Example #1
0
 /*
  * static List<Timer> TimerFinishedInvokers = new List<Timer>();
  * static List<UnityAction> TimerFinishedListeners = new List<UnityAction>();
  *
  * public static void AddTimerFinishedInvoker(Timer invoker)
  * {
  *  TimerFinishedInvokers.Add(invoker);
  *  foreach (UnityAction listener in TimerFinishedListeners)
  *  {
  *      invoker.AddTimerFinishedListener(listener);
  *  }
  * }
  * public static void AddTimerFinishedListener(UnityAction listener)
  * {
  *  TimerFinishedListeners.Add(listener);
  *  foreach (Timer invoker in TimerFinishedInvokers)
  *  {
  *      invoker.AddTimerFinishedListener(listener);
  *  }
  * }
  */
 public static void AddLastBallLostInvoker(HUD invoker)
 {
     LastBallLostInvokers.Add(invoker);
     foreach (UnityAction listener in LastBallLostListeners)
     {
         invoker.AddLastBallLostListener(listener);
     }
 }
Example #2
0
 /// <summary>
 /// Adds the invoker to the last ball lost event
 /// </summary>
 /// <param name="invoker"></param>
 public static void LastBallLostInvoker(HUD invoker)
 {
     lastBallLostInvoker = invoker;
     if (lastBallLostListener != null)
     {
         lastBallLostInvoker.AddLastBallLostListener(lastBallLostListener);
     }
 }
Example #3
0
 /// <summary>
 /// Adds the listener to the last ball lost event
 /// </summary>
 /// <param name="listener"></param>
 public static void LastBallLostListener(UnityAction listener)
 {
     lastBallLostListener = listener;
     if (lastBallLostInvoker != null)
     {
         lastBallLostInvoker.AddLastBallLostListener(lastBallLostListener);
     }
 }
Example #4
0
 /// <summary>
 /// Adds the given script as a last ball lost invoker
 /// </summary>
 /// <param name="invoker">invoker</param>
 public static void AddLastBallLostInvoker(HUD invoker)
 {
     // add invoker to list and add all listeners to invoker
     lastBallLostInvokers.Add(invoker);
     foreach (UnityAction listener in lastBallLostListeners)
     {
         invoker.AddLastBallLostListener(listener);
     }
 }