private List <HREntity> GetAllEntitiesOnBoard() { List <HREntity> ret = new List <HREntity>(); HREntity HeroFriend = HRPlayer.GetLocalPlayer().GetHero(); ret.Add(HeroFriend); HREntity HeroEnemy = HRPlayer.GetEnemyPlayer().GetHero(); ret.Add(HeroEnemy); HREntity HeroAbility = HRPlayer.GetLocalPlayer().GetHeroPower(); ret.Add(HeroAbility); foreach (HRCard c in HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.PLAY)) { ret.Add(c.GetEntity()); } foreach (HRCard c in HRCard.GetCards(HRPlayer.GetEnemyPlayer(), HRCardZone.PLAY)) { ret.Add(c.GetEntity()); } return(ret); }
protected override HREntity GetNextAttackToAttack() { var enemyState = new PlayerState(HRPlayer.GetEnemyPlayer()); if (enemyState.Minions > 0) { var list = enemyState.TauntMinions; if (list.Count == 0) { list = enemyState.AttackableMinions; } var sorting = new Sorting(); sorting.SortByHealth(ref list); foreach (var minion in list) { if (minion.CanBeAttacked()) { return(minion); } } } return(enemyState.Player.GetHero()); }
public void updateEverything(BotBase botbase) { HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); ownPlayerController = ownPlayer.GetHero().GetControllerId(); //ownPlayer.GetHero().GetControllerId() // create hero + minion data getHerostuff(); getMinions(); getHandcards(); // send ai the data: Hrtprozis.Instance.setOwnPlayer(ownPlayerController); Handmanager.Instance.setOwnPlayer(ownPlayerController); Hrtprozis.Instance.updatePlayer(this.ownMaxMana, this.currentMana, this.cardsPlayedThisTurn, this.numMinionsPlayedThisTurn, this.ueberladung, ownPlayer.GetHero().GetEntityId(), enemyPlayer.GetHero().GetEntityId()); Hrtprozis.Instance.updateOwnHero(this.ownHeroWeapon, this.heroWeaponAttack, this.heroWeaponDurability, this.heroImmuneToDamageWhileAttacking, this.heroAtk, this.heroHp, this.heroDefence, this.heroname, this.ownheroisread, this.ownheroAlreadyAttacked, this.herofrozen, this.heroAbility, this.ownAbilityisReady); Hrtprozis.Instance.updateEnemyHero(this.enemyHeroWeapon, this.enemyWeaponAttack, this.enemyWeaponDurability, this.enemyAtk, this.enemyHp, this.enemyDefence, this.enemyHeroname, this.enemyfrozen); Hrtprozis.Instance.updateMinions(this.ownMinions, this.enemyMinions); Handmanager.Instance.setHandcards(this.handCards, this.anzcards, this.enemyAnzCards); // print data Hrtprozis.Instance.printHero(); Hrtprozis.Instance.printOwnMinions(); Hrtprozis.Instance.printEnemyMinions(); Handmanager.Instance.printcards(); // calculate stuff HRLog.Write("calculating stuff..."); Ai.Instance.dosomethingclever(botbase); }
private void getHandcards() { handCards.Clear(); this.anzcards = 0; this.enemyAnzCards = 0; List <HRCard> list = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND); list.AddRange(HRCard.GetCards(HRPlayer.GetEnemyPlayer(), HRCardZone.HAND)); foreach (HRCard item in list) { HREntity entitiy = item.GetEntity(); if (entitiy.GetControllerId() == this.ownPlayerController && entitiy.GetZonePosition() >= 1) // own handcard { CardDB.Card c = CardDB.Instance.getCardDataFromID(entitiy.GetCardId()); //c.cost = entitiy.GetCost(); //c.entityID = entitiy.GetEntityId(); Handmanager.Handcard hc = new Handmanager.Handcard(); hc.card = c; hc.position = entitiy.GetZonePosition(); hc.entity = entitiy.GetEntityId(); hc.manacost = entitiy.GetCost(); handCards.Add(hc); this.anzcards++; } if (entitiy.GetControllerId() != this.ownPlayerController && entitiy.GetZonePosition() >= 1) // enemy handcard { this.enemyAnzCards++; } } }
private List <HREntity> getallEntitys() { List <HREntity> result = new List <HREntity>(); HREntity ownhero = HRPlayer.GetLocalPlayer().GetHero(); HREntity enemyhero = HRPlayer.GetEnemyPlayer().GetHero(); HREntity ownHeroAbility = HRPlayer.GetLocalPlayer().GetHeroPower(); List <HRCard> list2 = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.PLAY); List <HRCard> list3 = HRCard.GetCards(HRPlayer.GetEnemyPlayer(), HRCardZone.PLAY); result.Add(ownhero); result.Add(enemyhero); result.Add(ownHeroAbility); foreach (HRCard item in list2) { result.Add(item.GetEntity()); } foreach (HRCard item in list3) { result.Add(item.GetEntity()); } return(result); }
private List <HREntity> GetEnemyEntitiesOnBoard() { List <HREntity> ret = new List <HREntity>(); foreach (HRCard c in HRCard.GetCards(HRPlayer.GetEnemyPlayer(), HRCardZone.PLAY)) { ret.Add(c.GetEntity()); } return(ret); }
private void getDecks() { Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap(); int owncontroler = HRPlayer.GetLocalPlayer().GetControllerId(); int enemycontroler = HRPlayer.GetEnemyPlayer().GetControllerId(); List <CardDB.cardIDEnum> ownCards = new List <CardDB.cardIDEnum>(); List <CardDB.cardIDEnum> enemyCards = new List <CardDB.cardIDEnum>(); foreach (HREntity ent in allEntitys.Values) { if (ent.GetZone() == HRCardZone.SECRET && ent.GetControllerId() == enemycontroler) { continue; // cant know enemy secrets :D } if (ent.GetCardType() == HRCardType.MINION || ent.GetCardType() == HRCardType.WEAPON || ent.GetCardType() == HRCardType.ABILITY) { CardDB.cardIDEnum cardid = CardDB.Instance.cardIdstringToEnum(ent.GetCardId()); //string owner = "own"; //if (ent.GetControllerId() == enemycontroler) owner = "enemy"; //if (ent.GetControllerId() == enemycontroler && ent.GetZone() == HRCardZone.HAND) Helpfunctions.Instance.logg("enemy card in hand: " + "cardindeck: " + cardid + " " + ent.GetName()); //if (cardid != CardDB.cardIDEnum.None) Helpfunctions.Instance.logg("cardindeck: " + cardid + " " + ent.GetName() + " " + ent.GetZone() + " " + owner + " " + ent.GetCardType()); if (cardid != CardDB.cardIDEnum.None) { if (ent.GetControllerId() == owncontroler) { ownCards.Add(cardid); } else { enemyCards.Add(cardid); } } } } Probabilitymaker.Instance.setOwnCards(ownCards); Probabilitymaker.Instance.setEnemyCards(enemyCards); }
private HREngine.API.Actions.ActionBase UpdateBattleState() { HREngine.API.Actions.ActionBase result = NextFixedAction; if (result != null) { NextFixedAction = null; return(result); } HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); ownPlayerController = ownPlayer.GetControllerId();//ownPlayer.GetHero().GetControllerId() // create hero + minion data getHerostuff(); getMinions(); getHandcards(); // send ai the data: Hrtprozis.Instance.setOwnPlayer(ownPlayerController); Handmanager.Instance.setOwnPlayer(ownPlayerController); Hrtprozis.Instance.updateOwnHero(this.ownHeroWeapon, this.heroWeaponAttack, this.heroWeaponDurability, this.heroImmuneToDamageWhileAttacking, this.heroAtk, this.heroHp, this.heroDefence, this.heroname, this.ownheroisread, this.ownheroAlreadyAttacked, this.herofrozen, this.heroAbility, this.ownAbilityisReady); Hrtprozis.Instance.updateEnemyHero(this.enemyHeroWeapon, this.enemyWeaponAttack, this.enemyWeaponDurability, this.enemyAtk, this.enemyHp, this.enemyDefence, this.enemyHeroname, this.enemyfrozen); Hrtprozis.Instance.updateMinions(this.ownMinions, this.enemyMinions); Handmanager.Instance.setHandcards(this.handCards, this.anzcards, this.enemyAnzCards); // print data Hrtprozis.Instance.printHero(); Hrtprozis.Instance.printOwnMinions(); Hrtprozis.Instance.printEnemyMinions(); Handmanager.Instance.printcards(); // Next cards to push... //result = PlayCardsToField(); return(null); }
protected virtual HREntity GetNextAttackToAttack() { HREntity result = null; if (HRPlayer.GetLocalPlayer().GetNumEnemyMinionsInPlay() < HRPlayer.GetLocalPlayer().GetNumFriendlyMinionsInPlay() || HRPlayer.GetLocalPlayer().GetNumEnemyMinionsInPlay() < 4) { result = HRBattle.GetNextMinionByPriority(MinionPriority.Hero); } else { result = HRBattle.GetNextMinionByPriority(MinionPriority.LowestHealth); } if (result == null) { return(HRPlayer.GetEnemyPlayer().GetHero()); } return(result); }
