private List <HREntity> getallEntitys() { List <HREntity> result = new List <HREntity>(); HREntity ownhero = HRPlayer.GetLocalPlayer().GetHero(); HREntity enemyhero = HRPlayer.GetEnemyPlayer().GetHero(); HREntity ownHeroAbility = HRPlayer.GetLocalPlayer().GetHeroPower(); List <HRCard> list2 = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.PLAY); List <HRCard> list3 = HRCard.GetCards(HRPlayer.GetEnemyPlayer(), HRCardZone.PLAY); result.Add(ownhero); result.Add(enemyhero); result.Add(ownHeroAbility); foreach (HRCard item in list2) { result.Add(item.GetEntity()); } foreach (HRCard item in list3) { result.Add(item.GetEntity()); } return(result); }
private HREngine.API.Actions.ActionBase HandleBattleMulliganPhase() { HRLog.Write("handle mulligan"); if (HRMulligan.IsMulliganActive()) { var list = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND); foreach (var item in list) { if (item.GetEntity().GetCost() >= 4) { HRLog.Write("Rejecting Mulligan Card " + item.GetEntity().GetName() + " because it cost is >= 4."); HRMulligan.ToggleCard(item); } if (item.GetEntity().GetCardId() == "EX1_308" || item.GetEntity().GetCardId() == "EX1_622" || item.GetEntity().GetCardId() == "EX1_005") { HRLog.Write("Rejecting Mulligan Card " + item.GetEntity().GetName() + " because it is soulfire or shadow word: death"); HRMulligan.ToggleCard(item); } } sf.setnewLoggFile(); return(null); //HRMulligan.EndMulligan(); } return(null); }
private List <HREntity> GetAllEntitiesOnBoard() { List <HREntity> ret = new List <HREntity>(); HREntity HeroFriend = HRPlayer.GetLocalPlayer().GetHero(); ret.Add(HeroFriend); HREntity HeroEnemy = HRPlayer.GetEnemyPlayer().GetHero(); ret.Add(HeroEnemy); HREntity HeroAbility = HRPlayer.GetLocalPlayer().GetHeroPower(); ret.Add(HeroAbility); foreach (HRCard c in HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.PLAY)) { ret.Add(c.GetEntity()); } foreach (HRCard c in HRCard.GetCards(HRPlayer.GetEnemyPlayer(), HRCardZone.PLAY)) { ret.Add(c.GetEntity()); } return(ret); }
private void getHandcards() { handCards.Clear(); this.anzcards = 0; this.enemyAnzCards = 0; List <HRCard> list = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND); list.AddRange(HRCard.GetCards(HRPlayer.GetEnemyPlayer(), HRCardZone.HAND)); foreach (HRCard item in list) { HREntity entitiy = item.GetEntity(); if (entitiy.GetControllerId() == this.ownPlayerController && entitiy.GetZonePosition() >= 1) // own handcard { CardDB.Card c = CardDB.Instance.getCardDataFromID(entitiy.GetCardId()); //c.cost = entitiy.GetCost(); //c.entityID = entitiy.GetEntityId(); Handmanager.Handcard hc = new Handmanager.Handcard(); hc.card = c; hc.position = entitiy.GetZonePosition(); hc.entity = entitiy.GetEntityId(); hc.manacost = entitiy.GetCost(); handCards.Add(hc); this.anzcards++; } if (entitiy.GetControllerId() != this.ownPlayerController && entitiy.GetZonePosition() >= 1) // enemy handcard { this.enemyAnzCards++; } } }
protected virtual ActionBase PlayCardsToField() { // Get all available cards... List <HRCard> availableCards = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND); if (availableCards.Count > 0) { HRCard coin = null; foreach (var item in availableCards) { #region Skip The Coin string cardID = item.GetEntity().GetCardId(); if (cardID == "GAME_005" || cardID == "GAME_005e") { coin = item; continue; } #endregion if (item.GetEntity().GetCost() <= HRPlayer.GetLocalPlayer().GetNumAvailableResources()) { if (HRBattle.CanUseCard(item.GetEntity()) && HRCardManager.IsCardAllowedByRule(item)) { return(new PlayCardAction(item)); } } } #region The Coin Feature // Feature: The Coin // https://github.com/juce-mmocrawlerbots/HREngine/issues/13 if (coin != null) { foreach (var card in availableCards) { if (card.GetEntity().GetCardId() != coin.GetEntity().GetCardId()) { if (card.GetEntity().IsMinion() || card.GetEntity().IsSpell() || (!HRPlayer.GetLocalPlayer().HasWeapon() && card.GetEntity().IsWeapon())) { if (card.GetEntity().GetCost() <= (HRPlayer.GetLocalPlayer().GetNumAvailableResources() + 1)) { HRLog.Write( String.Format("Spawn [{0}] and then [{1}]", coin.GetEntity().GetName(), card.GetEntity().GetName())); NextFixedAction = new PlayCardAction(card); return(new PlayCardAction(coin)); } } } } } #endregion } return(null); }
private List <HREntity> GetMinionsOnField() { List <HREntity> result = new List <HREntity>(); List <HRCard> list = HRCard.GetCards(Player, HRCardZone.PLAY); foreach (var item in list) { result.Add(item.GetEntity()); } return(result); }
private List <HREntity> GetFriendEntitiesOnBoard() { List <HREntity> ret = new List <HREntity>(); foreach (HRCard c in HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.PLAY)) { ret.Add(c.GetEntity()); } return(ret); }
private List <HREntity> GetAttackableMinions() { List <HREntity> result = new List <HREntity>(); List <HRCard> list = HRCard.GetCards(Player, HRCardZone.PLAY); foreach (var item in list) { if (item.GetEntity().CanBeAttacked()) { result.Add(item.GetEntity()); } } return(result); }
private List <HREntity> GetTauntMinions() { List <HREntity> result = new List <HREntity>(); List <HRCard> list = HRCard.GetCards(Player, HRCardZone.PLAY); foreach (var item in list) { if (item.GetEntity().HasTaunt()) { result.Add(item.GetEntity()); } } return(result); }
protected HREngine.API.Actions.ActionBase UpdateMulliganState() { if (HRMulligan.IsMulliganActive()) { var list = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND); foreach (var item in list) { if (!RejectedCardList.ContainsKey(item.GetEntity().GetEntityId()) && item.GetEntity().GetCost() >= 4) { RejectedCardList.Add(item.GetEntity().GetEntityId(), item); return(new RejectCardsAction(item)); } } } return(null); }
private HREngine.API.Actions.ActionBase HandleBattleMulliganPhase() { SmartCc = new Simulation(); SmartCc.CreateLogFolder(); SmartCc.TurnCount = 0; if (HRMulligan.IsMulliganActive()) { List <HRCard> Choices = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND); List <Card> ParsedChoices = new List <Card>(); foreach (HRCard card in Choices) { HREntity entity = card.GetEntity(); Card c = Card.Create(entity.GetCardId(), true, entity.GetEntityId()); c.CurrentCost = entity.GetCost(); ParsedChoices.Add(c); } List <HRCard> CardsToKeep = new List <HRCard>(); foreach (Card c in ProfileInterface.Behavior.HandleMulligan(ParsedChoices)) { foreach (HRCard card in Choices) { if (c.Id == card.GetEntity().GetEntityId()) { CardsToKeep.Add(card); } } } foreach (HRCard card in Choices) { if (!CardsToKeep.Contains(card)) { HRMulligan.ToggleCard(card); } } return(null); } return(null); }
