public void All_sync_handlers_performs_one_after_one()
        {
            Sys.InitLocalTransportExtension();
            var delayActor = Sys.ActorOf(Props.Create(() => new EchoSleepActor(TimeSpan.FromMilliseconds(50), TestActor)));
            var catalog    = new HandlersDefaultProcessor();

            catalog.Add <BalloonCreated>(new SyncProjectionProcessor(delayActor));
            catalog.Add <BalloonTitleChanged>(new SyncProjectionProcessor(delayActor));
            catalog.Add <BalloonTitleChanged>(new SyncProjectionProcessor(delayActor));

            var actor = Sys.ActorOf(Props.Create(() => new HandlersPipeActor(catalog, TestActor)));

            actor.Tell(MessageMetadataEnvelop.New(new BalloonCreated("1", Guid.NewGuid().ToString())));

            //in sync process we should wait for handlers execution
            //in same order as they were sent to handlers process actor
            ExpectMsg <MarkedHandlerExecutedMessage>();
            ExpectMsg <IMessageMetadataEnvelop <DomainEvent> >();
            //HandlersProcessActor should notify sender (TestActor) of initial messages that work is done
            ExpectMsg <AllHandlersCompleted>();

            actor.Tell(MessageMetadataEnvelop.New(new BalloonTitleChanged("2", Guid.NewGuid().ToString())));
            ExpectMsg <MarkedHandlerExecutedMessage>();
            ExpectMsg <MarkedHandlerExecutedMessage>();
            //HandlersProcessActor should notify next step - process actor that work is done
            ExpectMsg <IMessageMetadataEnvelop <DomainEvent> >();
            ExpectMsg <AllHandlersCompleted>();
        }
        public void All_async_handlers_performs_in_parralel()
        {
            Sys.InitLocalTransportExtension();
            var delayActor = Sys.ActorOf(Props.Create(() => new EchoSleepActor(TimeSpan.FromMilliseconds(100), TestActor)));
            var catalog    = new HandlersDefaultProcessor();

            catalog.Add <BalloonCreated>(new FireAndForgetActorMessageProcessor(delayActor));
            catalog.Add <BalloonTitleChanged>(new FireAndForgetActorMessageProcessor(delayActor));

            var actor = Sys.ActorOf(Props.Create(() => new HandlersPipeActor(catalog, TestActor)));

            var sampleAggregateCreatedEvent = new BalloonCreated("1", Guid.NewGuid().ToString());
            var sampleAggregateChangedEvent = new BalloonTitleChanged("1", Guid.NewGuid().ToString());

            actor.Tell(new MessageMetadataEnvelop(sampleAggregateCreatedEvent));

            //HandlersProcessActor should notify next step - process actor that work is done
            ExpectMsg <IMessageMetadataEnvelop>(m => m.Message is DomainEvent);
            ExpectMsg <AllHandlersCompleted>();
            //but handlers will finish their work later in undefined sequence

            actor.Tell(new MessageMetadataEnvelop(sampleAggregateChangedEvent));
            ExpectMsg <IMessageMetadataEnvelop>(m => m.Message is DomainEvent);
            //HandlersProcessActor should notify sender (TestActor) of initial messages that work is done
            ExpectMsg <AllHandlersCompleted>();
        }
        public void Given_no_processors_pipe_still_reply_with_completed_messages()
        {
            var catalog = new HandlersDefaultProcessor();

            Sys.InitLocalTransportExtension();
            var actor = Sys.ActorOf(Props.Create(() => new HandlersPipeActor(catalog, TestActor)));

            var sampleAggregateCreatedEvent = new BalloonCreated("1", Guid.NewGuid().ToString());

            actor.Tell(MessageMetadataEnvelop.New(sampleAggregateCreatedEvent, MessageMetadata.Empty));