private void getDecks() { Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap(); int owncontroler = HRPlayer.GetLocalPlayer().GetControllerId(); int enemycontroler = HRPlayer.GetEnemyPlayer().GetControllerId(); List <CardDB.cardIDEnum> ownCards = new List <CardDB.cardIDEnum>(); List <CardDB.cardIDEnum> enemyCards = new List <CardDB.cardIDEnum>(); List <GraveYardItem> graveYard = new List <GraveYardItem>(); foreach (HREntity ent in allEntitys.Values) { if (ent.GetZone() == HRCardZone.SECRET && ent.GetControllerId() == enemycontroler) { continue; // cant know enemy secrets :D } if (ent.GetZone() == HRCardZone.DECK) { continue; } if (ent.GetCardType() == HRCardType.MINION || ent.GetCardType() == HRCardType.WEAPON || ent.GetCardType() == HRCardType.ABILITY) { CardDB.cardIDEnum cardid = CardDB.Instance.cardIdstringToEnum(ent.GetCardId()); //string owner = "own"; //if (ent.GetControllerId() == enemycontroler) owner = "enemy"; //if (ent.GetControllerId() == enemycontroler && ent.GetZone() == HRCardZone.HAND) Helpfunctions.Instance.logg("enemy card in hand: " + "cardindeck: " + cardid + " " + ent.GetName()); //if (cardid != CardDB.cardIDEnum.None) Helpfunctions.Instance.logg("cardindeck: " + cardid + " " + ent.GetName() + " " + ent.GetZone() + " " + owner + " " + ent.GetCardType()); if (cardid != CardDB.cardIDEnum.None) { if (ent.GetZone() == HRCardZone.GRAVEYARD) { GraveYardItem gyi = new GraveYardItem(cardid, ent.GetEntityId(), ent.GetControllerId() == owncontroler); graveYard.Add(gyi); } int creator = ent.GetTag(HRGameTag.CREATOR); if (creator != 0 && creator != owncontroler && creator != enemycontroler) { continue; //if creator is someone else, it was not played } if (ent.GetControllerId() == owncontroler) //or controler? { if (ent.GetZone() == HRCardZone.GRAVEYARD) { ownCards.Add(cardid); } } else { if (ent.GetZone() == HRCardZone.GRAVEYARD) { enemyCards.Add(cardid); } } } } } Probabilitymaker.Instance.setOwnCards(ownCards); Probabilitymaker.Instance.setEnemyCards(enemyCards); bool isTurnStart = false; if (Ai.Instance.nextMoveGuess.mana == -100) { isTurnStart = true; Ai.Instance.updateTwoTurnSim(); } Probabilitymaker.Instance.setGraveYard(graveYard, isTurnStart); }
private HREngine.API.Actions.ActionBase HandleBattleMulliganPhase() { if (Settings.Instance.learnmode) { return(new HREngine.API.Actions.MakeNothingAction()); } //Helpfunctions.Instance.ErrorLog("handle mulligan"); if (HRMulligan.IsMulliganActive()) { var list = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); string enemName = Hrtprozis.Instance.heroIDtoName(enemyPlayer.GetHeroCard().GetEntity().GetCardId()); string ownName = Hrtprozis.Instance.heroIDtoName(ownPlayer.GetHeroCard().GetEntity().GetCardId()); if (Mulligan.Instance.hasmulliganrules(ownName, enemName)) { List <Mulligan.CardIDEntity> celist = new List <Mulligan.CardIDEntity>(); foreach (var item in list) { if (item.GetEntity().GetCardId() != "GAME_005")// dont mulligan coin { celist.Add(new Mulligan.CardIDEntity(item.GetEntity().GetCardId(), item.GetEntity().GetEntityId())); } } List <int> mullientitys = Mulligan.Instance.whatShouldIMulligan(celist, ownName, enemName); foreach (var item in list) { if (mullientitys.Contains(item.GetEntity().GetEntityId())) { Helpfunctions.Instance.ErrorLog("Rejecting Mulligan Card " + item.GetEntity().GetName() + " because of your rules"); HRMulligan.ToggleCard(item); } } } else { foreach (var item in list) { if (item.GetEntity().GetCost() >= 4) { Helpfunctions.Instance.ErrorLog("Rejecting Mulligan Card " + item.GetEntity().GetName() + " because it cost is >= 4."); HRMulligan.ToggleCard(item); } if (item.GetEntity().GetCardId() == "EX1_308" || item.GetEntity().GetCardId() == "EX1_622" || item.GetEntity().GetCardId() == "EX1_005") { Helpfunctions.Instance.ErrorLog("Rejecting Mulligan Card " + item.GetEntity().GetName() + " because it is soulfire or shadow word: death"); HRMulligan.ToggleCard(item); } } } sf.setnewLoggFile(); //writeSettings(); if (Mulligan.Instance.loserLoserLoser) { if (!autoconcede()) { concedeVSenemy(ownName, enemName); } } return(null); //HRMulligan.EndMulligan(); } return(null); }
protected override ActionBase PlayCardsToField() { var EnemyState = new PlayerState(HRPlayer.GetEnemyPlayer()); var LocalState = new PlayerState(HRPlayer.GetLocalPlayer()); var Sorting = new Sorting(); // Retreive cards that can be played. List <HRCard> playableList = GetPlayableCards(HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND)); // Update list with conditions matching this custom class. GetConditionalCards(playableList, EnemyState, LocalState); // Sort by cost (ascending) Sorting.SortByCost(ref playableList); // Finally sort by custom priority playableList = SortByPriority(playableList); // Taunts if (LocalState.TauntMinions.Count == 0) { foreach (var minion in playableList) { HREntity Target = null; if (minion.GetEntity().HasTaunt() && CanHandleCard(minion, EnemyState, LocalState, ref Target)) { return(new PlayCardAction(minion, Target)); } } } // Charges foreach (var minion in playableList) { HREntity Target = null; if (minion.GetEntity().HasCharge() && CanHandleCard(minion, EnemyState, LocalState, ref Target)) { return(new PlayCardAction(minion, Target)); } } // All other available foreach (var minion in playableList) { HREntity Target = null; if (CanHandleCard(minion, EnemyState, LocalState, ref Target)) { return(new PlayCardAction(minion, Target)); } } // Use Hero Power that make sense at last... if (LocalState.Player.GetHeroPower().GetCost() <= LocalState.Mana) { if (LocalState.Player.GetHero().GetClass() == HRClass.HUNTER) { if (HRBattle.CanUseCard(LocalState.Player.GetHeroPower())) { return(new PlayCardAction(LocalState.Player.GetHeroPower().GetCard())); } } } if (LocalState.Player.HasWeapon()) { if (HRBattle.CanUseCard(LocalState.Player.GetHeroCard().GetEntity())) { return(new AttackAction(LocalState.Player.GetWeaponCard().GetEntity(), GetNextAttackToAttack())); } } return(null); }
public bool updateEverything(Behavior botbase) { this.botbehave = "rush"; if (botbase is BehaviorControl) { this.botbehave = "control"; } if (Ai.Instance.secondturnsim) { this.botbehave += " twoturnsim"; } if (Ai.Instance.playaround) { this.botbehave += " playaround"; } HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); ownPlayerController = ownPlayer.GetHero().GetControllerId();//ownPlayer.GetHero().GetControllerId() // create hero + minion data getHerostuff(); getMinions(); getHandcards(); getDecks(); // send ai the data: Hrtprozis.Instance.clearAll(); Handmanager.Instance.clearAll(); Hrtprozis.Instance.setOwnPlayer(ownPlayerController); Handmanager.Instance.setOwnPlayer(ownPlayerController); Hrtprozis.Instance.updatePlayer(this.ownMaxMana, this.currentMana, this.cardsPlayedThisTurn, this.numMinionsPlayedThisTurn, this.ueberladung, ownPlayer.GetHero().GetEntityId(), enemyPlayer.GetHero().GetEntityId()); Hrtprozis.Instance.updateSecretStuff(this.ownSecretList, this.enemySecretCount); Hrtprozis.Instance.updateOwnHero(this.ownHeroWeapon, this.heroWeaponAttack, this.heroWeaponDurability, this.heroImmuneToDamageWhileAttacking, this.heroAtk, this.heroHp, this.heroDefence, this.heroname, this.ownheroisread, this.herofrozen, this.heroAbility, this.ownAbilityisReady, this.heroNumAttacksThisTurn, this.heroHasWindfury, this.heroImmune); Hrtprozis.Instance.updateEnemyHero(this.enemyHeroWeapon, this.enemyWeaponAttack, this.enemyWeaponDurability, this.enemyAtk, this.enemyHp, this.enemyDefence, this.enemyHeroname, this.enemyfrozen, this.enemyAbility, this.enemyHeroImmune, this.enemyMaxMana); Hrtprozis.Instance.updateMinions(this.ownMinions, this.enemyMinions); Handmanager.Instance.setHandcards(this.handCards, this.anzcards, this.enemyAnzCards); Hrtprozis.Instance.updateFatigueStats(this.ownDecksize, this.ownHeroFatigue, this.enemyDecksize, this.enemyHeroFatigue); Playfield p = new Playfield(); if (lastpf != null) { if (lastpf.isEqualf(p)) { return(false); } lastpf = p; } else { lastpf = p; } // print data this.printstuff(); Hrtprozis.Instance.printHero(); Hrtprozis.Instance.printOwnMinions(); Hrtprozis.Instance.printEnemyMinions(); Handmanager.Instance.printcards(); // calculate stuff Helpfunctions.Instance.ErrorLog("calculating stuff... " + DateTime.Now.ToString("HH:mm:ss.ffff")); Ai.Instance.dosomethingclever(botbase); Helpfunctions.Instance.ErrorLog("calculating ended! " + DateTime.Now.ToString("HH:mm:ss.ffff")); return(true); }
