protected override void Awake() { base.Awake(); Harmonic.CalcDampedSpringMotionParams(out spring, GameTime.fixedDeltaTime, angularFrequency, dampingRatio); Events.MachineLanded += MachineLanded; }
protected override void Awake() { base.Awake(); Harmonic.CalcDampedSpringMotionParams(out spring, GameTime.fixedDeltaTime, angularFrequency, dampingRatio); Events.MachineLanded += MachineLanded; }