public void OnPointerDown(PointerEventData ped) { hand.SetJoyStick(false); UIManager.instance.CardInfoPanel_On(data); data.CardEffectPreview(); if (!IsAvailable()) { //사운드 이상해서 일단 꺼둠 //SoundDelegate.instance.PlayEffectSound(SoundEffect.AKSLOW, PlayerControl.player.transform.position); return; } if (!GameManager.instance.IsInputOk || PlayerControl.instance.IsDirCardSelected) { return; } hand.ChooseOne(); if (locateRoutine != null) { StopCoroutine(locateRoutine); } base.transform.rotation = Quaternion.identity; }