// Start is called before the first frame update void Awake() { pMovement = PlexiObject.GetComponent <Hard_PlexiMovement>(); ballTransform = ballObject.GetComponent <RectTransform>(); originXPosition = ballTransform.position.x; // Save initial position of the ball originYPosition = ballTransform.position.y; }
private void Awake() { hpMovement = plexiObject.GetComponent <Hard_PlexiMovement>(); clientsSender = new List <ServerClient>(); disconnectListSender = new List <ServerClient>(); clientsReceiver = new List <ServerClient>(); disconnectListReceiver = new List <ServerClient>(); clientsMobile = new List <ServerClient>(); disconnectListMobile = new List <ServerClient>(); IPAddress temp = IPAddress.Any; try { serverSender = new TcpListener(temp, portSender); serverSender.Start(); serverReceiver = new TcpListener(temp, portReceiver); serverReceiver.Start(); serverMobile = new TcpListener(temp, portMobile); serverMobile.Start(); StartListening(); serverSenderStarted = true; serverReceiverStarted = true; serverMobileStarted = true; serverStatus.text = "Ip " + temp + " Port " + portSender; } catch (Exception e) { Debug.Log("Socket Error: " + e.Message); serverStatus.text = "Socket Error: " + e.Message; } clientSide = ClientSideObject.GetComponent <ClientSide>(); clientSide.SendWithParameter("Desktop Client Initialized."); }
private void Start() { hpMovement = plexiObject.GetComponent <Hard_PlexiMovement>(); }