            //HandlersPipeActor should notify next step - process actor that work is done
            ExpectMsg <IMessageMetadataEnvelop <DomainEvent> >();
            //HandlersPipeActor should notify sender (TestActor) of initial messages that work is done
            ExpectMsg <AllHandlersCompleted>();
        }
        public void CustomHandlerExecutor_does_not_support_domain_event_inheritance()
        {
            Sys.InitLocalTransportExtension();

            var catalog = new HandlersDefaultProcessor();

            catalog.Add <BalloonCreated>(new SyncProjectionProcessor(TestActor));
            var actor = Sys.ActorOf(Props.Create(() => new HandlersPipeActor(catalog, TestActor)));

            var msg = MessageMetadataEnvelop.New(new Inherited());

            actor.Tell(msg);
            //processor did not run, but we pass message to process after
            ExpectMsg <MessageMetadataEnvelop <Inherited> >();
            //processor did not run, but we received processing complete message
            ExpectMsg <AllHandlersCompleted>();
        }
        public void CustomHandlerProcessor_routes_events_by_type()
        {
            Sys.InitLocalTransportExtension();

            var catalog = new HandlersDefaultProcessor();

            catalog.Add <BalloonCreated>(new FireAndForgetActorMessageProcessor(TestActor));
            var actor = Sys.ActorOf(Props.Create(() => new HandlersPipeActor(catalog, TestActor)));

            actor.Tell(MessageMetadataEnvelop.New(new BalloonCreated("1", Guid.NewGuid().ToString())));

            //TestActor as processor receives message for work
            ExpectMsg <MessageMetadataEnvelop <BalloonCreated> >();
            //HandlersProcessActor should resend domain event to next step - process actor - for processing
            ExpectMsg <MessageMetadataEnvelop <BalloonCreated> >();
            //HandlersProcessActor should notify sender (TestActor) of initial messages that work is done
            ExpectMsg <AllHandlersCompleted>();
        }
        public void Sync_and_async_handlers_performs_independent()
        {
            Sys.InitLocalTransportExtension();

            var fastHandler = Sys.ActorOf(Props.Create(() => new EchoSleepActor(TimeSpan.FromMilliseconds(1), TestActor)));
            var slowHandler = Sys.ActorOf(Props.Create(() => new EchoSleepActor(TimeSpan.FromMilliseconds(500), TestActor)));
            var catalog     = new HandlersDefaultProcessor();

            //Slow handler will receive messages first.
            //Due to it is registered with async process policy
            //second handler (fast) will not wait for slow one and it will finish execution before slow handler
            catalog.Add <BalloonCreated>(new FireAndForgetActorMessageProcessor(slowHandler));
            catalog.Add <BalloonCreated>(new SyncProjectionProcessor(fastHandler));

            catalog.Add <BalloonTitleChanged>(new FireAndForgetActorMessageProcessor(slowHandler));
            catalog.Add <BalloonTitleChanged>(new SyncProjectionProcessor(fastHandler));

            var actor = Sys.ActorOf(Props.Create(() => new HandlersPipeActor(catalog, TestActor)));

            actor.Tell(MessageMetadataEnvelop.New(new BalloonCreated("1", Guid.NewGuid().ToString())));
            actor.Tell(MessageMetadataEnvelop.New(new BalloonTitleChanged("1", Guid.NewGuid().ToString())));

            ExpectMsg <MarkedHandlerExecutedMessage>((e, s) => e.ProcessingMessage.Message is BalloonCreated && s == fastHandler);
            ExpectMsg <IMessageMetadataEnvelop <BalloonCreated> >();
            ExpectMsg <AllHandlersCompleted>(); //for balloon created


            ExpectMsg <MarkedHandlerExecutedMessage>((e, s) => e.ProcessingMessage.Message is BalloonTitleChanged && s == fastHandler);
            //HandlersProcessActor should notify next step - process actor that work is done
            ExpectMsg <IMessageMetadataEnvelop <BalloonTitleChanged> >();

            //HandlersProcessActor should notify sender (TestActor) of initial messages that work is done
            ExpectMsg <AllHandlersCompleted>();

            //slow fire and  handlers will finish execution in undetermined order
            ExpectMsg <MarkedHandlerExecutedMessage>();
            ExpectMsg <MarkedHandlerExecutedMessage>();
        }