private void getHerostuff() { Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap(); HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); HREntity ownhero = ownPlayer.GetHero(); HREntity enemyhero = enemyPlayer.GetHero(); HREntity ownHeroAbility = ownPlayer.GetHeroPower(); //player stuff######################### //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES); this.currentMana = ownPlayer.GetNumAvailableResources(); this.ownMaxMana = ownPlayer.GetTag(HRGameTag.RESOURCES); this.enemyMaxMana = enemyPlayer.GetTag(HRGameTag.RESOURCES); enemySecretCount = HRCard.GetCards(enemyPlayer, HRCardZone.SECRET).Count; enemySecretCount = 0; //count enemy secrets foreach (HREntity ent in allEntitys.Values) { if (ent.IsSecret() && ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.SECRET) { enemySecretCount++; } } this.ownSecretList = ownPlayer.GetSecretDefinitions(); this.numMinionsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_MINIONS_PLAYED_THIS_TURN); this.cardsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_CARDS_PLAYED_THIS_TURN); //if (ownPlayer.HasCombo()) this.cardsPlayedThisTurn = 1; this.ueberladung = ownPlayer.GetTag(HRGameTag.RECALL_OWED); //get weapon stuff this.ownHeroWeapon = ""; this.heroWeaponAttack = 0; this.heroWeaponDurability = 0; this.ownHeroFatigue = ownhero.GetFatigue(); this.enemyHeroFatigue = enemyhero.GetFatigue(); this.ownDecksize = 0; this.enemyDecksize = 0; //count decksize foreach (HREntity ent in allEntitys.Values) { if (ent.GetControllerId() == ownPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) { ownDecksize++; } if (ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) { enemyDecksize++; } } this.heroImmune = (ownhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false; this.enemyHeroImmune = (enemyhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false; this.enemyHeroWeapon = ""; this.enemyWeaponAttack = 0; this.enemyWeaponDurability = 0; if (enemyPlayer.HasWeapon()) { HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity(); this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString(); this.enemyWeaponAttack = weapon.GetATK(); this.enemyWeaponDurability = weapon.GetDurability(); } //own hero stuff########################### this.heroAtk = ownhero.GetATK(); this.heroHp = ownhero.GetHealth() - ownhero.GetDamage(); this.heroDefence = ownhero.GetArmor(); this.heroname = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId()); bool exausted = false; exausted = ownhero.IsExhausted(); this.ownheroisread = true; this.heroImmuneToDamageWhileAttacking = false; this.herofrozen = ownhero.IsFrozen(); this.heroNumAttacksThisTurn = ownhero.GetNumAttacksThisTurn(); this.heroHasWindfury = ownhero.HasWindfury(); //int numberofattacks = ownhero.GetNumAttacksThisTurn(); //Helpfunctions.Instance.ErrorLog(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen); if (ownPlayer.HasWeapon()) { HREntity weapon = ownPlayer.GetWeaponCard().GetEntity(); this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString(); this.heroWeaponAttack = weapon.GetATK(); this.heroWeaponDurability = weapon.GetTag(HRGameTag.DURABILITY) - weapon.GetTag(HRGameTag.DAMAGE);//weapon.GetDurability(); this.heroImmuneToDamageWhileAttacking = false; if (this.ownHeroWeapon == "gladiatorslongbow") { this.heroImmuneToDamageWhileAttacking = true; } if (this.ownHeroWeapon == "doomhammer") { this.heroHasWindfury = true; } //Helpfunctions.Instance.ErrorLog("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability); } if (exausted) { this.ownheroisread = false; } if (this.heroNumAttacksThisTurn == 1 && this.heroHasWindfury) { this.ownheroisread = true; } if (exausted == false && this.heroAtk == 0) { this.ownheroisread = false; } if (herofrozen) { ownheroisread = false; } //enemy hero stuff############################################################### this.enemyAtk = enemyhero.GetATK(); this.enemyHp = enemyhero.GetHealth() - enemyhero.GetDamage(); this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId()); this.enemyDefence = enemyhero.GetArmor(); this.enemyfrozen = enemyhero.IsFrozen(); //own hero ablity stuff########################################################### this.heroAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(ownHeroAbility.GetCardId())); this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready this.enemyAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(enemyhero.GetHeroPower().GetCardId())); }
private void SeedSmartCc() { SmartCc.SimuCount++; Board root = new Board(); HREntity HeroEnemy = HRPlayer.GetEnemyPlayer().GetHero(); Card ce = Card.Create(HeroEnemy.GetCardId(), false, HeroEnemy.GetEntityId()); root.HeroEnemy = ce; HREntity HeroFriend = HRPlayer.GetLocalPlayer().GetHero(); root.HeroFriend = Card.Create(HeroFriend.GetCardId(), true, HeroFriend.GetEntityId()); root.HeroEnemy.CurrentHealth = HeroEnemy.GetHealth() - HeroEnemy.GetDamage(); root.HeroEnemy.MaxHealth = 30; root.HeroEnemy.CurrentArmor = HeroEnemy.GetArmor(); root.HeroFriend.CurrentHealth = HeroFriend.GetHealth() - HeroFriend.GetDamage(); root.HeroFriend.MaxHealth = 30; root.HeroFriend.IsFrozen = HeroFriend.IsFrozen(); root.HeroFriend.CurrentArmor = HeroFriend.GetArmor(); root.HeroFriend.CurrentAtk = HeroFriend.GetATK(); if (HRCard.GetCards(HRPlayer.GetEnemyPlayer(), HRCardZone.SECRET).Count > 0) { root.SecretEnemy = true; } if (HRPlayer.GetEnemyPlayer().HasWeapon()) { HRCard weaponEnemyCard = HRPlayer.GetEnemyPlayer().GetWeaponCard(); if (weaponEnemyCard != null) { root.WeaponEnemy = Card.Create(weaponEnemyCard.GetEntity().GetCardId(), false, weaponEnemyCard.GetEntity().GetEntityId()); } } if (HRPlayer.GetLocalPlayer().HasWeapon()) { HRCard weaponFriendCard = HRPlayer.GetLocalPlayer().GetWeaponCard(); if (weaponFriendCard != null) { root.WeaponFriend = Card.Create(weaponFriendCard.GetEntity().GetCardId(), true, weaponFriendCard.GetEntity().GetEntityId()); root.WeaponFriend.IsTired = (weaponFriendCard.GetEntity().GetNumAttacksThisTurn() > 0 || HeroFriend.GetNumAttacksThisTurn() > 0); } } root.ManaAvailable = HRPlayer.GetLocalPlayer().GetNumAvailableResources(); foreach (HREntity e in GetEnemyEntitiesOnBoard()) { Card newc = Card.Create(e.GetCardId(), false, e.GetEntityId()); newc.CurrentAtk = e.GetATK(); newc.CurrentHealth = e.GetHealth() - e.GetDamage(); newc.MaxHealth = e.GetHealth(); foreach (HREntity az in e.GetEnchantments()) { Buff b = Buff.GetBuffById(az.GetCardId()); if (b != null) { b.OwnerId = az.GetCreatorId(); newc.AddBuff(b); newc.currentAtk -= b.Atk; newc.CurrentHealth -= b.Hp; newc.maxHealth -= b.Hp; } } newc.CurrentCost = e.GetCost(); newc.IsCharge = e.HasCharge(); newc.IsDivineShield = e.HasDivineShield(); newc.IsEnraged = e.IsEnraged(); newc.IsFrozen = e.IsFrozen(); newc.HasFreeze = e.IsFreeze(); newc.IsStealth = e.IsStealthed(); newc.IsSilenced = e.IsSilenced(); newc.HasPoison = e.IsPoisonous(); newc.IsWindfury = e.HasWindfury(); newc.IsTaunt = e.HasTaunt(); newc.Index = e.GetTag(HRGameTag.ZONE_POSITION) - 1; // HRLog.Write(e.GetName() + " at " + newc.Index.ToString()); root.MinionEnemy.Add(newc); } foreach (HREntity e in GetFriendEntitiesOnBoard()) { Card newc = Card.Create(e.GetCardId(), true, e.GetEntityId()); newc.CurrentAtk = e.GetATK(); newc.CurrentHealth = e.GetHealth() - e.GetDamage(); newc.MaxHealth = e.GetHealth(); foreach (HREntity az in e.GetEnchantments()) { Buff b = Buff.GetBuffById(az.GetCardId()); if (b != null) { b.OwnerId = az.GetCreatorId(); newc.AddBuff(b); newc.currentAtk -= b.Atk; newc.CurrentHealth -= b.Hp; newc.MaxHealth -= b.Hp; } } newc.CurrentCost = e.GetCost(); newc.IsCharge = e.HasCharge(); newc.IsDivineShield = e.HasDivineShield(); newc.IsEnraged = e.IsEnraged(); newc.IsFrozen = e.IsFrozen(); newc.HasFreeze = e.IsFreeze(); newc.IsStealth = e.IsStealthed(); newc.IsSilenced = e.IsSilenced(); newc.HasPoison = e.IsPoisonous(); newc.IsWindfury = e.HasWindfury(); newc.IsTaunt = e.HasTaunt(); newc.IsTired = e.IsExhausted(); newc.IsImmune = e.IsImmune(); newc.Index = e.GetTag(HRGameTag.ZONE_POSITION) - 1; newc.CountAttack = e.GetTag(HRGameTag.NUM_ATTACKS_THIS_TURN); root.MinionFriend.Add(newc); } foreach (HRCard c in HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.SECRET)) { Card newc = Card.Create(c.GetEntity().GetCardId(), true, c.GetEntity().GetEntityId()); root.Secret.Add(newc); } foreach (HRCard c in GetAllCardsInHand()) { Card newc = Card.Create(c.GetEntity().GetCardId(), true, c.GetEntity().GetEntityId()); root.Hand.Add(newc); } if (!HRPlayer.GetLocalPlayer().GetHeroPower().IsExhausted()) { root.Ability = Card.Create(HRPlayer.GetLocalPlayer().GetHeroPower().GetCardId(), true, HRPlayer.GetLocalPlayer().GetHeroPower().GetEntityId()); } if (!HRPlayer.GetEnemyPlayer().GetHeroPower().IsExhausted()) { root.EnemyAbility = Card.Create(HRPlayer.GetEnemyPlayer().GetHeroPower().GetCardId(), false, HRPlayer.GetEnemyPlayer().GetHeroPower().GetEntityId()); } root.TurnCount = SmartCc.TurnCount + 1; SmartCc.root = root; }
private void getHerostuff() { Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap(); HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); HREntity ownhero = ownPlayer.GetHero(); HREntity enemyhero = enemyPlayer.GetHero(); HREntity ownHeroAbility = ownPlayer.GetHeroPower(); //player stuff######################### //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES); this.currentMana = ownPlayer.GetNumAvailableResources(); this.ownMaxMana = ownPlayer.GetTag(HRGameTag.RESOURCES); this.enemyMaxMana = enemyPlayer.GetTag(HRGameTag.RESOURCES); enemySecretCount = HRCard.GetCards(enemyPlayer, HRCardZone.SECRET).Count; enemySecretCount = 0; //count enemy secrets enemySecretList.Clear(); foreach (HREntity ent in allEntitys.Values) { if (ent.IsSecret() && ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.SECRET) { enemySecretCount++; enemySecretList.Add(ent.GetTag(HRGameTag.ENTITY_ID)); } } this.ownSecretList = ownPlayer.GetSecretDefinitions(); this.numMinionsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_MINIONS_PLAYED_THIS_TURN); this.cardsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_CARDS_PLAYED_THIS_TURN); //if (ownPlayer.HasCombo()) this.cardsPlayedThisTurn = 1; //get weapon stuff this.ownHeroWeapon = ""; this.heroWeaponAttack = 0; this.heroWeaponDurability = 0; this.ownHeroFatigue = ownhero.GetFatigue(); this.enemyHeroFatigue = enemyhero.GetFatigue(); this.ownDecksize = 0; this.enemyDecksize = 0; //count decksize foreach (HREntity ent in allEntitys.Values) { if (ent.GetControllerId() == ownPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) { ownDecksize++; } if (ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) { enemyDecksize++; } } //own hero stuff########################### int heroAtk = ownhero.GetATK(); int heroHp = ownhero.GetHealth() - ownhero.GetDamage(); int heroDefence = ownhero.GetArmor(); this.heroname = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId()); bool heroImmuneToDamageWhileAttacking = false; bool herofrozen = ownhero.IsFrozen(); int heroNumAttacksThisTurn = ownhero.GetNumAttacksThisTurn(); bool heroHasWindfury = ownhero.HasWindfury(); bool heroImmune = (ownhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false; //Helpfunctions.Instance.ErrorLog(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen); if (ownPlayer.HasWeapon()) { HREntity weapon = ownPlayer.GetWeaponCard().GetEntity(); this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString(); this.heroWeaponAttack = weapon.GetATK(); this.heroWeaponDurability = weapon.GetTag(HRGameTag.DURABILITY) - weapon.GetTag(HRGameTag.DAMAGE);//weapon.GetDurability(); heroImmuneToDamageWhileAttacking = false; if (this.ownHeroWeapon == "gladiatorslongbow") { heroImmuneToDamageWhileAttacking = true; } if (this.ownHeroWeapon == "doomhammer") { heroHasWindfury = true; } //Helpfunctions.Instance.ErrorLog("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability); } //enemy hero stuff############################################################### this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId()); int enemyAtk = enemyhero.GetATK(); int enemyHp = enemyhero.GetHealth() - enemyhero.GetDamage(); int enemyDefence = enemyhero.GetArmor(); bool enemyfrozen = enemyhero.IsFrozen(); bool enemyHeroImmune = (enemyhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false; this.enemyHeroWeapon = ""; this.enemyWeaponAttack = 0; this.enemyWeaponDurability = 0; if (enemyPlayer.HasWeapon()) { HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity(); this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString(); this.enemyWeaponAttack = weapon.GetATK(); this.enemyWeaponDurability = weapon.GetDurability(); } //own hero ablity stuff########################################################### this.heroAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(ownHeroAbility.GetCardId())); this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready this.enemyAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(enemyhero.GetHeroPower().GetCardId())); //generate Heros this.ownHero = new Minion(); this.enemyHero = new Minion(); this.ownHero.isHero = true; this.enemyHero.isHero = true; this.ownHero.own = true; this.enemyHero.own = false; this.ownHero.maxHp = ownhero.GetHealth(); this.enemyHero.maxHp = enemyhero.GetHealth(); this.ownHero.entitiyID = ownhero.GetEntityId(); this.enemyHero.entitiyID = enemyhero.GetEntityId(); this.ownHero.Angr = heroAtk; this.ownHero.Hp = heroHp; this.ownHero.armor = heroDefence; this.ownHero.frozen = herofrozen; this.ownHero.immuneWhileAttacking = heroImmuneToDamageWhileAttacking; this.ownHero.immune = heroImmune; this.ownHero.numAttacksThisTurn = heroNumAttacksThisTurn; this.ownHero.windfury = heroHasWindfury; this.enemyHero.Angr = enemyAtk; this.enemyHero.Hp = enemyHp; this.enemyHero.frozen = enemyfrozen; this.enemyHero.armor = enemyDefence; this.enemyHero.immune = enemyHeroImmune; this.enemyHero.Ready = false; this.ownHero.updateReadyness(); //load enchantments of the heros List <miniEnch> miniEnchlist = new List <miniEnch>(); foreach (HREntity ent in allEntitys.Values) { if (ent.GetTag(HRGameTag.ATTACHED) == this.ownHero.entitiyID && ent.GetZone() == HRCardZone.PLAY) { CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId()); int controler = ent.GetTag(HRGameTag.CONTROLLER); int creator = ent.GetTag(HRGameTag.CREATOR); miniEnchlist.Add(new