Example #1
0
 // Start is called before the first frame update
 void Start()
 {
     InGameEventManager.Instance.Register(this);
     //renderer.material.SetColor("_BaseColor", Color.green);
     working = true;
     isContinuouslyInteractlable = false;
     iconHandler = gameObject.AddComponent <HUDIconHandler>();
     iconHandler.dependsOnDistance = false;
     // You can look up the property by ID instead of the string to be more efficient.
 }
Example #2
0
 protected virtual void Start()
 {
     iconHandler = GetComponent <HUDIconHandler>();
     iconHandler.UpdateText(partName);
 }