private void OnCollisionStay2D(Collision2D collision)
 {
     if (playerHasControl && collision.gameObject.tag == "Bottom" && landingVelocity)
     {
         HUDTimeAndDepth.StopTimer();
         engineSounder.EngineOff();
         scoreKeeper.EndDescent();
         scoreKeeper.LandingVector(transform.up);
         playerHasControl = false;
         var score = scoreKeeper.Summarize();
         Debug.Log(score.ToString());
         HUDLanding.Hide();
         SceneManager.LoadScene("WorkReport", LoadSceneMode.Additive);
     }
 }