Example #1
0
 // Update is called once per frame
 public override void Update()
 {
     if (H_isPaused)
     {
         return;
     }
     base.Update();
     if (H_host != null)
     {
         H_host.LoseHP(_damageRate * Time.deltaTime);
     }
 }
Example #2
0
    public override void Init(bool hasTimer, BattleObject host, AttackObject atk)
    {
        base.Init(hasTimer, host, atk);
        float totalDamage = (atk.P_attackValue - (host.P_totalDefense)) * host.P_poisonResistance * atk.P_statusMultiplier;

        if (atk.P_statusTimer < Utils.eps)
        {
            H_host.LoseHP(totalDamage);
        }
        else
        {
            _damageRate = totalDamage / atk.P_statusTimer;
        }
    }