Example #1
0
        /// -----------------------------------------------------------------------------------------------
        /// <summary>
        /// 死亡
        /// </summary>
        /// -----------------------------------------------------------------------------------------------
        protected virtual void OnDied()
        {
            m_IsDead = true;
            //entityAnimator.SetTrigger("Dead");
            enemyAudio.clip = deathClip;
            enemyAudio.Play();

            hudPlayer.gameObject.SetActive(false);
            hudPlayer = null;
            SpawnManager.s_Instance.DestoryEnemy(gameObject);
        }
Example #2
0
        /// -----------------------------------------------------------------------------------------------------
        /// <summary>
        /// 创建血条对象
        /// </summary>
        /// -----------------------------------------------------------------------------------------------------
        public HUDPlayer CreateHUDPlayerPrefab(Transform entity)
        {
            UnityEngine.Object obj        = AssetManager.Get().GetResources("HUDPlayer");
            GameObject         hudgameobj = GameObject.Instantiate(obj) as GameObject;

            if (obj == null)
            {
                Debug.LogError("obj = null");
            }


            hudgameobj.transform.parent     = GetUICamera().transform;
            hudgameobj.transform.localScale = Vector3.one;
            HUDPlayer hud = hudgameobj.GetComponent <HUDPlayer>();

            if (hud != null)
            {
                hud.Init(entity);
            }
            return(hud);
        }
Example #3
0
        /// ------------------------------------------------------------------------------------------------------------------------------
        /// <summary>
        /// 刷新怪物
        /// </summary>
        /// ------------------------------------------------------------------------------------------------------------------------------
        void Spawn()
        {
            Npc        pNpc   = null;
            int        i      = Random.Range(0, spawnPoints.Count);
            GameObject pEnemy = Instantiate(enemy, spawnPoints[i].transform.position, spawnPoints[i].transform.rotation);
            HUDPlayer  hud    = HUDPlayerManager.Get().CreateHUDPlayerPrefab(pEnemy.transform);

            if (hud != null)
            {
                pNpc = pEnemy.GetComponent <Npc>();
                if (pNpc != null)
                {
                    pNpc.hudPlayer = hud;
                    pNpc.SetPlayerWeapon(0);
                }
            }
            mapObjectList.Add(pEnemy);
            AIToolkit.AIEntity pAIEntity = pEnemy.AddComponent <AIToolkit.AIEntity> ().Init(null);
            AIToolkit.AIEnityManager.instance.AddEntity(pAIEntity);
            if (pNpc != null)
            {
                pNpc.SetAIEntity(pAIEntity);
            }
        }
Example #4
0
    protected override void OnDespawned()
    {
        mControl.CancelActions();
        mControl.CancelRecall();
        mControl.followAction.StopAction();

        if(mHUD != null) {
            mHUD.DeInit();
            mHUD = null;
        }

        base.OnDespawned();
    }
Example #5
0
    protected override void SpawnStart()
    {
        mPlayerStats.InitResource();

        state = EntityState.normal;

        mControl.SpawnStart();

        if(summonDisplay != null) summonDisplay.SetActive(false);
        if(unsummonDisplay != null) unsummonDisplay.SetActive(false);

        mHUD = HUDInterface.instance.GetHUDPlayer(this);
        if(mHUD != null) {
            mHUD.Init(this);
        }
    }