Example #1
0
 private void InitLevel()
 {
     levelRemainTimer = levelTime; //Reset level Timer
     isGameover       = false;
     hud = GameManager.Instance.mUIManager.GetPanel(UIPanelType.HUD).GetComponent <HUDPanel>();
     levelFinishDirector = player.transform.Find("DollyCamera_LevelFinish").GetComponent <PlayableDirector>();
     isPause             = true;
     currentState        = StateID.Normal;
     ballsDelivered      = 0;
     if (hud != null)
     {
         hud.UpdateBallCountOnHud(0);
     }
     GameManager.Instance.mAudioManager.PlayBGMusic("BGMusic02");
 }
Example #2
0
 public void AddBalls(int count)
 {
     ballsDelivered += count;
     hud.UpdateBallCountOnHud(ballsDelivered);
 }