public void Update()
 {
     _timerAddAmountInHandPerSecond -= Time.deltaTime;
     if (_timerAddAmountInHandPerSecond <= 0 &&
         _modeAddAmountInHandPerSecond &&
         !Hand.IsEmpty)
     {
         Hand.AddAmountInHand(1);
         _timerAddAmountInHandPerSecond = TimerStartAddAmountInHandPerSecond;
     }
 }