Example #1
0
    void ShowInfo(string msg, float duration)
    {
        var popinfoItem = Jyx2ResourceHelper.CreatePrefabInstance("Assets/Prefabs/Popinfo.prefab");

        popinfoItem.transform.SetParent(PopInfoParent_RectTransform, false);
        popinfoItem.GetComponentInChildren <Text>().text = msg;
        Text  mainText = popinfoItem.GetComponentInChildren <Text>();
        Image mainImg  = popinfoItem.GetComponent <Image>();

        mainText.color = Color.white;
        mainImg.color  = Color.white;

        if (duration > POPINFO_FADEOUT_TIME)
        {
            HSUtilsEx.CallWithDelay(this, () =>
            {
                mainText.DOFade(0, POPINFO_FADEOUT_TIME);
                mainImg.DOFade(0, POPINFO_FADEOUT_TIME);
            }, duration - POPINFO_FADEOUT_TIME);
        }

        HSUtilsEx.CallWithDelay(this, () => {
            Jyx2ResourceHelper.ReleasePrefabInstance(popinfoItem.gameObject);
        }, duration);
    }
Example #2
0
    public void Show(string msg)
    {
        text.text = msg;
        this.gameObject.SetActive(true);

        HSUtilsEx.CallWithDelay(this, Hide, 1f);
    }
Example #3
0
 void ShowMiddleInfo(string msg)
 {
     MiddleTopMessageSuggest_RectTransform.gameObject.SetActive(true);
     MiddleText_Text.text = msg;
     HSUtilsEx.CallWithDelay(this, () =>
     {
         MiddleTopMessageSuggest_RectTransform.gameObject.SetActive(false);
     }, 1f);
 }
Example #4
0
    public void StartBattle(BattleStartParams customParams)
    {
        Debug.Log("StartBattle called");
        if (IsInBattle)
        {
            return;
        }
        if (!BattleboxHelper.Instance.CanEnterBattle(_player.View.transform.position))
        {
            return;
        }

        IsInBattle     = true;
        m_battleParams = customParams;
        //初始化战斗model
        BattleModel = new BattleFieldModel();
        //初始化范围逻辑
        rangeLogic = new RangeLogic(BattleboxHelper.Instance.IsBlockExists, BattleModel.BlockHasRole);

        //状态初始化
        HSUtilsEx.CallWithDelay(this, () =>
        {
            Debug.Log("-----------HSUtilsEx.CallWithDelay");
            BattleboxHelper.Instance.EnterBattle(_player.View.transform.position);

            //地图上所有单位进入战斗
            foreach (var item in m_battleParams.roles)
            {
                if (item.View.m_Behavior == MapRoleBehavior.Enemy)
                {
                    item.EnterBattle(1);
                }
                else
                {
                    item.EnterBattle(0);
                }
            }
            BattleModel.InitBattleModel();                              //战场初始化 行动顺序排序这些
            BattleStateMechine.Instance.StartStateMechine(OnBattleEnd); //交给战场状态机接管 状态机完成会回调回来
            //提示UI
            Jyx2_UIManager.Instance.ShowUI("CommonTipsUIPanel", TipsType.MiddleTop, "战斗开始");
            Jyx2_UIManager.Instance.ShowUI("BattleMainUIPanel", BattleMainUIState.ShowHUD);//展示角色血条
        }, 0.5f);

        var brain = Camera.main.GetComponent <CinemachineBrain>();

        if (brain != null)
        {
            brain.m_DefaultBlend = new CinemachineBlendDefinition(CinemachineBlendDefinition.Style.Cut, 0);
        }
    }
Example #5
0
    void OnTriggerExit(Collider other)
    {
        if (!IsGameObjectAccept(other.gameObject))
        {
            return;
        }
        //Debug.Log("on GameInteractive leave");
        var btn = GetInteractiveButton();

