//무기 취소 함수 private void CancelPreWeaponAction() { switch (currentWeaponType) { case "GUN": theGunController.CancelFineSight(); theGunController.CancelReload(); GunController.isActivate = false; break; case "HAND": HandController.isActivate = false; if (HandController.currentKit != null) { theHandController.Cancel(); } if (QuickSlotController.go_HandItem != null) { Destroy(QuickSlotController.go_HandItem); } break; case "AXE": AxeController.isActivate = false; break; case "PICKAXE": PickaxeController.isActivate = false; break; } }