public override void Draw(Happiness.Texture2D texture, Happiness.Rectangle destinationRectangle, Happiness.Rectangle?sourceRectangle, Happiness.Color color, float rotation, Happiness.Vector2 origin, Happiness.SpriteEffects effects, float layerDepth) { Texture2D_XNA t = (Texture2D_XNA)texture; Rectangle? srcRect = (sourceRectangle.HasValue ? HappinessRectToXNARect(sourceRectangle.Value) : (Rectangle?)null); _sb.Draw(t.XNATexture, HappinessRectToXNARect(destinationRectangle), srcRect, HappinessColorToXNAColor(color), rotation, HappinessV2ToXNAV2(origin), (SpriteEffects)effects, layerDepth); }
public static Rectangle HappinessRectToXNARect(Happiness.Rectangle r) { return(new Rectangle(r.X, r.Y, r.Width, r.Height)); }
public override void Draw(Happiness.Texture2D tex, Happiness.Rectangle rect, Happiness.Color color) { Texture2D_XNA t = (Texture2D_XNA)tex; _sb.Draw(t.XNATexture, HappinessRectToXNARect(rect), HappinessColorToXNAColor(color)); }