Example #1
0
        private const double whiteFactor = 2.2; // Provide more accuracy around the white-point

        public override RGBColor ColorMapping(double radius, double theta, double value)
        {
            HSVColor hsv = new HSVColor((float)theta, (float)Math.Pow(radius, whiteFactor), (float)value);
            RGBColor rgb = hsv.ToRGB();

            return(rgb);
        }
Example #2
0
 private void HsvChanged()
 {
     rgbColor = hsvColor.ToRGB();
     xyzColor = rgbColor;
     xyyColor = xyzColor;
     //application.color = rgbColor;
 }
Example #3
0
    void SetImageColor(Image ui, HSVColor displacement)
    {
        Color temp = ui.color;

        temp     = displacement.ToRGB();
        temp.a   = ui.color.a;
        ui.color = temp;
    }
Example #4
0
    public void ToRGBAfterGetNew_Test(float h, float r, float g, float b)
    {
        // setup
        Color    expected = new Color(r, g, b);
        HSVColor hsvColor = new HSVColor(Color.red);

        // perform
        hsvColor = hsvColor.GetNew(h);
        Color actual = hsvColor.ToRGB();

        // assert
        Assert.AreEqual(expected, actual);
    }
    // Use this for initialization
    public override void Start()
    {
        base.Start();
        Renderer[] renderers = GetComponentsInChildren <Renderer>();
        float      increment = 1.0f / 16.0f;
        float      value     = 0.0f;

        foreach (Renderer renderer in renderers)
        {
            if (renderer.transform.name == "Quad")
            {
                Color color = HSVColor.ToRGB(new HSVColor(value, 1.0f, 1.0f));
                renderer.material.color = color;
                value += increment;
            }
        }
    }
Example #6
0
    /// <summary>
    /// Calculates a Color32 based on the given dose.
    /// </summary>
    private static Color32 Calculate(float dose)
    {
        dose = Mathf.Abs(dose);

        float baseH = startColor.h;

        // since HSV Colors have a h value range from 0 to 360
        // and yellow is at 60
        float stepSize = 300f / maxDose;
        float newH     = baseH + stepSize * dose / 360f;

        // since unity h values only range from 0 to 1
        newH = Mathf.Clamp01(newH);

        HSVColor hsvColor = startColor.GetNew(newH);

        return((Color32)hsvColor.ToRGB());
    }
Example #7
0
        public void Update()
        {
            var color = new HSVColor(H.ToFloat(), S.ToFloat(), V.ToFloat());

            SelectedColor = color.ToRGB();
        }