private void SetupModActiveAbility() { hackerModAbilityDescription.text = item.GetItemAbilityDescription(); HackerMod hackerMod = item as HackerMod; string slotString = hackerMod.GetMaxSlotCount().ToString(); switch (hackerMod.GetItemType()) { case Item.ItemTypes.NeuralImplant: slotString += " Wetware"; break; case Item.ItemTypes.Rig: slotString += " Software"; break; case Item.ItemTypes.Uplink: slotString += " Chipsets"; break; } slotsField.text = slotString; string path = "Icons/ActiveAbilityIcons/Ability" + hackerMod.GetActiveAbilityId().ToString(); hackerModAbilityIcon.sprite = Resources.Load <Sprite>(path); string uses = " use"; if (hackerMod.GetActiveAbilityUses() > 1) { uses = " uses"; } hackerModAbilityUseCount.text = hackerMod.GetActiveAbilityUses().ToString() + uses; }
public void EquipRecreatedItem(HackerMod hackerMod) { switch (hackerMod.GetItemType()) { case Item.ItemTypes.Rig: rig = hackerMod; break; case Item.ItemTypes.NeuralImplant: neuralImplant = hackerMod; break; case Item.ItemTypes.Uplink: uplink = hackerMod; break; } }
public void EquipItem(HackerMod hackerMod) { Debug.Log("Hackermod stuff"); List <HackerModChip> equippedChips = new List <HackerModChip>(); switch (hackerMod.GetItemType()) { case Item.ItemTypes.NeuralImplant: equippedChips = neuralImplant.GetAttachedChips(); if (equippedChips.Count < hackerMod.GetCurrentLevelSlotCount()) { equippedChips.AddRange(FillEmptySlotsWithInventoryItems(Item.ItemTypes.Wetware, hackerMod.GetCurrentLevelSlotCount() - equippedChips.Count)); } neuralImplant = hackerMod; break; case Item.ItemTypes.Rig: equippedChips = rig.GetAttachedChips(); if (equippedChips.Count < hackerMod.GetCurrentLevelSlotCount()) { equippedChips.AddRange(FillEmptySlotsWithInventoryItems(Item.ItemTypes.Software, hackerMod.GetCurrentLevelSlotCount() - equippedChips.Count)); } rig = hackerMod; break; case Item.ItemTypes.Uplink: equippedChips = uplink.GetAttachedChips(); if (equippedChips.Count < hackerMod.GetCurrentLevelSlotCount()) { equippedChips.AddRange(FillEmptySlotsWithInventoryItems(Item.ItemTypes.Chipset, hackerMod.GetCurrentLevelSlotCount() - equippedChips.Count)); } uplink = hackerMod; break; } for (int i = 0; i < hackerMod.GetCurrentLevelSlotCount(); i++) { hackerMod.InstallChip(equippedChips[i], i); } }
public void OpenMenu() { gameObject.SetActive(true); FindObjectOfType <CheckClickController>().SetOverlayState(); AbilityButton[] abilityButtons = FindObjectsOfType <AbilityButton>(); foreach (AbilityButton abilityButton in abilityButtons) { HackerMod hackerMod = abilityButton.GetHackerMod(); switch (hackerMod.GetItemType()) { case Item.ItemTypes.NeuralImplant: neuralImplantAbilityHolder.SetupAbilityHolder(hackerMod, abilityButton); break; case Item.ItemTypes.Rig: rigAbilityHolder.SetupAbilityHolder(hackerMod, abilityButton); break; case Item.ItemTypes.Uplink: uplinkAbilityHolder.SetupAbilityHolder(hackerMod, abilityButton); break; } } }