public override void OnDrawingGizmosSelected() { var gameplayArea = Target as GameplayAreaDataControl; if (!gameplayArea.UsesGameplayArea) { return; } var gameplayAreaRect = MapEditor.Current.ToRelative(MapEditor.Current.LatLonToPixels(gameplayArea.BoundingBox.ToPoints())) .ToRectD().ToRect(); var handleRectID = GUIUtility.GetControlID(GetHashCode(), FocusType.Passive); EditorGUI.BeginChangeCheck(); Handles.BeginGUI(); var newRect = HandleUtil.HandleRect(handleRectID, gameplayAreaRect, 10, (_, __, ___) => { }, (p, hover, active) => HandleUtil.DrawSquare(p, 10, MapEditor.GetColor(Color.yellow), hover ? MapEditor.GetColor(Color.red) : MapEditor.GetColor(Color.black))); Handles.EndGUI(); if (EditorGUI.EndChangeCheck()) { var latLonRect = MapEditor.Current .PixelsToLatLon(MapEditor.Current.FromRelative(newRect.ToRectD().ToPoints())).ToRectD(); gameplayArea.BoundingBox = latLonRect; } }
public override void OnDrawingGizmosSelected() { if (GetScenePlayerMode(SceneEditor.Current.Scene) != PlayerMode.Trajectory) { return; } wasSelected = Target; var influenceArea = getInfluenceArea(Target); if (influenceArea == null) { return; } var boundaries = GetElementBoundaries(Target); var rect = influenceArea.ScreenRect(boundaries); if (!influenceArea.hasInfluenceArea()) { rect.position -= new Vector2(20, 20); rect.size = boundaries.size + new Vector2(40, 40); } rect = rect.AdjustToViewport(SceneEditor.Current.Size.x, SceneEditor.Current.Size.y, SceneEditor.Current.Viewport); EditorGUI.BeginChangeCheck(); var newRect = HandleUtil.HandleRect(influenceArea.GetHashCode() + 1, rect, 10f, (polygon, over, active) => { HandleUtil.DrawPolyLine(polygon, true, Color.blue); HandleUtil.DrawPolygon(polygon, new Color(0, 0, 1f, 0.3f)); }, (point, over, active) => HandleUtil.DrawSquare(point, 6.5f, Color.yellow, Color.black)); newRect = HandleUtil.HandleRectMovement(influenceArea.GetHashCode(), newRect); if (EditorGUI.EndChangeCheck()) { var original = newRect.ViewportToScreen(SceneEditor.Current.Size.x, SceneEditor.Current.Size.y, SceneEditor.Current.Viewport); original.position -= boundaries.position; var rectFixed = FixToBoundaries(new RectInt((int)original.x, (int)original.y, (int)original.width, (int)original.height), boundaries); // And then we set the values in the reference influenceArea.setInfluenceArea(rectFixed.x, rectFixed.y, rectFixed.width, rectFixed.height); } }