private void HandleInteractionModuleInputAction(InputActionData _inputData) { HandleInputAction?.Invoke(_inputData); }
protected void SendInputAction(InputType _type, Vector2 _cursorPosition, Vector2 _clickPosition, float _distanceFromScreen) { InputActionData actionData = new InputActionData(InteractionType, _type, _cursorPosition, _clickPosition, _distanceFromScreen); HandleInputAction?.Invoke(actionData); }