/// <summary>
            /// 旋转动作
            /// </summary>
            /// <param name="handOperate">Hand operate.</param>
            public void OnRotate(HandOperate handOperate)
            {
                //如果左手以及处于旋转状态,则没必要进行下一步了
                if (!handOperate.IsRotating)
                {
                    if (IsRotate(handOperate) && Operate.InputHand.ScreenVector.magnitude > 5)
                    {
                        Operate.InputHand.HandStatus = MInputHandStatus.Rotate;

                        IsRotating = true;
                    }

                    if (Operate.InputHand.IsRotateStatus)
                    {
                        EventCameraRotate.SendListener(Operate.InputHand.ScreenVector);
                    }
                    else
                    {
                        if (IsRotating)
                        {
                            EventCameraRotate.SendListener(Vector3.zero);
                            IsRotating = false;
                        }
                    }
                }
            }
            /// <summary>
            /// 手势动作的判定,用户来实现旋转和缩放
            /// </summary>
            /// <param name="handOperate">Hand operate.</param>
            public void OnGestureAction(HandOperate handOperate, bool isRotate)
            {
                switch (MSwitchManager.CurrentMode)
                {
                case OperateModeType.Move:
                    break;

                case OperateModeType.Rotate:
                    EventCameraRotate.SendListener(Operate.InputHand.ScreenVector);
                    break;

                case OperateModeType.Zoom:
                    // EventCameraZoom.SendListener(Operate.InputHand.ScreenVector.x / 1200);
                    break;

                case OperateModeType.Tool:
                    break;

                default:
                    break;
                }
                #region old
                ////如果左手以及处于旋转状态,则没必要进行下一步了
                //if (!handOperate.IsActioning)
                //{
                //    if (IsAction(handOperate) && Operate.InputHand.ScreenVector.magnitude > 5)
                //    {
                //        if (isRotate)
                //            Operate.InputHand.HandStatus = MInputHandStatus.Rotate;
                //        else
                //            Operate.InputHand.HandStatus = MInputHandStatus.Zoom;

                //        IsActioning = true;
                //    }

                //    if (isRotate)
                //    {
                //        if (Operate.InputHand.IsRotateStatus)
                //        {
                //            EventCameraRotate.SendListener(Operate.InputHand.ScreenVector);
                //        }
                //        else
                //        {
                //            if (IsActioning)
                //            {
                //                EventCameraRotate.SendListener(Vector3.zero);
                //                IsActioning = false;
                //            }
                //        }
                //    }
                //    else
                //    {
                //        if (Operate.InputHand.IsZoomStatus)
                //        {
                //            EventCameraZoom.SendListener(Operate.InputHand.ScreenVector.x / 1200);
                //        }
                //        else
                //        {
                //            if (IsActioning)
                //            {
                //                EventCameraZoom.SendListener(0);
                //                IsActioning = false;
                //            }
                //        }
                //    }
                //}
                #endregion
            }
 /// <summary>
 /// 是否支持旋转
 /// </summary>
 /// <returns><c>true</c>, if rotate was ised, <c>false</c> otherwise.</returns>
 /// <param name="handOperate">Hand operate.</param>
 public bool IsAction(HandOperate handOperate)
 {
     return(Operate.InputHand.HandStatus == MInputHandStatus.Grip &&
            handOperate.Operate.InputHand.HandStatus == MInputHandStatus.Idle);
 }
 public bool IsZoom(HandOperate handOperate)
 {
     return(Operate.InputHand.HandStatus == MInputHandStatus.Grip &&
            handOperate.Operate.InputHand.HandStatus == MInputHandStatus.Grip);
 }