private void Awake() { playerController = GameObject.FindWithTag("Player").GetComponent <PlayerController>(); HUDManager = GameObject.Find("HUD").GetComponent <HUDManagerMinigame01>(); pauseMenu = GameObject.Find("Canvas-Pause-Menu").GetComponent <PauseMenu>(); sceneManager = GameObject.Find("SceneManagerScript").GetComponent <SceneManager>(); backG1 = this.transform.GetChild(0).transform.gameObject; backG2 = this.transform.GetChild(1).transform.gameObject; }
private void Start() { rigid2D = GetComponent <Rigidbody2D>(); rigid2D.constraints = RigidbodyConstraints2D.FreezeRotation; rigid2D.gravityScale = 0.0f; rigid2D.drag = SPEED; // removes inertia hudManager = GameObject.Find("HUD").GetComponent <HUDManagerMinigame01>(); miniGameManager = GameObject.Find("Minigame").GetComponent <MiniGameManager>(); audioManager = GameObject.Find("Audio").GetComponent <AudioManager>(); }