miniEnch(id, creator, controler)); } } this.ownHero.loadEnchantments(miniEnchlist, ownhero.GetTag(HRGameTag.CONTROLLER)); ueberladung = ownhero.GetTag(HRGameTag.RECALL_OWED);//was at the start, but copied it over here :D , its german for overload :D //Reading new values:################################################################################################### //ToDo: this.numberMinionsDiedThisTurn = 0;// HRGameTag.NUM_MINIONS_KILLED_THIS_TURN; //this should work (hope i didnt oversee a value :D) this.ownCurrentOverload = ownhero.GetTag(HRGameTag.RECALL); this.enemyOverload = enemyhero.GetTag(HRGameTag.RECALL_OWED); //count buffs off !!players!! (players and not heros) (like preparation, kirintor-buff and stuff) // hope this works, dont own these cards to test where its attached int owncontrollerblubb = ownhero.GetTag(HRGameTag.CONTROLLER) + 1; // controller = 1 or 2, but entity with 1 is the board -> +1 int enemycontrollerblubb = enemyhero.GetTag(HRGameTag.CONTROLLER) + 1; // controller = 1 or 2, but entity with 1 is the board -> +1 foreach (HREntity ent in allEntitys.Values) { if (ent.GetTag(HRGameTag.ATTACHED) == owncontrollerblubb && ent.GetTag(HRGameTag.ZONE) == 1) //1==play { CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId()); if (id == CardDB.cardIDEnum.NEW1_029t) { this.ownMillhouse++; } if (id == CardDB.cardIDEnum.FP1_030e) { this.ownLoathebs++; } if (id == CardDB.cardIDEnum.BRM_018e) { this.ownDragonConsort++; } if (id == CardDB.cardIDEnum.EX1_612o) { this.ownKirintor++; } if (id == CardDB.cardIDEnum.EX1_145o) { this.ownPrepa++; } } if (ent.GetTag(HRGameTag.ATTACHED) == enemycontrollerblubb && ent.GetTag(HRGameTag.ZONE) == 1) //1==play { CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId()); if (id == CardDB.cardIDEnum.NEW1_029t) { this.enemyMillhouse++; } if (id == CardDB.cardIDEnum.FP1_030e) { this.enemyLoathebs++; } if (id == CardDB.cardIDEnum.BRM_018e) { this.enemyDragonConsort++; } // not needef for enemy, because its lasting only for his turn //if (id == CardDB.cardIDEnum.EX1_612o) this.enemyKirintor++; //if (id == CardDB.cardIDEnum.EX1_145o) this.enemyPrepa++; } } //TODO test Bolvar Fordragon but it will be on his card :D //Reading new values end################################ miniEnchlist.Clear(); foreach (HREntity ent in allEntitys.Values) { if (ent.GetTag(HRGameTag.ATTACHED) == this.enemyHero.entitiyID && ent.GetZone() == HRCardZone.PLAY) { CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId()); int controler = ent.GetTag(HRGameTag.CONTROLLER); int creator = ent.GetTag(HRGameTag.CREATOR); miniEnchlist.Add(new miniEnch(id, creator, controler)); } } this.enemyHero.loadEnchantments(miniEnchlist, enemyhero.GetTag(HRGameTag.CONTROLLER)); //fastmode weapon correction: if (ownHero.Angr < this.heroWeaponAttack) { ownHero.Angr = this.heroWeaponAttack; } if (enemyHero.Angr < this.enemyWeaponAttack) { enemyHero.Angr = this.enemyWeaponAttack; } }
private void getMinions() { ownMinions.Clear(); enemyMinions.Clear(); HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); // ALL minions on Playfield: List <HRCard> list = HRCard.GetCards(ownPlayer, HRCardZone.PLAY); list.AddRange(HRCard.GetCards(enemyPlayer, HRCardZone.PLAY)); List <HREntity> enchantments = new List <HREntity>(); foreach (HRCard item in list) { HREntity entitiy = item.GetEntity(); int zp = entitiy.GetZonePosition(); if (entitiy.GetCardType() == HRCardType.MINION && zp >= 1) { //HRLog.Write("zonepos " + zp); CardDB.Card c = CardDB.Instance.getCardDataFromID(entitiy.GetCardId()); Minion m = new Minion(); m.name = c.name; m.handcard.card = c; m.Angr = entitiy.GetATK(); m.maxHp = entitiy.GetHealth(); m.Hp = m.maxHp - entitiy.GetDamage(); m.wounded = false; if (m.maxHp > m.Hp) { m.wounded = true; } m.exhausted = entitiy.IsExhausted(); m.taunt = (entitiy.HasTaunt()) ? true : false; m.charge = (entitiy.HasCharge()) ? true : false; m.numAttacksThisTurn = entitiy.GetNumAttacksThisTurn(); int temp = entitiy.GetNumTurnsInPlay(); m.playedThisTurn = (temp == 0) ? true : false; m.windfury = (entitiy.HasWindfury()) ? true : false; m.frozen = (entitiy.IsFrozen()) ? true : false; m.divineshild = (entitiy.HasDivineShield()) ? true : false; m.stealth = (entitiy.IsStealthed()) ? true : false; m.poisonous = (entitiy.IsPoisonous()) ? true : false; m.immune = (entitiy.IsImmune()) ? true : false; m.silenced = (entitiy.GetTag(HRGameTag.SILENCED) >= 1) ? true:false; m.zonepos = zp; m.id = m.zonepos - 1; m.entitiyID = entitiy.GetEntityId(); m.enchantments.Clear(); //HRLog.Write( m.name + " ready params ex: " + m.exhausted + " charge: " +m.charge + " attcksthisturn: " + m.numAttacksThisTurn + " playedthisturn " + m.playedThisTurn ); m.Ready = false; // if exhausted, he is NOT ready if (!m.playedThisTurn && !m.exhausted && !m.frozen && (m.numAttacksThisTurn == 0 || (m.numAttacksThisTurn == 1 && m.windfury))) { m.Ready = true; } if (m.playedThisTurn && m.charge && (m.numAttacksThisTurn == 0 || (m.numAttacksThisTurn == 1 && m.windfury))) { //m.exhausted = false; m.Ready = true; } if (!m.silenced && (m.name == "ancientwatcher" || m.name == "ragnarosthefirelord")) { m.Ready = false; } if (entitiy.GetControllerId() == this.ownPlayerController) // OWN minion { this.ownMinions.Add(m); } else { this.enemyMinions.Add(m); } } // minions added if (entitiy.GetCardType() == HRCardType.WEAPON) { //HRLog.Write("found weapon!"); if (entitiy.GetControllerId() == this.ownPlayerController) // OWN weapon { this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(entitiy.GetCardId()).name; this.heroWeaponAttack = entitiy.GetATK(); this.heroWeaponDurability = entitiy.GetDurability(); //this.heroImmuneToDamageWhileAttacking = false; } else { this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(entitiy.GetCardId()).name; this.enemyWeaponAttack = entitiy.GetATK(); this.enemyWeaponDurability = entitiy.GetDurability(); } } if (entitiy.GetCardType() == HRCardType.ENCHANTMENT) { enchantments.Add(entitiy); } } foreach (HRCard item in list) { foreach (HREntity e in item.GetEntity().GetEnchantments()) { enchantments.Add(e); } } // add enchantments to minions setEnchantments(enchantments); }
private void getHerostuff() { HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); HREntity ownhero = ownPlayer.GetHero(); HREntity enemyhero = enemyPlayer.GetHero(); HREntity ownHeroAbility = ownPlayer.GetHeroPower(); //player stuff######################### //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES); this.currentMana = ownPlayer.GetNumAvailableResources(); this.ownMaxMana = ownPlayer.GetTag(HRGameTag.RESOURCES);//ownPlayer.GetRealTimeTempMana(); Helpfunctions.Instance.logg("#######################################################################"); Helpfunctions.Instance.logg("#######################################################################"); Helpfunctions.Instance.logg("start calculations, current time: " + DateTime.Now.ToString("HH:mm:ss")); Helpfunctions.Instance.logg("#######################################################################"); Helpfunctions.Instance.logg("mana " + currentMana + "/" + ownMaxMana); Helpfunctions.Instance.logg("own secretsCount: " + ownPlayer.GetSecretDefinitions().Count); enemySecretCount = HRCard.GetCards(enemyPlayer, HRCardZone.SECRET).Count; enemySecretCount = 0; Helpfunctions.Instance.logg("enemy secretsCount: " + enemySecretCount); this.ownSecretList = ownPlayer.GetSecretDefinitions(); this.numMinionsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_MINIONS_PLAYED_THIS_TURN); this.cardsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_CARDS_PLAYED_THIS_TURN); //if (ownPlayer.HasCombo()) this.cardsPlayedThisTurn = 1; this.ueberladung = ownPlayer.GetTag(HRGameTag.RECALL_OWED); //get weapon stuff this.ownHeroWeapon = ""; this.heroWeaponAttack = 0; this.heroWeaponDurability = 0; this.ownHeroFatigue = ownhero.GetFatigue(); this.enemyHeroFatigue = enemyhero.GetFatigue(); //this.ownDecksize = HRCard.GetCards(ownPlayer, HRCardZone.DECK).Count; //this.enemyDecksize = HRCard.GetCards(enemyPlayer, HRCardZone.DECK).Count; this.enemyHeroWeapon = ""; this.enemyWeaponAttack = 0; this.enemyWeaponDurability = 0; if (enemyPlayer.HasWeapon()) { HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity(); this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(weapon.GetCardId()).name; this.enemyWeaponAttack = weapon.GetATK(); this.enemyWeaponDurability = weapon.GetDurability(); } //own hero stuff########################### this.heroAtk = ownhero.GetATK(); this.heroHp = ownhero.GetHealth() - ownhero.GetDamage(); this.heroDefence = ownhero.GetArmor(); this.heroname = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId()); bool exausted = false; exausted = ownhero.IsExhausted(); this.ownheroisread = true; this.heroImmuneToDamageWhileAttacking = (ownhero.IsImmune()) ? true : false; this.herofrozen = ownhero.IsFrozen(); this.heroNumAttacksThisTurn = ownhero.GetNumAttacksThisTurn(); this.heroHasWindfury = ownhero.HasWindfury(); //int numberofattacks = ownhero.GetNumAttacksThisTurn(); //HRLog.Write(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen); if (exausted == true) { this.ownheroisread = false; } if (exausted == false && this.heroAtk == 0) { this.ownheroisread = false; } if (herofrozen) { ownheroisread = false; } if (ownPlayer.HasWeapon()) { HREntity weapon = ownPlayer.GetWeaponCard().GetEntity(); this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(weapon.GetCardId()).name; this.heroWeaponAttack = weapon.GetATK(); this.heroWeaponDurability = weapon.GetTag(HRGameTag.DURABILITY) - weapon.GetTag(HRGameTag.DAMAGE);//weapon.GetDurability(); this.heroImmuneToDamageWhileAttacking = false; if (this.ownHeroWeapon == "gladiatorslongbow") { this.heroImmuneToDamageWhileAttacking = true; } //HRLog.Write("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability); } //enemy hero stuff############################################################### this.enemyAtk = enemyhero.GetATK(); this.enemyHp = enemyhero.GetHealth() - enemyhero.GetDamage(); this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId()); this.enemyDefence = enemyhero.GetArmor(); this.enemyfrozen = enemyhero.IsFrozen(); //own hero ablity stuff########################################################### this.heroAbility = CardDB.Instance.getCardDataFromID(ownHeroAbility.GetCardId()); this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready }
protected virtual HREngine.API.Actions.ActionBase UpdateBattleState() { HREngine.API.Actions.ActionBase result = NextFixedAction; if (result != null) { NextFixedAction = null; return(result); } // If a previous action was not handled successful the Bot remains // in target mode. // Target here with 'LastTarget'. If the specified Target is null // the bot automatically selects the best target based on a rule // or enemy condition. if (HRBattle.IsInTargetMode()) { HRLog.Write("Targeting..."); HREntity TargetEntity = PlayCardAction.LastTarget; if (TargetEntity == null) { HRCardManager.GetTargetForCard(PlayCardAction.LastPlayedCard); if (TargetEntity == null) { TargetEntity = GetNextAttackToAttack(); } } return(new TargetAction(TargetEntity)); } var localPlayerState = new PlayerState(HRPlayer.GetLocalPlayer()); var enemyPlayerState = new PlayerState(HRPlayer.GetEnemyPlayer()); // Fix: Druid: doesn't attack (and even other) // https://github.com/Hearthcrawler/HREngine/issues/40 if (!localPlayerState.Player.HasWeapon() && localPlayerState.Player.GetHero().CanAttack() && localPlayerState.Player.GetHero().GetATK() > 0 && HRBattle.CanUseCard(localPlayerState.Player.GetHero())) { return(new AttackAction( localPlayerState.Player.GetHero(), GetNextAttackToAttack())); } if (!enemyPlayerState.Player.HasATauntMinion()) { if (enemyPlayerState.Player.GetHero().CanBeAttacked()) { var current = PlayerState.GetPossibleAttack( localPlayerState.Player, enemyPlayerState.Health); if (current.Attack >= enemyPlayerState.Health) { if (current.Cards.Count > 0) { return(new AttackAction(current.Cards[0], enemyPlayerState.Player.GetHero())); } } } } if (IsDefaultHealingEnabled()) { if (localPlayerState.Player.GetHero().GetClass() == HRClass.PRIEST) { if (localPlayerState.Player.GetHeroPower().GetCost() <= localPlayerState.Mana) { if (localPlayerState.Health <= 17) { if (HRBattle.CanUseCard(localPlayerState.Player.GetHeroPower())) { return(new PlayCardAction( localPlayerState.Player.GetHeroPower().GetCard(), HRPlayer.GetLocalPlayer().GetHero())); } } else { // FIX: Heal minions if possible // https://github.com/Hearthcrawler/HREngine/issues/27 foreach (var item in localPlayerState.ReadyMinions) { if (item.GetRemainingHP() < item.GetHealth()) { // Heal damaged minions... if (HRBattle.CanUseCard(localPlayerState.Player.GetHeroPower())) { return(new PlayCardAction( localPlayerState.Player.GetHeroPower().GetCard(), HRPlayer.GetLocalPlayer().GetHero())); } } } } } } } // Next cards to push... if (HRPlayer.GetLocalPlayer().GetNumFriendlyMinionsInPlay() < 7) { result = PlayCardsToField(); if (result != null) { return(result); } else { // There are no cards to play.. if (localPlayerState.Player.GetHero().GetClass() == HRClass.WARLOCK) { // Can we use our hero power? // Warlock should not suicide. // FIX: https://github.com/Hearthcrawler/HREngine/issues/30 if (localPlayerState.Health >= 10) { // At least 3 mana left if we draw a card, okay? if (localPlayerState.Player.GetHeroPower().GetCost() + 3 <= localPlayerState.Mana) { if (HRBattle.CanUseCard(localPlayerState.Player.GetHeroPower())) { return(new PlayCardAction(localPlayerState.Player.GetHeroPower().GetCard())); } } } } } } // Priority: Always attack taunt minions first. if (enemyPlayerState.TauntMinions.Count > 0) { result = AttackTauntMinions(enemyPlayerState); if (result != null) { return(result); } } // Bot does not attack when there is stealthed taunts // Fix: https://github.com/Hearthcrawler/HREngine/issues/60 // If AttackTauntMinions() cannot attack because of stealthed - the action is null // and the bot should continue with default attack routine. // // Attack other minions or hero... result = Attack(); if (result != null) { return(result); } // Use Hero Power that make sense at last... if (localPlayerState.Player.GetHeroPower().GetCost() <= localPlayerState.Mana) { switch (localPlayerState.Player.GetHero().GetClass()) { case HRClass.DRUID: case HRClass.WARRIOR: case HRClass.MAGE: case HRClass.PALADIN: case HRClass.HUNTER: case HRClass.SHAMAN: case HRClass.ROGUE: { if (HRBattle.CanUseCard(localPlayerState.Player.GetHeroPower())) { return(new PlayCardAction(localPlayerState.Player.GetHeroPower().GetCard())); } } break; default: break; } } return(null); }
