public void AddGameDeskItem_PC(HallTransfer.RoomDeskInfo tableInfo) { //PC版 GameObject temp_obj = null; temp_obj = (GameObject)Instantiate(m_objCurDesk, Vector3.zero, m_objCurDesk.transform.localRotation); temp_obj.GetComponent <CGameDeskItem>().m_ChairItems.AddRange(temp_obj.GetComponentsInChildren <CGameChairItem>()); for (int i = 0; i < temp_obj.GetComponent <CGameDeskItem>().m_ChairItems.Count; i++) { temp_obj.GetComponent <CGameDeskItem>().m_ChairItems[i].deskid = (uint)m_lstGameDeskList.Count; temp_obj.GetComponent <CGameDeskItem>().m_ChairItems[i].chairid = (uint)i; } temp_obj.transform.name = "GameItem" + m_lstGameDeskList.Count.ToString(); temp_obj.transform.parent = m_objDeskGrid.transform; temp_obj.transform.localScale = Vector3.one; CGameDeskItem gameItem = temp_obj.GetComponent <CGameDeskItem>(); gameItem.UpdateGameDeskInfo(m_lstGameDeskList.Count, 0, tableInfo); m_lstGameDeskList.Add(gameItem); // 适应休闲版断线重连后的显示错乱 if (CGameManager._instance.m_objGameScrollView != null) { CGameManager._instance.m_objGameScrollView.transform.localScale = Vector3.zero; } }
public void OnSendAllDeskInfo(UInt32 wRoomId, bool playing) { if (playing) { return; } var item = GameApp.GameListMgr.FindRoomItem(wRoomId); if (item == null || item.AutoSit) { return; } var tempDesk = new HallTransfer.RoomDeskInfo(); tempDesk.dwGameID = item.GameNameID; tempDesk.dwRoomId = item.ID; tempDesk.dwDeskCount = item.DeskCount; tempDesk.dwDeskPeople = item.DeskPeople; //房间桌子信息 // HallTransfer.Instance.cnSetRoomInfo(tempDesk);//发送桌子数据 CGameDeskManger._instance.SetGameDeskInfo(tempDesk); //发送桌子数据 SendAllUserSitInfo(); // 发送桌子状态 foreach (var tempItem in item.Desks) { OnSendDeskPlayStatuse(tempItem.DeskID, tempItem.Status); } }
/// <summary> /// 更新游戏桌子信息 /// </summary> /// <param name="_gameTableInfo"></param> public void UpdateGameDeskInfo(int deskID, int curManCount, HallTransfer.RoomDeskInfo _gameTableInfo) { m_cGameDeskInfo.dwDeskCount = _gameTableInfo.dwDeskCount; m_cGameDeskInfo.dwDeskPeople = _gameTableInfo.dwDeskPeople; m_cGameDeskInfo.dwGameID = _gameTableInfo.dwGameID; m_cGameDeskInfo.dwRoomID = _gameTableInfo.dwRoomId; m_cGameDeskInfo.dwDeskID = (uint)deskID; if (m_lblDeskIndex != null) { m_lblDeskIndex.text = (deskID + 1).ToString(); } if (CChairManger._instance != null) { if (CChairManger._instance.m_lRoomUChairList.Count > 0) { if ((uint)deskID == CChairManger._instance.m_lRoomUChairList[0].deskid) { if (m_lblDeskName != null) { m_lblDeskName.text = (deskID + 1).ToString() + "号桌"; } } } } else { if (m_lblDeskName != null) { m_lblDeskName.text = (deskID + 1).ToString() + "号桌"; } } if (m_lblManCount != null) { m_lblManCount.text = curManCount.ToString() + "/" + _gameTableInfo.dwDeskPeople.ToString(); } if (m_PeopleSlider != null) { m_PeopleSlider.value = ((float)curManCount / (float)_gameTableInfo.dwDeskPeople); } if (m_lblDeskState != null) { if (m_lblDeskState.text == "游戏中") { } else if (curManCount >= (int)_gameTableInfo.dwDeskPeople) { m_lblDeskState.text = "满员"; } else { m_lblDeskState.text = "可进入"; } } }
//创建桌子 public void AddGameDeskItem_Phone(HallTransfer.RoomDeskInfo tableInfo) { GameObject temp_obj = null; //手机版 temp_obj = (GameObject)Instantiate(m_objDeskPrefab_phone, Vector3.zero, m_objCurDesk.transform.localRotation); temp_obj.GetComponent <CGameDeskItem>().m_lblDeskName = m_objCurDesk_phone.transform.FindChild("desk_label").GetComponent <UILabel>(); temp_obj.transform.name = "GameItem" + m_lstGameDeskList.Count.ToString(); temp_obj.transform.parent = m_objDeskGrid.transform; temp_obj.transform.localScale = Vector3.one; CGameDeskItem gameItem = temp_obj.GetComponent <CGameDeskItem>(); gameItem.UpdateGameDeskInfo(m_lstGameDeskList.Count, 0, tableInfo); m_lstGameDeskList.Add(gameItem); }
public void SetGameDeskInfo(HallTransfer.RoomDeskInfo deskInfo) { DeskState = new bool[deskInfo.dwDeskCount]; for (var i = 0; i < deskInfo.dwDeskCount; i++) { DeskState[i] = false; //设置桌子初始状态 } Debug.LogWarning("SetGameDeskInfo:" + deskInfo.dwGameID.ToString()); CGameRoomManger._instance.SetTipRoomName(deskInfo.dwRoomId); if (CGameManager._instance.m_objFirstPage != null) { CGameManager._instance.m_objFirstPage.SetActive(false); } m_RoomDeskInfo = deskInfo; HallTransfer.Instance.roomUserList.Clear(); //清空座位上玩家信息 //if(CGameRoomManger._instance.GetComponent<TweenScale>()!=null) { // CGameRoomManger._instance.GetComponent<TweenScale>().PlayReverse(); // }else{ CGameRoomManger._instance.transform.localScale = Vector3.zero; } if (GetComponent <TweenScale>() != null) { GetComponent <TweenScale>().ResetToBeginning(); GetComponent <TweenScale>().PlayForward(); } else { transform.localScale = Vector3.one; } //销毁旧桌子 for (var i = 0; i < m_lstGameDeskList.Count; i++) { if (m_lstGameDeskList[i] != null) { DestroyImmediate(m_lstGameDeskList[i].gameObject); } } m_lstGameDeskList.Clear(); //选桌子 for (int i = 0; i < m_objGameDeskPrefab.Length; i++) { if (m_objGameDeskPrefab[i].name == "DeskItem_" + deskInfo.dwGameID) { m_objCurDesk = m_objGameDeskPrefab[i]; break; } } // 接到创建桌子消息,则把当前游戏ID传入returnBtn(防止断线重连后找不到房间) uint tempId; uint tempInt = (deskInfo.dwGameID / 1000); string tempStr = deskInfo.dwGameID.ToString().Substring(2); uint.TryParse(tempStr, out tempId); tempId = tempInt * 100 + tempId; if (tempId == 101) { tempId = 100; } m_ReturnBtn.GetComponent <CGameItem>().m_cGameInfo.ID = tempId; this.GetType().GetMethod(DeskCreatorMethod).Invoke(this, null); }
public virtual void Init(HallTransfer.RoomDeskInfo deskInfo) { }
public override void Init(HallTransfer.RoomDeskInfo deskInfo) { }