        HSUtilsEx.CallWithDelay(this, () => {
            btn.gameObject.SetActive(false);
        }, 0.5f);
        //踩机关
        if (m_TriggerObject)
        {
            finalPosition = m_OriginalPosition;
            MoveObject.transform.DOMove(finalPosition, m_MoveTime);
            if (m_button != null)
            {
                finalButtonPosition = m_OriginalButtonPosition;
                m_button.transform.DOMove(finalButtonPosition, m_ButtonMoveTime);
            }
        }
    }
Example #6
0
    //执行指令
    public void ExecuteCommand(string command, List <GameObject> paraGameObjects)
    {
        if (string.IsNullOrEmpty(command))
        {
            return;
        }

        m_ParaGameObjects = paraGameObjects;

        string cmd   = command.Split('#')[0].ToLower();
        string value = command.Substring(cmd.Length + 1); //command.Split('#')[1];

        if (cmd == "dialog")
        {
            //dialogPanel.Show("", value, null);
            Jyx2_UIManager.Instance.ShowUI("ChatUIPanel", ChatType.RoleKey, "", value);
        }
        else if (cmd == "selfsay")
        {
            GameRuntimeData.Instance.Player.View.Say(value);
        }
        else if (cmd == "loadlevel")
        {
            SceneManager.LoadScene(value);
        }
        else if (cmd == "loadmap")
        {
            var loadPara = new LevelMaster.LevelLoadPara()
            {
                loadType = LevelMaster.LevelLoadPara.LevelLoadType.Load
            };
            LevelLoader.LoadGameMap(value, loadPara);
        }
        else if (cmd == "mapevt")
        {
            MapEvt mapEvt = ConfigTable.Get <MapEvt>(value);

            if (mapEvt != null)
            {
                //如果已经执行过,返回
                if (mapEvt.IsFinished(runtime))
                {
                    return;
                }

                //标记为正在执行
                mapEvt.MarkAsExecuting(runtime);

                m_CurrentMapEvt = mapEvt;
                PlayStory(mapEvt.ExecuteCode.Split('\n'), mapEvt.Result);
            }
            else
            {
                Debug.LogError("载入了错误的mapevt:" + value);
            }
        }
        else if (cmd == "timeline")
        {
            PlayTimeline(value, null);
        }
        else if (cmd == "runtimestory")
        {
            PlayStory(new string[] { value }, "");
        }
        else if (cmd == "transport")
        {
            var levelMaster = FindObjectOfType <LevelMaster>();
            levelMaster.Transport(value);
        }
        else if (cmd == "win")
        {
            BattleHelper battleHelper = FindObjectOfType <BattleHelper>();
            var          model        = battleHelper.GetModel();
            foreach (var role in model.Roles)
            {
                if (role.team != 0)
                {
                    role.Hp = 0;
                }
                role.CheckDeath();
            }

            HSUtilsEx.CallWithDelay(this, () => {
                battleHelper.SwitchStatesTo(BattleHelper.BattleViewStates.WaitingForNextActiveBattleRole);
            }, 1f);
        }
        else if (cmd == "lose")
        {
            BattleHelper battleHelper = FindObjectOfType <BattleHelper>();
            var          model        = battleHelper.GetModel();
            foreach (var role in model.Roles)
            {
                if (role.team == 0)
                {
                    role.Hp = 0;
                }
                role.CheckDeath();
            }
            HSUtilsEx.CallWithDelay(this, () =>
            {
                battleHelper.SwitchStatesTo(BattleHelper.BattleViewStates.WaitingForNextActiveBattleRole);
            }, 1f);
        }
        else if (cmd == "testlua")
        {
            LuaExecutor.Execute(value);
        }
        else if (cmd == "jyx2event")
        {
            LuaExecutor.Execute("jygame/ka" + value);
        }
        else if (cmd == "battle")
        {
            LevelLoader.LoadBattle(int.Parse(value), null);
        }
    }
Example #7
0
    void PlayNextStory()
    {
        //剧情结束
        if (m_CurrentIndex >= m_CurrentStorys.Length)
        {
            FinishCurrentMapEvt();
            return;
        }

        string currentStroy = m_CurrentStorys[m_CurrentIndex].Trim();

        m_CurrentIndex++;

