public void TakeDamage(int damages) { m_Harbor.m_HarborLife -= damages; if (m_Harbor.m_HarborLife < 0) { m_Harbor.m_HarborLife = 0; } m_Harbor.ActualizeUIHarbor(); }
//TRESOR METHODS #region Tresors public void AddTresor() { m_Harbor.m_TresorsHarbor++; m_Harbor.ActualizeUIHarbor(); }