Example #1
0
    /** Updates hand position and rotation */
    void UpdateHand(HandTracker hand)
    {
        bool bControllerActive = IsControllerActive(hand.m_controller);

        if (bControllerActive)
        {
            if (hand.Equals(triggerHand))
            {
                hand.transform.localPosition = (hand.m_controller.Position - hand.m_baseOffset) * m_sensitivity + triggerInitialPosition;
            }
            //hand.transform.localPosition = (hand.m_controller.Position - hand.m_baseOffset) * m_sensitivity + hand.transform.InverseTransformPoint(handTarget_Trigger.transform.position);
            else
            {
                hand.transform.localPosition = (hand.m_controller.Position - hand.m_baseOffset) * m_sensitivity + forgripInitialPosition;
            }
            //hand.transform.localPosition = (hand.m_controller.Position - hand.m_baseOffset) * m_sensitivity + hand.transform.InverseTransformPoint(handTarget_Forgrip.transform.position);
            //hand.transform.position = handTarget_Trigger.transform.position;
            //hand.transform.position = (hand.m_controller.Position - hand.m_baseOffset) * m_sensitivity + hand.InitialPosition;
            //hand.transform.localPosition = (hand.m_controller.Position - hand.m_baseOffset) * m_sensitivity + hand.InitialPosition;
            //hand.transform.position = (hand.m_controller.Position - hand.m_baseOffset) * m_sensitivity + hand.m_resetPosition;

            if (forgripHand.m_controller.GetButton(SixenseButtons.TRIGGER) && hand.Equals(triggerHand))
            {
                hand.transform.LookAt(forgripHand.transform);
            }
            else
            {
                hand.transform.localRotation = (hand.m_controller.Rotation * Quaternion.Inverse(hand.m_baseRotation));
            }
            //hand.transform.rotation = handTarget_Trigger.transform.rotation;
        }

        else
        {
            // use the inital position and orientation because the controller is not active
            hand.transform.position = hand.InitialPosition;
            hand.transform.rotation = hand.InitialRotation;
        }
    }
Example #2
0
    /** Updates hand position and rotation */
    void UpdateHand(HandTracker hand)
    {
        bool bControllerActive = IsControllerActive(hand.m_controller);

        if (bControllerActive)
        {
            if(hand.Equals(triggerHand))
                hand.transform.localPosition = (hand.m_controller.Position - hand.m_baseOffset) * m_sensitivity + triggerInitialPosition;
                //hand.transform.localPosition = (hand.m_controller.Position - hand.m_baseOffset) * m_sensitivity + hand.transform.InverseTransformPoint(handTarget_Trigger.transform.position);
            else
                hand.transform.localPosition = (hand.m_controller.Position - hand.m_baseOffset) * m_sensitivity + forgripInitialPosition;
                //hand.transform.localPosition = (hand.m_controller.Position - hand.m_baseOffset) * m_sensitivity + hand.transform.InverseTransformPoint(handTarget_Forgrip.transform.position);
            //hand.transform.position = handTarget_Trigger.transform.position;
            //hand.transform.position = (hand.m_controller.Position - hand.m_baseOffset) * m_sensitivity + hand.InitialPosition;
            //hand.transform.localPosition = (hand.m_controller.Position - hand.m_baseOffset) * m_sensitivity + hand.InitialPosition;
            //hand.transform.position = (hand.m_controller.Position - hand.m_baseOffset) * m_sensitivity + hand.m_resetPosition;

            if (forgripHand.m_controller.GetButton(SixenseButtons.TRIGGER) && hand.Equals(triggerHand))
            {
                hand.transform.LookAt(forgripHand.transform);
            }
            else
            {
                hand.transform.localRotation = (hand.m_controller.Rotation * Quaternion.Inverse(hand.m_baseRotation));
            }
            //hand.transform.rotation = handTarget_Trigger.transform.rotation;

        }

        else
        {
            // use the inital position and orientation because the controller is not active
            hand.transform.position = hand.InitialPosition;
            hand.transform.rotation = hand.InitialRotation;
        }
    }