        //跳过注释
        if (currentStroy.StartsWith("//"))
        {
            PlayNextStory();
            return;
        }

        var    split = currentStroy.Split('*');
        string cmd   = split[0];
        string value = split.Length > 1 ? split[1] : string.Empty;

        if (string.IsNullOrEmpty(cmd))
        {
            var    tmp     = value.Split('#');
            string roleKey = tmp[0];
            string content = tmp[1];
            BlockPlayerControl = true;
            //dialogPanel.Show(roleKey, content, () =>
            //{
            //    BlockPlayerControl = false;
            //    PlayNextStory();
            //});
            Jyx2_UIManager.Instance.ShowUI("ChatUIPanel", ChatType.RoleKey, roleKey, content, new Action(() =>
            {
                BlockPlayerControl = false;
                PlayNextStory();
            }));
        }
        else if (cmd == "Select")
        {
            var           tmp              = value.Split('#');
            string        roleKey          = tmp[0];
            string        content          = tmp[1];
            List <string> selectionContent = new List <string>();
            for (int i = 2; i < tmp.Length; i++)
            {
                selectionContent.Add(tmp[i]);
            }
            BlockPlayerControl = true;
            //dialogPanel.ShowSelection(roleKey, content, selectionContent, delegate (int index)
            //{
            //    dialogPanel.gameObject.SetActive(false);
            //    BlockPlayerControl = false;
            //    PlayResult(index);
            //});
            Jyx2_UIManager.Instance.ShowUI("ChatUIPanel", ChatType.Selection, roleKey, content, selectionContent, new Action <int>((index) =>
            {
                BlockPlayerControl = false;
                PlayResult(index);
            }));
        }
        else if (cmd == "SelectJump")
        {
            var           tmp              = value.Split('#');
            string        roleKey          = tmp[0];
            string        content          = tmp[1];
            List <string> selectionContent = new List <string>();
            List <string> jumpTo           = new List <string>();
            for (int i = 2; i < tmp.Length; i++)
            {
                var tip = tmp[i].Split(':');
                selectionContent.Add(tip[0]);
                jumpTo.Add(tip[1]);
            }
            BlockPlayerControl = true;
            //dialogPanel.ShowSelection(roleKey, content, selectionContent, delegate (int index)
            //{
            //    dialogPanel.gameObject.SetActive(false);
            //    BlockPlayerControl = false;
            //    JumpToTag(jumpTo[index]);
            //});
            Jyx2_UIManager.Instance.ShowUI("ChatUIPanel", ChatType.Selection, roleKey, content, selectionContent, new Action <int>((index) =>
            {
                BlockPlayerControl = false;
                JumpToTag(jumpTo[index]);
            }));
        }
        else if (cmd == "NpcMove")
        {
            string     npcKey = value.Split('#')[0];
            GameObject npc    = FindNpc(npcKey);
            if (npc == null)
            {
                return;
            }
            string     navPointPath = value.Split('#')[1];
            GameObject navTarget    = FindGameObjectOrNext(navPointPath);
            if (navTarget == null)
            {
                return;
            }

            var agent = npc.GetComponent <NavMeshAgent>();
            agent.destination = navTarget.transform.position;
            agent.isStopped   = false;
            PlayNextStory();
        }
        else if (cmd == "LookAt")
        {
            string     npcKey = value.Split('#')[0];
            GameObject npc    = FindNpc(npcKey);
            if (npc == null)
            {
                return;
            }

            string     lookToNpcKey = value.Split('#')[1];
            GameObject lookToNpc    = FindNpc(lookToNpcKey);
            if (lookToNpc == null)
            {
                return;
            }

            var lookAtPos = new Vector3(lookToNpc.transform.position.x, npc.transform.position.y, lookToNpc.transform.position.z);
            npc.transform.DOLookAt(lookAtPos, 0.5f);
            PlayNextStory();
        }
        else if (cmd == "LookAtObject")
        {
            string     npcKey = value.Split('#')[0];
            GameObject npc    = FindNpc(npcKey);
            if (npc == null)
            {
                return;
            }