private void getHerostuff() { HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); HREntity ownhero = ownPlayer.GetHero(); HREntity enemyhero = enemyPlayer.GetHero(); HREntity ownHeroAbility = ownPlayer.GetHeroPower(); //player stuff######################### this.currentMana = ownPlayer.GetNumAvailableResources(); this.ownMaxMana = ownPlayer.GetNumAvailableResources();//ownPlayer.GetRealTimeTempMana(); Helpfunctions.Instance.logg("mana " + currentMana + "/" + ownMaxMana); this.numMinionsPlayedThisTurn = 0; this.cardsPlayedThisTurn = 0; if (ownPlayer.HasCombo()) { this.cardsPlayedThisTurn = 1; } //this.ueberladung = ownPlayer.re(GAME_TAG.RECALL_OWED); //get weapon stuff this.ownHeroWeapon = ""; this.heroWeaponAttack = 0; this.heroWeaponDurability = 0; this.enemyHeroWeapon = ""; this.enemyWeaponAttack = 0; this.enemyWeaponDurability = 0; if (enemyPlayer.HasWeapon()) { HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity(); this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(weapon.GetCardId()).name; this.enemyWeaponAttack = weapon.GetATK(); this.enemyWeaponDurability = weapon.GetDurability(); } //own hero stuff########################### this.heroAtk = ownhero.GetATK(); this.heroHp = ownhero.GetHealth() - ownhero.GetDamage(); this.heroDefence = ownhero.GetArmor(); this.heroname = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId()); bool exausted = false; exausted = ownhero.IsExhausted(); this.ownheroisread = true; this.ownheroAlreadyAttacked = false; this.heroImmuneToDamageWhileAttacking = (ownhero.IsImmune()) ? true : false; this.herofrozen = ownhero.IsFrozen(); int numberofattacks = ownhero.GetNumAttacksThisTurn(); //HRLog.Write(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen); if (exausted == true) { this.ownheroisread = false; this.ownheroAlreadyAttacked = true; } if (exausted == false && this.heroAtk == 0) { this.ownheroisread = false; } if (herofrozen) { ownheroisread = false; } if (ownPlayer.HasWeapon()) { HREntity weapon = ownPlayer.GetWeaponCard().GetEntity(); this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(weapon.GetCardId()).name; this.heroWeaponAttack = weapon.GetATK(); this.heroWeaponDurability = weapon.GetDurability(); this.heroImmuneToDamageWhileAttacking = false; if (this.ownHeroWeapon == "langbogendesgladiators") { this.heroImmuneToDamageWhileAttacking = true; } //HRLog.Write("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability); } //enemy hero stuff############################################################### this.enemyAtk = enemyhero.GetATK(); this.enemyHp = enemyhero.GetHealth() - enemyhero.GetDamage(); this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId()); this.enemyDefence = enemyhero.GetArmor(); this.enemyfrozen = enemyhero.IsFrozen(); //own hero ablity stuff########################################################### this.heroAbility = CardDB.Instance.getCardDataFromID(ownHeroAbility.GetCardId()); this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready }
private void getMinions() { Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap(); ownMinions.Clear(); enemyMinions.Clear(); HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); // ALL minions on Playfield: List <HRCard> list = HRCard.GetCards(ownPlayer, HRCardZone.PLAY); list.AddRange(HRCard.GetCards(enemyPlayer, HRCardZone.PLAY)); List <HREntity> enchantments = new List <HREntity>(); foreach (HRCard item in list) { HREntity entitiy = item.GetEntity(); int zp = entitiy.GetZonePosition(); if (entitiy.GetCardType() == HRCardType.MINION && zp >= 1) { //Helpfunctions.Instance.ErrorLog("zonepos " + zp); CardDB.Card c = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.GetCardId())); Minion m = new Minion(); m.name = c.name; m.handcard.card = c; m.Angr = entitiy.GetATK(); m.maxHp = entitiy.GetHealth(); m.Hp = m.maxHp - entitiy.GetDamage(); if (m.Hp <= 0) { continue; } m.wounded = false; if (m.maxHp > m.Hp) { m.wounded = true; } m.exhausted = entitiy.IsExhausted(); m.taunt = (entitiy.HasTaunt()) ? true : false; m.numAttacksThisTurn = entitiy.GetNumAttacksThisTurn(); int temp = entitiy.GetNumTurnsInPlay(); m.playedThisTurn = (temp == 0) ? true : false; m.windfury = (entitiy.HasWindfury()) ? true : false; m.frozen = (entitiy.IsFrozen()) ? true : false; m.divineshild = (entitiy.HasDivineShield()) ? true : false; m.stealth = (entitiy.IsStealthed()) ? true : false; m.poisonous = (entitiy.IsPoisonous()) ? true : false; m.immune = (entitiy.IsImmune()) ? true : false; m.silenced = (entitiy.GetTag(HRGameTag.SILENCED) >= 1) ? true : false; m.charge = 0; if (!m.silenced && m.name == CardDB.cardName.southseadeckhand && entitiy.GetTag(HRGameTag.CHARGE) == 1) { m.charge = 1; } if (!m.silenced && m.handcard.card.Charge) { m.charge = 1; } m.zonepos = zp; m.entitiyID = entitiy.GetEntityId(); //Helpfunctions.Instance.ErrorLog( m.name + " ready params ex: " + m.exhausted + " charge: " +m.charge + " attcksthisturn: " + m.numAttacksThisTurn + " playedthisturn " + m.playedThisTurn ); List <miniEnch> enchs = new List <miniEnch>(); foreach (HREntity ent in allEntitys.Values) { if (ent.GetTag(HRGameTag.ATTACHED) == m.entitiyID && ent.GetZone() == HRCardZone.PLAY) { CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId()); int creator = ent.GetTag(HRGameTag.CREATOR); int controler = ent.GetTag(HRGameTag.CONTROLLER); enchs.Add(new miniEnch(id, creator, controler)); } } m.loadEnchantments(enchs, entitiy.GetControllerId()); m.Ready = false; // if exhausted, he is NOT ready m.updateReadyness(); if (entitiy.GetControllerId() == this.ownPlayerController) // OWN minion { m.own = true; this.ownMinions.Add(m); } else { m.own = false; this.enemyMinions.Add(m); } } // minions added /* * if (entitiy.GetCardType() == HRCardType.WEAPON) * { * //Helpfunctions.Instance.ErrorLog("found weapon!"); * if (entitiy.GetControllerId() == this.ownPlayerController) // OWN weapon * { * this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.GetCardId())).name.ToString(); * this.heroWeaponAttack = entitiy.GetATK(); * this.heroWeaponDurability = entitiy.GetDurability(); * //this.heroImmuneToDamageWhileAttacking = false; * * * } * else * { * this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.GetCardId())).name.ToString(); * this.enemyWeaponAttack = entitiy.GetATK(); * this.enemyWeaponDurability = entitiy.GetDurability(); * } * } * * if (entitiy.GetCardType() == HRCardType.ENCHANTMENT) * { * * enchantments.Add(entitiy); * } */ } /*foreach (HRCard item in list) * { * foreach (HREntity e in item.GetEntity().GetEnchantments()) * { * enchantments.Add(e); * } * } * * * // add enchantments to minions * setEnchantments(enchantments);*/ }
private void getHerostuff() { Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap(); HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); HREntity ownhero = ownPlayer.GetHero(); HREntity enemyhero = enemyPlayer.GetHero(); HREntity ownHeroAbility = ownPlayer.GetHeroPower(); //player stuff######################### //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES); this.currentMana = ownPlayer.GetNumAvailableResources(); this.ownMaxMana = ownPlayer.GetTag(HRGameTag.RESOURCES); this.enemyMaxMana = enemyPlayer.GetTag(HRGameTag.RESOURCES); enemySecretCount = HRCard.GetCards(enemyPlayer, HRCardZone.SECRET).Count; enemySecretCount = 0; //count enemy secrets enemySecretList.Clear(); foreach (HREntity ent in allEntitys.Values) { if (ent.IsSecret() && ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.SECRET) { enemySecretCount++; enemySecretList.Add(ent.GetTag(HRGameTag.ENTITY_ID)); } } this.ownSecretList = ownPlayer.GetSecretDefinitions(); this.numMinionsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_MINIONS_PLAYED_THIS_TURN); this.cardsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_CARDS_PLAYED_THIS_TURN); //if (ownPlayer.HasCombo()) this.cardsPlayedThisTurn = 1; this.ueberladung = ownPlayer.GetTag(HRGameTag.RECALL_OWED); //get weapon stuff this.ownHeroWeapon = ""; this.heroWeaponAttack = 0; this.heroWeaponDurability = 0; this.ownHeroFatigue = ownhero.GetFatigue(); this.enemyHeroFatigue = enemyhero.GetFatigue(); this.ownDecksize = 0; this.enemyDecksize = 0; //count decksize