.FpkFile, out unHashedName)) { modFpkEntry.FpkFile = unHashedName; } } } } settings.SaveTo(xmlFilePath); }
public static void BuildArchive(string SourceDir, ModEntry metaData, string outputFilePath) { Debug.LogLine($"[BuildArchive] {SourceDir}."); HashingExtended.ReadDictionary(); string buildDir = Directory.GetCurrentDirectory() + "\\_build"; try { if (Directory.Exists(buildDir)) { Directory.Delete(buildDir, true); } } catch { Debug.LogLine(string.Format("[BuildArchive] preexisting _build directory could not be deleted: {0}", buildDir)); } Directory.CreateDirectory("_build"); List <string> fpkFiles = Directory.GetFiles(SourceDir, "*.fpk*", SearchOption.AllDirectories).ToList(); for (int i = fpkFiles.Count - 1; i >= 0; i--) { string fpkFile = fpkFiles[i].Substring(SourceDir.Length + 1); if (!fpkFile.StartsWith("Assets")) { string updatedFileName = HashingExtended.UpdateName(fpkFile); if (updatedFileName != null) { updatedFileName = SourceDir + updatedFileName.Replace('/', '\\'); if (fpkFiles.Contains(updatedFileName)) { fpkFiles.Remove(fpkFiles[i]); } } } } List <string> fpkFolders = ListFpkFolders(SourceDir); for (int i = fpkFolders.Count - 1; i >= 0; i--) { string fpkFolder = fpkFolders[i].Substring(SourceDir.Length + 1); if (!fpkFolder.StartsWith("Assets")) { string updatedFileName = HashingExtended.UpdateName(fpkFolder.Replace("_fpk", ".fpk")); if (updatedFileName != null) { updatedFileName = SourceDir + updatedFileName.Replace('/', '\\'); if (fpkFolders.Contains(updatedFileName.Replace(".fpk", "_fpk")) || fpkFiles.Contains(updatedFileName)) { MessageBox.Show(string.Format("{0} was not packed or added to the build, because {1} (the unhashed filename of {0}) already exists in the mod directory.", Path.GetFileName(fpkFolders[i]), Path.GetFileName(updatedFileName))); fpkFolders.Remove(fpkFolders[i]); } } } } // check for FPKs that must be built and build metaData.ModFpkEntries = new List <ModFpkEntry>(); List <string> builtFpks = new List <string>(); foreach (string FpkFullDir in fpkFolders) { foreach (ModFpkEntry fpkEntry in BuildFpk(FpkFullDir, SourceDir)) { metaData.ModFpkEntries.Add(fpkEntry); if (!builtFpks.Contains(fpkEntry.FpkFile)) { builtFpks.Add(fpkEntry.FpkFile); } } } // check for other FPKs and build fpkentry data foreach (string SourceFile in Directory.GetFiles(SourceDir, "*.fpk*", SearchOption.AllDirectories)) { //tex chunk0\Assets\tpp\pack\collectible\common\col_common_tpp_fpk\Assets\tpp\pack\resident\resident00.fpkl is the only fpkl, don't know what a fpkl is, but gzcore crashes on it. if (SourceFile.EndsWith(".fpkl") || SourceFile.EndsWith(".xml")) { continue; } string FileName = Tools.ToQarPath(SourceFile.Substring(SourceDir.Length)); if (!builtFpks.Contains(FileName)) { // unpack FPK and build FPK list string fpkDir = Tools.ToWinPath(FileName.Replace(".fpk", "_fpk")); string fpkFullDir = Path.Combine(SourceDir, fpkDir); if (!Directory.Exists(fpkFullDir)) { GzsLib.ExtractArchive <FpkFile>(SourceFile, fpkFullDir); } var fpkContents = GzsLib.ListArchiveContents <FpkFile>(SourceFile); foreach (string file in fpkContents) { if (!GzsLib.IsExtensionValidForArchive(file, fpkDir)) { Debug.LogLine($"[BuildArchive] {file} is not a valid file for a {Path.GetExtension(fpkDir)} archive."); continue; } metaData.ModFpkEntries.Add(new ModFpkEntry() { FilePath = file, FpkFile = FileName, ContentHash = Tools.GetMd5Hash(Path.Combine(SourceDir, fpkDir, Tools.ToWinPath(file))) }); } } } // build QAR entries List <string> qarFiles = ListQarFiles(SourceDir); for (int i = qarFiles.Count - 1; i >= 0; i--) { string qarFile = qarFiles[i].Substring(SourceDir.Length + 1); if (!qarFile.StartsWith("Assets")) { string updatedQarName = HashingExtended.UpdateName(qarFile); if (updatedQarName != null) { updatedQarName = SourceDir + updatedQarName.Replace('/', '\\'); if (qarFiles.Contains(updatedQarName)) { MessageBox.Show(string.Format("{0} was not added to the build, because {1} (the unhashed filename of {0}) already exists in the mod directory.", Path.GetFileName(qarFiles[i]), Path.GetFileName(updatedQarName))); qarFiles.Remove(qarFiles[i]); } } } } metaData.ModQarEntries = new List <ModQarEntry>(); foreach (string qarFile in qarFiles) { string subDir = qarFile.Substring(0, qarFile.LastIndexOf("\\")).Substring(SourceDir.Length).TrimStart('\\'); // the subdirectory for XML output string qarFilePath = Tools.ToQarPath(qarFile.Substring(SourceDir.Length)); if (!Directory.Exists(Path.Combine("_build", subDir))) { Directory.CreateDirectory(Path.Combine("_build", subDir)); // create file structure } File.Copy(qarFile, Path.Combine("_build", Tools.ToWinPath(qarFilePath)), true); ulong hash = Tools.NameToHash(qarFilePath); metaData.ModQarEntries.Add(new ModQarEntry() { FilePath = qarFilePath, Compressed = qarFile.EndsWith(".fpk") || qarFile.EndsWith(".fpkd") ? true : false, ContentHash = Tools.GetMd5Hash(qarFile), Hash = hash }); } //tex build external entries metaData.ModFileEntries = new List <ModFileEntry>(); var externalFiles = ListExternalFiles(SourceDir); foreach (string externalFile in externalFiles) { string subDir = externalFile.Substring(0, externalFile.LastIndexOf("\\")).Substring(SourceDir.Length).TrimStart('\\'); // the subdirectory for XML output string externalFilePath = Tools.ToQarPath(externalFile.Substring(SourceDir.Length)); if (!Directory.Exists(Path.Combine("_build", subDir))) { Directory.CreateDirectory(Path.Combine("_build", subDir)); // create file structure } File.Copy(externalFile, Path.Combine("_build", Tools.ToWinPath(externalFilePath)), true); string strip = "/" + ExternalDirName; if (externalFilePath.StartsWith(strip)) { externalFilePath = externalFilePath.Substring(strip.Length); } //ulong hash = Tools.NameToHash(qarFilePath); metaData.ModFileEntries.Add(new ModFileEntry() { FilePath = externalFilePath, ContentHash = Tools.GetMd5Hash(externalFile) }); } metaData.SBVersion.Version = Application.ProductVersion; metaData.SaveToFile("_build\\metadata.xml"); // build archive FastZip zipper = new FastZip(); zipper.CreateZip(outputFilePath, "_build", true, "(.*?)"); try { Directory.Delete("_build", true); } catch (Exception e) { Debug.LogLine(string.Format("[BuildArchive] _build directory could not be deleted: {0}", e.ToString())); } }