            GameObject lookAt = GetGameObject(value.Split('#')[1]);
            if (lookAt == null)
            {
                return;
            }

            var lookAtPos = new Vector3(lookAt.transform.position.x, npc.transform.position.y, lookAt.transform.position.z);
            npc.transform.DOLookAt(lookAtPos, 0.5f);
            PlayNextStory();
        }
        else if (cmd == "Music")
        {
            Jyx2ResourceHelper.LoadAsset <AudioClip>(value, audioClip => {
                if (audioClip != null)
                {
                    m_AudioSource.clip = audioClip;
                    m_AudioSource.Play();
                }
                PlayNextStory();
            });
        }
        else if (cmd == "Sound")
        {
            Jyx2ResourceHelper.LoadAsset <AudioClip>(value, audioClip => {
                if (audioClip != null)
                {
                    m_SoundAudioSource.clip = audioClip;
                    m_SoundAudioSource.Play();
                    //m_AudioSource.PlayOneShot(audioClip);
                }
                PlayNextStory();
            });
        }
        else if (cmd == "NpcGuide")
        {
            string     npcKey = value.Split('#')[0];
            GameObject npc    = FindNpc(npcKey);
            if (npc == null)
            {
                return;
            }

            var mapRole = npc.GetComponent <MapRole>();
            mapRole.SetBehavior(MapRoleBehavior.Guide);
            mapRole.m_BehaviorParas.Clear();
            mapRole.m_BehaviorParas.Add(float.Parse(value.Split('#')[1]));
            mapRole.m_BehaviorParas.Add(float.Parse(value.Split('#')[2]));
            PlayNextStory();
        }
        else if (cmd == "BlockSuggest")
        {
            //fullSuggestPanel.Show(value, PlayNextStory);
            GameUtil.ShowFullSuggest(value, "", PlayNextStory);
        }
        //else if (cmd == "CameraLocalMove")
        //{
        //    var tmp = value.Split(',');
        //    followCamera.deltaPos = new Vector3(float.Parse(tmp[0]), float.Parse(tmp[1]), float.Parse(tmp[2]));
        //    PlayNextStory();
        //}
        else if (cmd == "Timeline")
        {
            PlayTimeline(value, PlayNextStory);
        }
        else if (cmd == "Say")
        {
            string     npcKey = value.Split('#')[0];
            GameObject npc    = FindNpc(npcKey);
            if (npc == null)
            {
                return;
            }

