internal static void DriveTo(bool toggle) { SetDefault(); bool startIfOkey = Checks.IsPerformed(toggle, "Drive to"); if (startIfOkey) { if (Game.IsWaypointActive) { HVehicles.DriveToWapointPosition(startIfOkey); _isParking = true; _toggleDriveTo = toggle; } else if (toggle && !Game.IsWaypointActive) { UI.Notify("Enter waypoint"); } } else if (!toggle) { _toggleDriveTo = toggle; Game.Player.Character.Task.ClearAll(); } }
internal static void Cruise(bool toggle) { _toggleCruise = toggle; bool startIfOkey = Checks.IsPerformed(toggle, "Cruise"); HVehicles.CruiseWithVehicle(startIfOkey); }