void ValidateDrone() { if (watch.watchEvent == WatchEvent.PLANES) { luck = Random.Range(0, 100); planeMalus = 25 + loadedBattery * 5; if (luck > planeMalus) { Success(); } else { AudioManager.singleton.PlaySfx(Explosion); } } else if (watch.watchEvent == WatchEvent.SEAGELL) { luck = Random.Range(0, 100); planeMalus = 5 + loadedBattery * 5; if (luck > planeMalus) { Success(); } else { AudioManager.singleton.PlaySfx(Explosion); } } else { Success(); } Destroy(gameObject); hangar.spawnDrone(); }