Example #1
0
    // Use this for initialization
    void Start()
    {
        Time.timeScale = 1;
        if (waiterFader)
        {
            StartCoroutine(screenFadeIn());
        }
        colorTable.Add("calibrateBtn", calibrateBtn.colors.normalColor);
        colorTable.Add("quitBtn", quitBtn.colors.normalColor);
        colorTable.Add("returnBtn", returnBtn.colors.normalColor);
        colorTableEnd.Add("calibrateEndBtn", calibrateEndBtn.colors.normalColor);
        colorTableEnd.Add("quitEndBtn", quitEndBtn.colors.normalColor);
        colorTableEnd.Add("replayBtn", replayBtn.colors.normalColor);

        Renderer render = pureBlackObject.GetComponent <Renderer>();

        pureBlackObject.SetActive(true);
        Color c = render.material.color;

        c.a = 1;
        render.material.color = c;

        ufoHandler = UFOobject.GetComponent <UFOHandler>();
        HUDInfo.addTriggers();
    }