Example #1
0
 private static void HandleBeforeInteract(
     EntityUid uid,
     HandVirtualItemComponent component,
     BeforeInteractEvent args)
 {
     // No interactions with a virtual item, please.
     args.Handled = true;
 }
Example #2
0
        /// <summary>
        ///     Queues a deletion for a virtual item and notifies the blocking entity and user.
        /// </summary>
        public void Delete(HandVirtualItemComponent comp, EntityUid user)
        {
            var userEv = new VirtualItemDeletedEvent(comp.BlockingEntity, user);

            RaiseLocalEvent(user, userEv, false);
            var targEv = new VirtualItemDeletedEvent(comp.BlockingEntity, user);

            RaiseLocalEvent(comp.BlockingEntity, targEv, false);

            comp.Owner.QueueDelete();
        }
Example #3
0
 private void HandleItemDropped(EntityUid uid, HandVirtualItemComponent component, DroppedEvent args)
 {
     Delete(component, args.User.Uid);
 }
 // If the virtual item gets removed from the hands for any reason, cancel the pull and delete it.
 private void HandleItemUnequipped(EntityUid uid, HandVirtualItemComponent component, UnequippedHandEvent args)
 {
     Delete(component, args.User);
 }
Example #5
0
 private void OnBeingEquippedAttempt(EntityUid uid, HandVirtualItemComponent component, BeingEquippedAttemptEvent args)
 {
     args.Cancel();
 }