// Use this for initialization void Start() { trans = GetComponent <Transform>(); rb = GetComponent <Rigidbody>(); anim = GetComponent <Animator>(); playerStats = GetComponent <Player_Stats>(); input = GetComponent <GameInputs>(); nearEnemies = GetComponent <HandleNearEnemies>(); capsule = GetComponent <CapsuleCollider>(); capsuleHeight = capsule.height; capsuleCenter = capsule.center; rb.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ; origGroundCheckDistance = groundCheckDistance; cam = Camera.main.transform; isGrounded = true; cursor = CursorLockMode.Locked; GameObject obj = GameObject.FindGameObjectWithTag("PlayerMelee"); meleeCollider = obj.GetComponent <BoxCollider>(); meleeCollScript = obj.GetComponent <MeleeCollider>(); isRunning = false; }
// Use this for initialization void Start() { player = GetComponent <PlayerController>(); pauseUI = GameObject.FindGameObjectWithTag("Pause_UI"); nearEnemies = GameObject.FindGameObjectWithTag("Player").GetComponent <HandleNearEnemies>(); godModeUI = GameObject.FindGameObjectWithTag("GodMode_UI"); camModeInput = false; isMoving = false; runInput = false; dodgeInput = false; }
void Start() { angles = transform.eulerAngles; x = angles.y; y = angles.x; isTargeting = false; playerTarget = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); //enemyTarget = GameObject.FindGameObjectWithTag("Enemy").GetComponent<Transform>(); input = GameObject.FindGameObjectWithTag("Player").GetComponent <GameInputs>(); nearEnemies = GameObject.FindGameObjectWithTag("Player").GetComponent <HandleNearEnemies>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); distance = desiredDist; }
// Use this for initialization void Start() { index = 0; spawner_01 = GameObject.FindGameObjectWithTag("Spawner"); timeCounter_UI = GameObject.FindGameObjectWithTag("TimeCounter_UI").GetComponent <Text>(); winUI = GameObject.FindGameObjectWithTag("Win_UI"); nearEnemies = GameObject.FindGameObjectWithTag("Player").GetComponent <HandleNearEnemies>(); enemyBerserker = new GameObject[indexArray]; for (int i = 0; i < indexArray; i++) { enemyBerserker[i] = Instantiate(prefabBerserker, this.transform.position, Quaternion.identity) as GameObject; enemyBerserker[i].SetActive(false); } }