private void Start() { sceneSwitch = GetComponent <SceneSwitcher> (); ui = GetComponent <HandleUI> (); startButton.onClick.AddListener(delegate(){ sceneSwitch.ChangeScene(1); }); instructionButton.onClick.AddListener(delegate(){ ui.ShowInstructions(true); }); quitButton.onClick.AddListener(delegate(){ Application.Quit(); }); backButton.onClick.AddListener(delegate(){ ui.ShowInstructions(false); }); }
private void Start() { Instance = this; houseStyleUI = transform.Find("houseStyle"); outsideUI = transform.Find("outside"); transportUI = transform.Find("transport"); positionUI = transform.Find("position"); flySprite = transform.Find("flySprite"); qiqiu = transform.Find("qiqiu"); houseUI = background.transform.Find("HouseUI").gameObject; UIReset(); }
private void Awake() { Instance = this; }