Example #1
0
    private void OnActionEnter(HaggisBehaviour.Action newAction, HaggisBehaviour.Action oldAction)
    {
        //Debug.LogFormat("OnActionEnter called on ID: {0}", GetInstanceID());
        switch (newAction)
        {
        case HaggisBehaviour.Action.Hop:
            HaggisHop(jumpPower);
            break;

        case HaggisBehaviour.Action.Leaping:
            HaggisLeap(leapPower.x, leapPower.y);
            break;

        case HaggisBehaviour.Action.Bombing:
            rigidBody.velocity = Vector3.zero;
            break;

        case HaggisBehaviour.Action.Exploding:
            //if (explosionEffect)
            ParticleSystem ee = Instantiate(explosionEffect, transform.position, Quaternion.Euler(90.0f, 0.0f, 0.0f));
            if (ee)
            {
                ee.Play();
                Destroy(ee.gameObject, ee.startLifetime);
            }
            rend.enabled = false;
            break;

        case HaggisBehaviour.Action.Building:
        {
            // seems to just play animation automatically
        }
        break;
        }
    }
Example #2
0
    public bool SetCurrentSelectedAction(HaggisBehaviour.Action action)
    {
        switch (action)
        {
        case HaggisBehaviour.Action.Walking:
        case HaggisBehaviour.Action.Leaping:
        case HaggisBehaviour.Action.Falling:
        case HaggisBehaviour.Action.FastFalling:
        case HaggisBehaviour.Action.Dead:
        case HaggisBehaviour.Action.Hop:
        default:
            return(false);

        case HaggisBehaviour.Action.Blocking:
        case HaggisBehaviour.Action.Building:
        case HaggisBehaviour.Action.Bombing:
        case HaggisBehaviour.Action.Exploding:
        case HaggisBehaviour.Action.None:
            currentSelectedAction = action;
            return(true);
        }
    }