// Use this for initialization void Start() { Time.timeScale = 1; if (waiterFader) { StartCoroutine(screenFadeIn()); } colorTable.Add("calibrateBtn", calibrateBtn.colors.normalColor); colorTable.Add("quitBtn", quitBtn.colors.normalColor); colorTable.Add("returnBtn", returnBtn.colors.normalColor); colorTableEnd.Add("calibrateEndBtn", calibrateEndBtn.colors.normalColor); colorTableEnd.Add("quitEndBtn", quitEndBtn.colors.normalColor); colorTableEnd.Add("replayBtn", replayBtn.colors.normalColor); Renderer render = pureBlackObject.GetComponent <Renderer>(); pureBlackObject.SetActive(true); Color c = render.material.color; c.a = 1; render.material.color = c; ufoHandler = UFOobject.GetComponent <UFOHandler>(); HUDInfo.addTriggers(); }