/// <summary>Set the hue and saturation based on point X,Y relative to the wheel centre</summary> private void SelectHueAndSaturation(int x, int y) { var dim = LayoutDimensions; if (dim.Empty) { return; } HSVColour = HSV.FromRadial((x - dim.Centre.X) / dim.Radius, (y - dim.Centre.Y) / dim.Radius, HSVColour.V, HSVColour.A); }