private static Vector3 DrawHandle(BezierPoint p, HandleNum num, bool selected) { Handles.color = Color.cyan; return(Handles.FreeMoveHandle( (num == HandleNum.one ? p.globalHandle1 : p.globalHandle2), p.transform.rotation, HandleUtility.GetHandleSize(p.globalHandle1) * (selected ? 0.15f : 0.075f), Vector3.zero, HandleCap(selected) )); }
public AngleHandleLocator(AngleNode target, HandleNum handleNum) { this.target = target; this.handleNum = handleNum; }