Example #1
0
 public void Stop()
 {
     this.m_AudioSource.Stop();
     this.m_AudioSource.clip = null;
     this.m_CurrentNode      = null;
     this.SetState(Dialog.State.Finished);
     InputsManager.Get().UnregisterReceiver(this);
     HUDSelectDialogNode.Get().HideNodeSelection();
 }
Example #2
0
 public void Start()
 {
     if (this.m_RootNodes.Count == 0)
     {
         Debug.Log("ERROR - dialog " + this.m_Name + " does not have root node!!!");
         this.SetState(Dialog.State.Finished);
         return;
     }
     if (this.m_RootNodes.Count == 1)
     {
         this.PlayNode(this.m_RootNodes[0]);
     }
     else
     {
         HUDSelectDialogNode.Get().ShowNodeSelection(this.m_RootNodes, DialogsManager.Get().m_DefaultReplyTime);
         this.SetState(Dialog.State.WaitingForDecision);
     }
     InputsManager.Get().RegisterReceiver(this);
 }
Example #3
0
 public void FinishNode()
 {
     this.m_PrevNode    = this.m_CurrentNode;
     this.m_CurrentNode = null;
     if (this.m_Queue.Count > 0)
     {
         this.PlayNode(this.m_Queue[0]);
         this.m_Queue.RemoveAt(0);
         return;
     }
     if (this.m_PrevNode != null)
     {
         if (this.m_PrevNode.m_Additional)
         {
             this.m_PrevNode = this.m_PrevNode.m_Prevs[0];
             this.SetState(Dialog.State.WaitingForDecision);
             return;
         }
         int count = this.m_PrevNode.m_Nexts.Count;
         if (count != 0)
         {
             if (count != 1)
             {
                 HUDSelectDialogNode.Get().ShowNodeSelection(this.m_PrevNode.m_Nexts, this.m_PrevNode.m_ReplyTime);
                 this.SetState(Dialog.State.WaitingForDecision);
             }
             else if (this.m_PrevNode.m_ShowReply)
             {
                 HUDSelectDialogNode.Get().ShowNodeSelection(this.m_PrevNode.m_Nexts, this.m_PrevNode.m_ReplyTime);
                 this.SetState(Dialog.State.WaitingForDecision);
             }
             else
             {
                 this.PlayNode(this.m_PrevNode.m_Nexts[0]);
             }
         }
         else
         {
             this.Stop();
         }
     }
 }
Example #4
0
 public void Update()
 {
     if (this.m_Paused)
     {
         this.m_StartNodeTime       += Time.deltaTime;
         this.m_StartStateTime      += Time.deltaTime;
         this.m_AdditionalStartTime += Time.deltaTime;
         return;
     }
     if (this.m_AudioSource.isPlaying)
     {
         return;
     }
     if (this.m_State == Dialog.State.WaitingForDecision && this.m_PrevNode != null)
     {
         float num = (this.m_PrevNode == null) ? DialogsManager.Get().m_DefaultReplyTime : this.m_PrevNode.m_ReplyTime;
         if (num == 0f)
         {
             num = float.MaxValue;
         }
         if (Time.time - this.m_StartStateTime >= num)
         {
             if (this.m_PrevNode.m_FinishIfNoReply)
             {
                 this.Stop();
             }
             else
             {
                 HUDSelectDialogNode.Get().OnSelect(this.m_PrevNode.m_Nexts.Count - 1);
             }
             return;
         }
         if (this.m_PrevNode.m_Additionals.Count > 0)
         {
             if (this.m_AdditionalStarted)
             {
                 float nodeLength = this.GetNodeLength(this.m_CurrentAdditionalNode);
                 if (Time.time - this.m_AdditionalStartTime >= nodeLength)
                 {
                     this.ResetAdditional();
                 }
             }
             if (!this.m_AdditionalStarted)
             {
                 if (this.m_PrevNode.m_Object)
                 {
                     this.m_AudioSource.transform.parent = this.m_PrevNode.m_Object.transform;
                 }
                 else
                 {
                     this.m_AudioSource.transform.parent = Player.Get().transform;
                 }
                 this.m_AudioSource.transform.localPosition = Vector3.zero;
                 this.m_CurrentAdditionalNode = this.m_PrevNode.m_Additionals[this.m_PrevNode.m_AdditionalIndex];
                 this.m_AudioSource.clip      = this.m_CurrentAdditionalNode.m_Clip;
                 this.m_AudioSource.Play();
                 this.m_PrevNode.m_AdditionalIndex++;
                 if (this.m_PrevNode.m_AdditionalIndex >= this.m_PrevNode.m_Additionals.Count)
                 {
                     this.m_PrevNode.m_AdditionalIndex = 0;
                 }
                 this.m_AdditionalStarted   = true;
                 this.m_AdditionalStartTime = Time.time;
             }
         }
     }
     else if (Time.time - this.m_StartNodeTime >= this.m_CurrentNodeLength)
     {
         if (this.m_State == Dialog.State.PlayingWTSoundBefore)
         {
             this.m_AudioSource.clip = this.m_CurrentNode.m_Clip;
             this.m_AudioSource.Play();
             this.m_StartNodeTime = Time.time;
             string text = GreenHellGame.Instance.GetLocalization().Get(this.m_CurrentNode.m_Name);
             this.m_CurrentNodeLength = ((!(this.m_AudioSource.clip != null)) ? ((this.m_CurrentNode.m_Wait <= 0f) ? Mathf.Max(2f, (float)text.Length / 20f) : this.m_CurrentNode.m_Wait) : this.m_AudioSource.clip.length);
             this.SetState(Dialog.State.Playing);
         }
         else if (this.m_State == Dialog.State.Playing && this.m_CurrentNode.m_WTSoundAfter)
         {
             this.m_AudioSource.clip = null;
             if (this.m_CurrentNode.m_WTSoundAfterName != string.Empty)
             {
                 foreach (AudioClip audioClip in DialogsManager.Get().m_WTAfterSounds)
                 {
                     if (audioClip.name == this.m_CurrentNode.m_WTSoundAfterName)
                     {
                         this.m_AudioSource.clip = audioClip;
                         break;
                     }
                 }
             }
             if (!this.m_AudioSource.clip)
             {
                 this.m_AudioSource.clip = DialogsManager.Get().m_WTAfterSounds[UnityEngine.Random.Range(0, DialogsManager.Get().m_WTAfterSounds.Count)];
             }
             if (!this.m_AudioSource.clip)
             {
                 this.m_AudioSource.clip = DialogsManager.Get().m_WTBeforeSounds[UnityEngine.Random.Range(0, DialogsManager.Get().m_WTBeforeSounds.Count)];
             }
             this.m_CurrentNodeLength = 1f;
             this.SetState(Dialog.State.PlayingWTSoundAfter);
             this.m_AudioSource.Play();
             this.m_StartNodeTime = Time.time;
         }
         else
         {
             this.FinishNode();
         }
     }
 }
 protected override bool CanAttack()
 {
     return(!MainLevel.Instance.IsPause() && Time.time - MainLevel.Instance.m_LastUnpauseTime >= 0.35f && !this.m_Player.GetRotationBlocked() && !Inventory3DManager.Get().gameObject.activeSelf&& !HitReactionController.Get().IsActive() && !base.IsBlock() && !this.IsAttack() && !HUDSelectDialog.Get().enabled&& !HUDSelectDialogNode.Get().enabled&& Time.time - HUDSelectDialog.Get().m_LastSelectDialogTime >= 0.35f && Time.time - HUDSelectDialogNode.Get().m_LastSelectNodeTime >= 0.35f);
 }