            var mapRole  = npc.GetComponent <MapRole>();
            var duration = float.Parse(value.Split('#')[2]);
            mapRole.Say(value.Split('#')[1], duration);
            HSUtilsEx.CallWithDelay(this, PlayNextStory, duration);
        }
        else if (cmd == "EnableTrigger")
        {
            GameObject triggerRoot = GameObject.Find("Level/Triggers");
            var        t           = triggerRoot.transform.Find(value);
            if (t != null)
            {
                t.gameObject.SetActive(true);
            }
        }
        else if (cmd == "DisableTrigger")
        {
            GameObject triggerRoot = GameObject.Find("Level/Triggers");
            var        t           = triggerRoot.transform.Find(value);
            if (t != null)
            {
                t.gameObject.SetActive(false);
            }
        }
        else if (cmd == "ShowBattleRole")
        {
            foreach (var roleKey in value.Split('#'))
            {
                FindNpc(roleKey).SetActive(true);
            }
            HSUtilsEx.CallWithDelay(this, PlayNextStory, 0.01f);
        }
        else if (cmd == "HideNPC")
        {
            foreach (var roleKey in value.Split('#'))
            {
                FindNpc(roleKey).SetActive(false);
            }
            HSUtilsEx.CallWithDelay(this, PlayNextStory, 0.01f);
        }
        else if (cmd == "CreateEnemy")
        {
            foreach (var data in value.Split('#'))
            {
                var          roleKey      = data.Split('@')[0];
                var          pointKey     = data.Split('@')[1];
                RoleInstance roleInstance = new RoleInstance(roleKey);
                roleInstance.CreateRoleView();
                var pointObj = FindGameObjectOrNext("Level/Dynamic/NPC/" + pointKey);
                roleInstance.View.SetBehavior(MapRoleBehavior.Enemy);
                roleInstance.View.transform.SetParent(pointObj.transform, false);
                roleInstance.View.transform.position = Vector3.zero;
                roleInstance.View.RefreshModel();
            }
            HSUtilsEx.CallWithDelay(this, PlayNextStory, 0.01f);
        }
        else if (cmd == "Battle")
        {
            //var m_BattleHelper = FindObjectOfType<BattleHelper>();
            int  range      = 16;
            bool playerJoin = true;
            if (!string.IsNullOrEmpty(value))
            {
                if (value.Contains("#"))
                {
                    range      = int.Parse(value.Split('#')[0]);
                    playerJoin = (value.Split('#')[1] == "true") ? true : false;
                }
                else
                {
                    range = int.Parse(value);
                }
            }
            BattleStartParams pa = new BattleStartParams()
            {
                range        = range,
                playerJoin   = playerJoin,
                backToBigMap = false,
                callback     = new Action <BattleResult>((result) =>
                {
                    if (result == BattleResult.Win)
                    {
                        PlayResult(0);
                    }
                    else if (result == BattleResult.Lose)
                    {
                        PlayResult(1);
                    }
                }),
            };
            BattleManager.Instance.StartBattle(pa);
            //m_BattleHelper.StartBattle(delegate (BattleResult result)
            //{
            //    if (result == BattleResult.Win)
            //    {
            //        PlayResult(0);
            //    }
            //    else if (result == BattleResult.Lose)
            //    {
            //        PlayResult(1);
            //    }
            //}, range, false, playerJoin);
        }
        //else if (cmd == "ReplaceSkill")
        //{
        //    GameRuntimeData.Instance.Player.Skill = new BattleSkillInstance(value, GameRuntimeData.Instance.Player);
        //    PlayNextStory();
        //}
        else if (cmd == "SetLevel")
        {
            GameRuntimeData.Instance.TeamLevel = Convert.ToInt32(value);
            PlayNextStory();
        }
        else if (cmd == "ForceChangePlayerWeapon")
        {
            //GameRuntimeData.Instance.Player.View.ChangeWeaponTo(int.Parse(value));
            PlayNextStory();
        }
        else if (cmd == "Select")
        {
            PlayResult(0);
        }
        else if (cmd == "Join")
        {
            if (GameRuntimeData.Instance == null || GameRuntimeData.Instance.Team == null || GameRuntimeData.Instance.Team.Find(r => r.Key == value) != null)
            {
                PlayNextStory();
                return;
            }

            var role = MapRuntimeData.Instance.Roles.Find(r => { return(r.Key == value); });
            role.View.SetBehavior(MapRoleBehavior.Teammate);
            role.View.m_BehaviorParas.Add(32);
            GameRuntimeData.Instance.Team.Add(role);

            //加入到当前队伍
            if (GameRuntimeData.Instance.CurrentTeam.Count < 4 && GameRuntimeData.Instance.Team.Contains(role) && !GameRuntimeData.Instance.CurrentTeam.Contains(role))
            {
                GameRuntimeData.Instance.CurrentTeam.Add(role);
            }
            Debug.Log($"队伍人数:{GameRuntimeData.Instance.Team.Count}");
            //fullSuggestPanel.Show(value + "加入队伍!", PlayNextStory);
            GameUtil.ShowFullSuggest(value, "", PlayNextStory);
            PlayNextStory();
        }
        else if (cmd == "ExploreJoin")
        {
            if (GameRuntimeData.Instance == null || GameRuntimeData.Instance.Team == null || GameRuntimeData.Instance.Team.Find(r => r.Key == value) != null)
            {
                PlayNextStory();
                return;
            }

            var role = MapRuntimeData.Instance.Roles.Find(r => { return(r.Key == value); });
            role.View.SetBehavior(MapRoleBehavior.Teammate);
            role.View.m_BehaviorParas.Add(32);
            MapRuntimeData.Instance.ExploreTeam.Add(role);