foreach (HREntity ent in allEntitys.Values) { if (ent.GetControllerId() == ownPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) { ownDecksize++; } if (ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) { enemyDecksize++; } } //own hero stuff########################### int heroAtk = ownhero.GetATK(); int heroHp = ownhero.GetHealth() - ownhero.GetDamage(); int heroDefence = ownhero.GetArmor(); this.heroname = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId()); bool heroImmuneToDamageWhileAttacking = false; bool herofrozen = ownhero.IsFrozen(); int heroNumAttacksThisTurn = ownhero.GetNumAttacksThisTurn(); bool heroHasWindfury = ownhero.HasWindfury(); bool heroImmune = (ownhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false; //Helpfunctions.Instance.ErrorLog(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen); if (ownPlayer.HasWeapon()) { HREntity weapon = ownPlayer.GetWeaponCard().GetEntity(); this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString(); this.heroWeaponAttack = weapon.GetATK(); this.heroWeaponDurability = weapon.GetTag(HRGameTag.DURABILITY) - weapon.GetTag(HRGameTag.DAMAGE);//weapon.GetDurability(); heroImmuneToDamageWhileAttacking = false; if (this.ownHeroWeapon == "gladiatorslongbow") { heroImmuneToDamageWhileAttacking = true; } if (this.ownHeroWeapon == "doomhammer") { heroHasWindfury = true; } //Helpfunctions.Instance.ErrorLog("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability); } //enemy hero stuff############################################################### this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId()); int enemyAtk = enemyhero.GetATK(); int enemyHp = enemyhero.GetHealth() - enemyhero.GetDamage(); int enemyDefence = enemyhero.GetArmor(); bool enemyfrozen = enemyhero.IsFrozen(); bool enemyHeroImmune = (enemyhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false; this.enemyHeroWeapon = ""; this.enemyWeaponAttack = 0; this.enemyWeaponDurability = 0; if (enemyPlayer.HasWeapon()) { HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity(); this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString(); this.enemyWeaponAttack = weapon.GetATK(); this.enemyWeaponDurability = weapon.GetDurability(); } //own hero ablity stuff########################################################### this.heroAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(ownHeroAbility.GetCardId())); this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready this.enemyAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(enemyhero.GetHeroPower().GetCardId())); //generate Heros this.ownHero = new Minion(); this.enemyHero = new Minion(); this.ownHero.isHero = true; this.enemyHero.isHero = true; this.ownHero.own = true; this.enemyHero.own = false; this.ownHero.maxHp = ownhero.GetHealth(); this.enemyHero.maxHp = enemyhero.GetHealth(); this.ownHero.entitiyID = ownhero.GetEntityId(); this.enemyHero.entitiyID = enemyhero.GetEntityId(); this.ownHero.Angr = heroAtk; this.ownHero.Hp = heroHp; this.ownHero.armor = heroDefence; this.ownHero.frozen = herofrozen; this.ownHero.immuneWhileAttacking = heroImmuneToDamageWhileAttacking; this.ownHero.immune = heroImmune; this.ownHero.numAttacksThisTurn = heroNumAttacksThisTurn; this.ownHero.windfury = heroHasWindfury; this.enemyHero.Angr = enemyAtk; this.enemyHero.Hp = enemyHp; this.enemyHero.frozen = enemyfrozen; this.enemyHero.armor = enemyDefence; this.enemyHero.immune = enemyHeroImmune; this.enemyHero.Ready = false; this.ownHero.updateReadyness(); //load enchantments of the heros List <miniEnch> miniEnchlist = new List <miniEnch>(); foreach (HREntity ent in allEntitys.Values) { if (ent.GetTag(HRGameTag.ATTACHED) == this.ownHero.entitiyID && ent.GetZone() == HRCardZone.PLAY) { CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId()); int controler = ent.GetTag(HRGameTag.CONTROLLER); int creator = ent.GetTag(HRGameTag.CREATOR); miniEnchlist.Add(new miniEnch(id, creator, controler)); } } this.ownHero.loadEnchantments(miniEnchlist, ownhero.GetTag(HRGameTag.CONTROLLER)); miniEnchlist.Clear(); foreach (HREntity ent in allEntitys.Values) { if (ent.GetTag(HRGameTag.ATTACHED) == this.enemyHero.entitiyID && ent.GetZone() == HRCardZone.PLAY) { CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId()); int controler = ent.GetTag(HRGameTag.CONTROLLER); int creator = ent.GetTag(HRGameTag.CREATOR); miniEnchlist.Add(new miniEnch(id, creator, controler)); } } this.enemyHero.loadEnchantments(miniEnchlist, enemyhero.GetTag(HRGameTag.CONTROLLER)); //fastmode weapon correction: if (ownHero.Angr < this.heroWeaponAttack) { ownHero.Angr = this.heroWeaponAttack; } if (enemyHero.Angr < this.enemyWeaponAttack) { enemyHero.Angr = this.enemyWeaponAttack; } }
public bool updateEverything(Behavior botbase, bool runExtern = false, bool passiveWait = false) { this.updateBehaveString(botbase); HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); ownPlayerController = ownPlayer.GetHero().GetControllerId();//ownPlayer.GetHero().GetControllerId() // create hero + minion data getHerostuff(); getMinions(); getHandcards(); getDecks(); // send ai the data: Hrtprozis.Instance.clearAll(); Handmanager.Instance.clearAll(); Hrtprozis.Instance.setOwnPlayer(ownPlayerController); Handmanager.Instance.setOwnPlayer(ownPlayerController); this.numOptionPlayedThisTurn = 0; this.numOptionPlayedThisTurn += this.cardsPlayedThisTurn + this.ownHero.numAttacksThisTurn; foreach (Minion m in this.ownMinions) { if (m.Hp >= 1) { this.numOptionPlayedThisTurn += m.numAttacksThisTurn; } } Hrtprozis.Instance.updatePlayer(this.ownMaxMana, this.currentMana, this.cardsPlayedThisTurn, this.numMinionsPlayedThisTurn, this.numOptionPlayedThisTurn, this.ueberladung, ownPlayer.GetHero().GetEntityId(), enemyPlayer.GetHero().GetEntityId()); Hrtprozis.Instance.updateSecretStuff(this.ownSecretList, this.enemySecretCount); Hrtprozis.Instance.updateOwnHero(this.ownHeroWeapon, this.heroWeaponAttack, this.heroWeaponDurability, this.heroname, this.heroAbility, this.ownAbilityisReady, this.ownHero); Hrtprozis.Instance.updateEnemyHero(this.enemyHeroWeapon, this.enemyWeaponAttack, this.enemyWeaponDurability, this.enemyHeroname, this.enemyMaxMana, this.enemyAbility, this.enemyHero); Hrtprozis.Instance.updateMinions(this.ownMinions, this.enemyMinions); Handmanager.Instance.setHandcards(this.handCards, this.anzcards, this.enemyAnzCards); Hrtprozis.Instance.updateFatigueStats(this.ownDecksize, this.ownHeroFatigue, this.enemyDecksize, this.enemyHeroFatigue); Probabilitymaker.Instance.getEnemySecretGuesses(this.enemySecretList, Hrtprozis.Instance.heroNametoEnum(this.enemyHeroname)); //learnmode :D Playfield p = new Playfield(); if (lastpf != null) { if (lastpf.isEqualf(p)) { return(false); } //board changed we update secrets! //if(Ai.Instance.nextMoveGuess!=null) Probabilitymaker.Instance.updateSecretList(Ai.Instance.nextMoveGuess.enemySecretList); Probabilitymaker.Instance.updateSecretList(p, lastpf); lastpf = p; } else { lastpf = p; } p = new Playfield();//secrets have updated :D // calculate stuff Helpfunctions.Instance.ErrorLog("calculating stuff... " + DateTime.Now.ToString("HH:mm:ss.ffff")); if (runExtern) { Helpfunctions.Instance.logg("recalc-check###########"); //p.printBoard(); //Ai.Instance.nextMoveGuess.printBoard(); if (p.isEqual(Ai.Instance.nextMoveGuess, true)) { printstuff(false); Ai.Instance.doNextCalcedMove(); } else { printstuff(true); readActionFile(passiveWait); } } else { printstuff(false); Ai.Instance.dosomethingclever(botbase); } Helpfunctions.Instance.ErrorLog("calculating ended! " + DateTime.Now.ToString("HH:mm:ss.ffff")); return(true); }