public override void Initialize()
        {
            base.Initialize();

            int maxx = EntityGame.Viewport.Width / _size.X + 1;
            int maxy = EntityGame.Viewport.Height / _size.Y + 1;

            _hsv = new HSVTilemap(this, "tiles", new Point(maxx, maxy));
            _hsv.Render.Scale = new Vector2(_size.X, _size.Y);

            _xyz = new XYZTilemap(this, "tiles", new Point(maxx, maxy));
            _xyz.Render.Scale = new Vector2(_size.X, _size.Y);
            _xyz.Active = false;
            _xyz.Visible = false;

            Page p = new Page(this, "Page");
            p.Show();

            _label = new FadeOutLabel(p, "FadeOutLabel", new Point(0, 0));
            _label.Text = "HSV Test";

            _ctm = new ColorTestManager(this, "CTM");
        }
Example #2
0
        public override void Initialize()
        {
            base.Initialize();

            int maxx = EntityGame.Viewport.Width / _size.X + 1;
            int maxy = EntityGame.Viewport.Height / _size.Y + 1;

            _hsv = new HSVTilemap(this, "tiles", new Point(maxx, maxy));
            _hsv.Render.Scale = new Vector2(_size.X, _size.Y);

            _xyz = new XYZTilemap(this, "tiles", new Point(maxx, maxy));
            _xyz.Render.Scale = new Vector2(_size.X, _size.Y);
            _xyz.Active       = false;
            _xyz.Visible      = false;

            Page p = new Page(this, "Page");

            p.Show();

            _label      = new FadeOutLabel(p, "FadeOutLabel", new Point(0, 0));
            _label.Text = "HSV Test";

            _ctm = new ColorTestManager(this, "CTM");
        }