Example #1
0
 private void Awake()
 {
     if (HUD == null)
     {
         DontDestroyOnLoad(gameObject);
         HUD = this;
     }
     else if (HUD != this)
     {
         HUD.transform.position = gameObject.transform.position;
         Destroy(gameObject);
     }
 }
Example #2
0
 private void Awake()
 {
     //Check if instance already exists
     if (instance == null)
     {
         //if not, set instance to this
         instance = this;
     }
     else if (instance != this)
     {
         // Then destroy this.This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager.
         Destroy(gameObject);
     }
     DontDestroyOnLoad(gameObject);
 }