Example #1
0
    // Use this for initialization
    void Start()
    {
        trans       = GetComponent <Transform>();
        rb          = GetComponent <Rigidbody>();
        anim        = GetComponent <Animator>();
        playerStats = GetComponent <Player_Stats>();
        input       = GetComponent <GameInputs>();
        nearEnemies = GetComponent <HandleNearEnemies>();

        capsule       = GetComponent <CapsuleCollider>();
        capsuleHeight = capsule.height;
        capsuleCenter = capsule.center;

        rb.constraints          = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ;
        origGroundCheckDistance = groundCheckDistance;

        cam = Camera.main.transform;

        isGrounded = true;

        cursor = CursorLockMode.Locked;

        GameObject obj = GameObject.FindGameObjectWithTag("PlayerMelee");

        meleeCollider   = obj.GetComponent <BoxCollider>();
        meleeCollScript = obj.GetComponent <MeleeCollider>();

        isRunning = false;
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        player = GetComponent <PlayerController>();

        pauseUI = GameObject.FindGameObjectWithTag("Pause_UI");

        nearEnemies = GameObject.FindGameObjectWithTag("Player").GetComponent <HandleNearEnemies>();

        godModeUI = GameObject.FindGameObjectWithTag("GodMode_UI");

        camModeInput = false;
        isMoving     = false;
        runInput     = false;
        dodgeInput   = false;
    }
Example #3
0
    void Start()
    {
        angles = transform.eulerAngles;
        x      = angles.y;
        y      = angles.x;

        isTargeting = false;

        playerTarget = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();
        //enemyTarget = GameObject.FindGameObjectWithTag("Enemy").GetComponent<Transform>();

        input       = GameObject.FindGameObjectWithTag("Player").GetComponent <GameInputs>();
        nearEnemies = GameObject.FindGameObjectWithTag("Player").GetComponent <HandleNearEnemies>();
        player      = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>();

        distance = desiredDist;
    }
Example #4
0
    // Use this for initialization
    void Start()
    {
        index      = 0;
        spawner_01 = GameObject.FindGameObjectWithTag("Spawner");

        timeCounter_UI = GameObject.FindGameObjectWithTag("TimeCounter_UI").GetComponent <Text>();
        winUI          = GameObject.FindGameObjectWithTag("Win_UI");

        nearEnemies = GameObject.FindGameObjectWithTag("Player").GetComponent <HandleNearEnemies>();

        enemyBerserker = new GameObject[indexArray];
        for (int i = 0; i < indexArray; i++)
        {
            enemyBerserker[i] = Instantiate(prefabBerserker, this.transform.position, Quaternion.identity) as GameObject;
            enemyBerserker[i].SetActive(false);
        }
    }