            //fullSuggestPanel.Show(value + "临时加入队伍!", PlayNextStory);
            GameUtil.ShowFullSuggest(value, "", PlayNextStory);
            PlayNextStory();
        }
        else if (cmd == "ClearTeammate")
        {
            if (GameRuntimeData.Instance == null || GameRuntimeData.Instance.Team == null)
            {
                PlayNextStory();
                return;
            }
            if (GameRuntimeData.Instance.Team.Count > 1)
            {
                GameRuntimeData.Instance.Team.RemoveRange(1, GameRuntimeData.Instance.Team.Count - 1);
            }
            Debug.Log($"队伍人数:{GameRuntimeData.Instance.Team.Count}");
            PlayNextStory();
        }
        else if (cmd == "Popinfo")
        {
            DisplayPopInfo(value);
            PlayNextStory();
        }
        else if (cmd == "MiddleTopSuggest")
        {
            //middleTopMessageSuggestPanel.Show(value);
            Jyx2_UIManager.Instance.ShowUI("CommonTipsUIPanel", TipsType.MiddleTop, value);
            PlayNextStory();
        }
        else if (cmd == "Judge") //跳转指令
        {
            //string conditionJudgeContent = value.Split('#')[0];
            //string jumpTag = value.Split('#')[1];

            ////如果满足条件则跳转,否则向下执行
            //if (TriggerManager.IsTrue(conditionJudgeContent))
            //{
            //    if (IsJumpTag(jumpTag))
            //    {
            //        JumpToTag(jumpTag);
            //    }
            //    else
            //    {
            //        Debug.LogError("剧本配置错误,跳转标签格式不对,应该用[]括起来");
            //    }
            //}
            //else
            //{
            //    PlayNextStory();
            //}
        }
        else if (cmd == "Goto" || cmd == "Jump")
        {
            JumpToTag(value);
        }
        else if (cmd == "Money")
        {
            int add = int.Parse(value);
            if (add != 0)
            {
                //RuntimeHelper.Instance.AddMoney(add);
                if (add > 0)
                {
                    DisplayPopInfo($"获得银两 {add}");
                }
                else
                {
                    DisplayPopInfo($"减少银两 {-add}");
                }
            }
            PlayNextStory();
        }
        else if (cmd == "SetKey") //设置一个KeyValue
        {
            runtime.SetKeyValues(value.Split('#')[0], value.Split('#')[1]);
            PlayNextStory();
        }
        else if (cmd == "ResetTeamStatus") //恢复探索队伍血量,复活死亡队友
        {
            foreach (var role in MapRuntimeData.Instance.ExploreTeam)
            {
                role.Resurrect();
            }
            PlayNextStory();
        }
        else if (cmd == "Transport")
        {
            var levelMaster = FindObjectOfType <LevelMaster>();
            levelMaster.Transport(value);
            PlayNextStory();
        }
        else if (IsJumpTag(cmd)) //这是一个跳转标签,直接往下播放
        {
            PlayNextStory();
        }
        else if (cmd.ToLower() == "end")      //直接结束当前剧情
        {
            if (!string.IsNullOrEmpty(value)) //如果有指定结果,则直接跳转
            {
                FinishCurrentMapEvt(int.Parse(value));
            }
            else//直接指针移到队尾
            {
                m_CurrentIndex = m_CurrentStorys.Length;
                PlayNextStory();
            }
        }
    }