Example #1
0
    protected void buildDeck()
    {
        for (int i = 0; i < 10; i++)
        {
            Handful.Add(Resources.Load("Chains"));
            Handful.Add(Resources.Load("Fire"));
            Handful.Add(Resources.Load("Water"));
            Handful.Add(Resources.Load("Earth"));
            Handful.Add(Resources.Load("Fire"));
            Handful.Add(Resources.Load("Boomerang"));
            Handful.Add(Resources.Load("Lightning"));
        }
        Shuffle(Handful);

        //Placeholder Fils Deck with Lighnin and Eart Spells
        for (int i = 0; i < 10; i++)
        {
            Handful_2.Add(Resources.Load("Chains"));
            Handful_2.Add(Resources.Load("Wind"));
            Handful_2.Add(Resources.Load("Water"));
            Handful_2.Add(Resources.Load("Earth"));
            Handful_2.Add(Resources.Load("Fire"));
            Handful.Add(Resources.Load("Boomerang"));
            Handful.Add(Resources.Load("Lightning"));
        }
        Shuffle(Handful_2);
    }
Example #2
0
    public void showReloadScreen(int num)
    {
        pause = true;
        if (num == 1)
        {
            p1reload = true;
            foreach (GameObject g in bulletIndicators)
            {
                g.SetActive(true);
            }
            for (int i = 0; i < spellSlots.Count; i++)
            {
                spellSlots [i].GetComponent <Image> ().sprite = defaultSlot;
                spellSlots [i].GetComponent <Image> ().color  = Color.white;
            }
            for (int i = Temp.Count - 1; i > -1; i--)
            {
                if (Temp [i] != null)
                {
                    Temp.RemoveAt(i);
                }
                if (TempNum [i] != null)
                {
                    Handful.RemoveAt(TempNum [i]);
                    TempNum.RemoveAt(i);
                }
            }

            for (int i = 0; i < pauseObjects.Length; i++)
            {
                if (i < Handful.Count)
                {
                    pauseObjects [i].SetActive(true);
                }
                else
                {
                    pauseObjects [pauseObjects.Length - 1].SetActive(true);
                }
            }
            for (int i = 0; i < battleObjects.Length; i++)
            {
                if (battleObjects[i] != null)
                {
                    battleObjects [i].SetActive(false);
                }
            }
            for (int i = 0; i < pauseUI.Length; i++)
            {
                pauseUI [i].SetActive(true);
            }
            selectButton();
            for (int i = 0; i < spellHold.children.Count; i++)
            {
                Button b             = spellHold.children [i].gameObject.GetComponent <Button> ();
                int    currentHolder = i;
                b.onClick.RemoveAllListeners();
                b.onClick.AddListener(delegate { addBullet(currentHolder); });
                if (Handful.Count > i)
                {
                    GameObject curSpell = ((GameObject)Resources.Load(Handful [i].name));
                    curSpell.GetComponent <Spell> ().setDescription(player.weapon);
                    b.GetComponent <Image> ().sprite = curSpell.GetComponent <Spell> ().bulletImage;

                    if (b.GetComponent <Image> ().sprite.name == "Knob")
                    {
                        b.GetComponent <Image> ().color = curSpell.GetComponent <SpriteRenderer> ().color;
                    }
                    else
                    {
                        b.GetComponent <Image> ().color = Color.white;
                    }

                    RuneInfo r = spellHold.children [i].gameObject.GetComponent <RuneInfo> ();
                    r.runeName   = curSpell.GetComponent <Spell>().name;
                    r.runeImage  = curSpell.GetComponent <Spell> ().runeImage;
                    r.runeDamage = curSpell.GetComponent <Spell>().damage.ToString();
                    r.runeDesc   = curSpell.GetComponent <Spell> ().description;
                }
            }
        }
        else
        {
            p2reload = true;
            foreach (GameObject g in bulletIndicators_2)
            {
                g.SetActive(true);
            }
            for (int i = 0; i < spellSlots_2.Count; i++)
            {
                spellSlots_2[i].GetComponent <Image>().sprite = defaultSlot;
                spellSlots_2[i].GetComponent <Image>().color  = Color.white;
            }
            for (int i = Temp_2.Count - 1; i > -1; i--)
            {
                if (Temp_2 [i] != null)
                {
                    Temp_2.RemoveAt(i);
                }
                if (TempNum_2 [i] != null)
                {
                    Handful_2.RemoveAt(TempNum_2 [i]);
                    TempNum_2.RemoveAt(i);
                }
            }
            for (int i = 0; i < pauseObjects_p2.Length; i++)
            {
                if (i < Handful_2.Count)
                {
                    pauseObjects_p2 [i].SetActive(true);
                }
                else
                {
                    pauseObjects_p2 [pauseObjects.Length - 1].SetActive(true);
                }
            }
            for (int i = 0; i < battleObjects_2.Length; i++)
            {
                if (battleObjects_2[i] != null)
                {
                    battleObjects_2 [i].SetActive(false);
                }
            }
            for (int i = 0; i < pauseUI_2.Length; i++)
            {
                pauseUI_2 [i].SetActive(true);
            }
            selectButton_2();
            for (int i = 0; i < spellHold_2.children.Count; i++)
            {
                Button b             = spellHold_2.children [i].gameObject.GetComponent <Button> ();
                int    currentHolder = i;
                b.onClick.RemoveAllListeners();
                b.onClick.AddListener(delegate { addBullet_2(currentHolder); });
                if (Handful_2.Count > i)
                {
                    GameObject curSpell = ((GameObject)Resources.Load(Handful_2 [i].name));
                    curSpell.GetComponent <Spell> ().setDescription(player2.weapon);
                    b.GetComponent <Image> ().sprite = curSpell.GetComponent <Spell> ().bulletImage;

                    if (b.GetComponent <Image> ().sprite.name == "Knob")
                    {
                        b.GetComponent <Image> ().color = curSpell.GetComponent <SpriteRenderer> ().color;
                    }
                    else
                    {
                        b.GetComponent <Image> ().color = Color.white;
                    }

                    RuneInfo r = spellHold_2.children [i].gameObject.GetComponent <RuneInfo> ();
                    r.runeName   = curSpell.GetComponent <Spell>().name;
                    r.runeImage  = curSpell.GetComponent <Spell> ().runeImage;
                    r.runeDamage = curSpell.GetComponent <Spell>().damage.ToString();
                    r.runeDesc   = curSpell.GetComponent <Spell> ().description;
                }
            }
        }
    }