private void getHandcards() { handCards.Clear(); this.anzcards = 0; this.enemyAnzCards = 0; List <HRCard> list = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND); foreach (HRCard item in list) { HREntity entitiy = item.GetEntity(); if (entitiy.GetControllerId() == this.ownPlayerController && entitiy.GetZonePosition() >= 1) // own handcard { CardDB.Card c = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.GetCardId())); //c.cost = entitiy.GetCost(); //c.entityID = entitiy.GetEntityId(); Handmanager.Handcard hc = new Handmanager.Handcard(); hc.card = c; hc.position = entitiy.GetZonePosition(); hc.entity = entitiy.GetEntityId(); hc.manacost = entitiy.GetCost(); hc.addattack = 0; if (c.name == CardDB.cardName.bolvarfordragon) { hc.addattack = entitiy.GetATK() - 1; // -1 because it starts with 1, we count only the additional attackvalue } handCards.Add(hc); this.anzcards++; } //maybe check if it has BRM_028e on it? } Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap(); foreach (HREntity ent in allEntitys.Values) { if (ent.GetControllerId() != this.ownPlayerController && ent.GetZonePosition() >= 1 && ent.GetZone() == HRCardZone.HAND) // enemy handcard { this.enemyAnzCards++; } } }
private HREngine.API.Actions.ActionBase HandleBattleMulliganPhase() { HRLog.Write("handle mulligan"); if (HRMulligan.IsMulliganActive()) { var list = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND); foreach (var item in list) { if (item.GetEntity().GetCost() >= 4) { HRLog.Write("Rejecting Mulligan Card " + item.GetEntity().GetName() + " because it cost is >= 4."); HRMulligan.ToggleCard(item); } } return(null); //HRMulligan.EndMulligan(); } return(null); }
private void getHandcards() { handCards.Clear(); this.anzcards = 0; this.enemyAnzCards = 0; List <HRCard> list = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND); foreach (HRCard item in list) { HREntity entitiy = item.GetEntity(); if (entitiy.GetControllerId() == this.ownPlayerController && entitiy.GetZonePosition() >= 1) // own handcard { CardDB.Card c = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.GetCardId())); //c.cost = entitiy.GetCost(); //c.entityID = entitiy.GetEntityId(); Handmanager.Handcard hc = new Handmanager.Handcard(); hc.card = c; hc.position = entitiy.GetZonePosition(); hc.entity = entitiy.GetEntityId(); hc.manacost = entitiy.GetCost(); handCards.Add(hc); this.anzcards++; } } Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap(); foreach (HREntity ent in allEntitys.Values) { if (ent.GetControllerId() != this.ownPlayerController && ent.GetZonePosition() >= 1 && ent.GetZone() == HRCardZone.HAND) // enemy handcard { this.enemyAnzCards++; } } }
private void getHerostuff() { Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap(); HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); HREntity ownhero = ownPlayer.GetHero(); HREntity enemyhero = enemyPlayer.GetHero(); HREntity ownHeroAbility = ownPlayer.GetHeroPower(); //player stuff######################### //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES); this.currentMana = ownPlayer.GetNumAvailableResources(); this.ownMaxMana = ownPlayer.GetTag(HRGameTag.RESOURCES); this.enemyMaxMana = enemyPlayer.GetTag(HRGameTag.RESOURCES); enemySecretCount = HRCard.GetCards(enemyPlayer, HRCardZone.SECRET).Count; enemySecretCount = 0; //count enemy secrets enemySecretList.Clear(); foreach (HREntity ent in allEntitys.Values) { if (ent.IsSecret() && ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.SECRET) { enemySecretCount++; enemySecretList.Add(ent.GetTag(HRGameTag.ENTITY_ID)); } } this.ownSecretList = ownPlayer.GetSecretDefinitions(); this.numMinionsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_MINIONS_PLAYED_THIS_TURN); this.cardsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_CARDS_PLAYED_THIS_TURN); //if (ownPlayer.HasCombo()) this.cardsPlayedThisTurn = 1; this.ueberladung = ownPlayer.GetTag(HRGameTag.RECALL_OWED); //get weapon stuff this.ownHeroWeapon = ""; this.heroWeaponAttack = 0; this.heroWeaponDurability = 0; this.ownHeroFatigue = ownhero.GetFatigue(); this.enemyHeroFatigue = enemyhero.GetFatigue(); this.ownDecksize = 0; this.enemyDecksize = 0; //count decksize foreach (HREntity ent in allEntitys.Values) { if (ent.GetControllerId() == ownPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) { ownDecksize++; } if (ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) { enemyDecksize++; } } //own hero stuff########################### int heroAtk = ownhero.GetATK(); int heroHp = ownhero.GetHealth() - ownhero.GetDamage(); int heroDefence = ownhero.GetArmor(); this.heroname = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId()); bool heroImmuneToDamageWhileAttacking = false; bool herofrozen = ownhero.IsFrozen(); int heroNumAttacksThisTurn = ownhero.GetNumAttacksThisTurn(); bool heroHasWindfury = ownhero.HasWindfury(); bool heroImmune = (ownhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false; //Helpfunctions.Instance.ErrorLog(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen); if (ownPlayer.HasWeapon()) { HREntity weapon = ownPlayer.GetWeaponCard().GetEntity(); this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString(); this.heroWeaponAttack = weapon.GetATK(); this.heroWeaponDurability = weapon.GetTag(HRGameTag.DURABILITY) - weapon.GetTag(HRGameTag.DAMAGE);//weapon.GetDurability(); heroImmuneToDamageWhileAttacking = false; if (this.ownHeroWeapon == "gladiatorslongbow") { heroImmuneToDamageWhileAttacking = true; } if (this.ownHeroWeapon == "doomhammer") { heroHasWindfury = true; } //Helpfunctions.Instance.ErrorLog("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability); } //enemy hero stuff############################################################### this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId()); int enemyAtk = enemyhero.GetATK(); int enemyHp = enemyhero.GetHealth() - enemyhero.GetDamage(); int enemyDefence = enemyhero.GetArmor(); bool enemyfrozen = enemyhero.IsFrozen(); bool enemyHeroImmune = (enemyhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false; this.enemyHeroWeapon = ""; this.enemyWeaponAttack = 0; this.enemyWeaponDurability = 0; if (enemyPlayer.HasWeapon()) { HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity(); this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString(); this.enemyWeaponAttack = weapon.GetATK(); this.enemyWeaponDurability = weapon.GetDurability(); } //own hero ablity stuff########################################################### this.heroAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(ownHeroAbility.GetCardId())); this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready this.enemyAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(enemyhero.GetHeroPower().GetCardId())); //generate Heros this.ownHero = new Minion(); this.enemyHero = new Minion(); this.ownHero.isHero = true; this.enemyHero.isHero = true; this.ownHero.own = true; this.enemyHero.own = false; this.ownHero.maxHp = ownhero.GetHealth(); this.enemyHero.maxHp = enemyhero.GetHealth(); this.ownHero.entitiyID = ownhero.GetEntityId(); this.enemyHero.entitiyID = enemyhero.GetEntityId(); this.ownHero.Angr = heroAtk; this.ownHero.Hp = heroHp; this.ownHero.armor = heroDefence; this.ownHero.frozen = herofrozen; this.ownHero.immuneWhileAttacking = heroImmuneToDamageWhileAttacking; this.ownHero.immune = heroImmune; this.ownHero.numAttacksThisTurn = heroNumAttacksThisTurn; this.ownHero.windfury = heroHasWindfury; this.enemyHero.Angr = enemyAtk; this.enemyHero.Hp = enemyHp; this.enemyHero.frozen = enemyfrozen; this.enemyHero.armor = enemyDefence; this.enemyHero.immune = enemyHeroImmune; this.enemyHero.Ready = false; this.ownHero.updateReadyness(); //load enchantments of the heros List <miniEnch> miniEnchlist = new List <miniEnch>(); foreach (HREntity ent in allEntitys.Values) { if (ent.GetTag(HRGameTag.ATTACHED) == this.ownHero.entitiyID && ent.GetZone() == HRCardZone.PLAY) { CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId()); int controler = ent.GetTag(HRGameTag.CONTROLLER); int creator = ent.GetTag(HRGameTag.CREATOR); miniEnchlist.Add(new miniEnch(id, creator, controler)); } } this.ownHero.loadEnchantments(miniEnchlist, ownhero.GetTag(HRGameTag.CONTROLLER)); miniEnchlist.Clear(); foreach (HREntity ent in allEntitys.Values) { if (ent.GetTag(HRGameTag.ATTACHED) == this.enemyHero.entitiyID && ent.GetZone() == HRCardZone.PLAY) { CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId()); int controler = ent.GetTag(HRGameTag.CONTROLLER); int creator = ent.GetTag(HRGameTag.CREATOR); miniEnchlist.Add(new miniEnch(id, creator, controler)); } } this.enemyHero.loadEnchantments(miniEnchlist, enemyhero.GetTag(HRGameTag.CONTROLLER)); //fastmode weapon correction: if (ownHero.Angr < this.heroWeaponAttack) { ownHero.Angr = this.heroWeaponAttack; } if (enemyHero.Angr < this.enemyWeaponAttack) { enemyHero.Angr = this.enemyWeaponAttack; } }
private void getMinions() { Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap(); ownMinions.Clear(); enemyMinions.Clear(); HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); // ALL minions on Playfield: List <HRCard> list = HRCard.GetCards(ownPlayer, HRCardZone.PLAY); list.AddRange(HRCard.GetCards(enemyPlayer, HRCardZone.PLAY)); List <HREntity> enchantments = new List <HREntity>(); foreach (HRCard item in list) { HREntity entitiy = item.GetEntity(); int zp = entitiy.GetZonePosition(); if (entitiy.GetCardType() == HRCardType.MINION && zp >= 1) { //Helpfunctions.Instance.ErrorLog("zonepos " + zp); CardDB.Card c = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.GetCardId())); Minion m = new Minion(); m.name = c.name; m.handcard.card = c; m.Angr = entitiy.GetATK(); m.maxHp = entitiy.GetHealth(); m.Hp = m.maxHp - entitiy.GetDamage(); if (m.Hp <= 0) { continue; } m.wounded = false; if (m.maxHp > m.Hp) { m.wounded = true; } m.exhausted = entitiy.IsExhausted(); m.taunt = (entitiy.HasTaunt()) ? true : false; m.numAttacksThisTurn = entitiy.GetNumAttacksThisTurn(); int temp = entitiy.GetNumTurnsInPlay(); m.playedThisTurn = (temp == 0) ? true : false; m.windfury = (entitiy.HasWindfury()) ? true : false; m.frozen = (entitiy.IsFrozen()) ? true : false; m.divineshild = (entitiy.HasDivineShield()) ? true : false; m.stealth = (entitiy.IsStealthed()) ? true : false; m.poisonous = (entitiy.IsPoisonous()) ? true : false; m.immune = (entitiy.IsImmune()) ? true : false; m.silenced = (entitiy.GetTag(HRGameTag.SILENCED) >= 1) ? true : false; m.charge = 0; if (!m.silenced && m.name == CardDB.cardName.southseadeckhand && entitiy.GetTag(HRGameTag.CHARGE) == 1) { m.charge = 1; } if (!m.silenced && m.handcard.card.Charge) { m.charge = 1; } m.zonepos = zp; m.entitiyID = entitiy.GetEntityId(); //Helpfunctions.Instance.ErrorLog( m.name + " ready params ex: " + m.exhausted + " charge: " +m.charge + " attcksthisturn: " + m.numAttacksThisTurn + " playedthisturn " + m.playedThisTurn ); List <miniEnch> enchs = new List <miniEnch>(); foreach (HREntity ent in allEntitys.Values) { if (ent.GetTag(HRGameTag.ATTACHED) == m.entitiyID && ent.GetZone() == HRCardZone.PLAY) { CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId()); int creator = ent.GetTag(HRGameTag.CREATOR); int controler = ent.GetTag(HRGameTag.CONTROLLER); enchs.Add(new miniEnch(id, creator, controler)); } } m.loadEnchantments(enchs, entitiy.GetControllerId()); m.Ready = false; // if exhausted, he is NOT ready m.updateReadyness(); if (entitiy.GetControllerId() == this.ownPlayerController) // OWN minion { m.own = true; this.ownMinions.Add(m); } else { m.own = false; this.enemyMinions.Add(m); } } // minions added /* * if (entitiy.GetCardType() == HRCardType.WEAPON) * { * //Helpfunctions.Instance.ErrorLog("found weapon!"); * if (entitiy.GetControllerId() == this.ownPlayerController) // OWN weapon * { * this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.GetCardId())).name.ToString(); * this.heroWeaponAttack = entitiy.GetATK(); * this.heroWeaponDurability = entitiy.GetDurability(); * //this.heroImmuneToDamageWhileAttacking = false; * * * } * else * { * this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.GetCardId())).name.ToString(); * this.enemyWeaponAttack = entitiy.GetATK(); * this.enemyWeaponDurability = entitiy.GetDurability(); * } * } * * if (entitiy.GetCardType() == HRCardType.ENCHANTMENT) * { * * enchantments.Add(entitiy); * } */ } /*foreach (HRCard item in list) * { * foreach (HREntity e in item.GetEntity().GetEnchantments()) * { * enchantments.Add(e); * } * } * * * // add enchantments to minions * setEnchantments(enchantments);*/ }
private List <HRCard> GetAllCardsInHand() { return(HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND)); }
private void SeedSmartCc() { SmartCc.SimuCount++; Board root = new Board(); HREntity HeroEnemy = HRPlayer.GetEnemyPlayer().GetHero(); Card ce = Card.Create(HeroEnemy.GetCardId(), false, HeroEnemy.GetEntityId()); root.HeroEnemy = ce; HREntity HeroFriend = HRPlayer.GetLocalPlayer().GetHero(); root.HeroFriend = Card.Create(HeroFriend.GetCardId(), true, HeroFriend.GetEntityId()); root.HeroEnemy.CurrentHealth = HeroEnemy.GetHealth() - HeroEnemy.GetDamage(); root.HeroEnemy.MaxHealth = 30; root.HeroEnemy.CurrentArmor = HeroEnemy.GetArmor(); root.HeroFriend.CurrentHealth = HeroFriend.GetHealth() - HeroFriend.GetDamage(); root.HeroFriend.MaxHealth = 30; root.HeroFriend.IsFrozen = HeroFriend.IsFrozen(); root.HeroFriend.CurrentArmor = HeroFriend.GetArmor(); root.HeroFriend.CurrentAtk = HeroFriend.GetATK(); if (HRCard.GetCards(HRPlayer.GetEnemyPlayer(), HRCardZone.SECRET).Count > 0) { root.SecretEnemy = true; } if (HRPlayer.GetEnemyPlayer().HasWeapon()) { HRCard weaponEnemyCard = HRPlayer.GetEnemyPlayer().GetWeaponCard(); if (weaponEnemyCard != null) { root.WeaponEnemy = Card.Create(weaponEnemyCard.GetEntity().GetCardId(), false, weaponEnemyCard.GetEntity().GetEntityId()); } } if (HRPlayer.GetLocalPlayer().HasWeapon()) { HRCard weaponFriendCard = HRPlayer.GetLocalPlayer().GetWeaponCard(); if (weaponFriendCard != null) { root.WeaponFriend = Card.Create(weaponFriendCard.GetEntity().GetCardId(), true, weaponFriendCard.GetEntity().GetEntityId()); root.WeaponFriend.IsTired = (weaponFriendCard.GetEntity().GetNumAttacksThisTurn() > 0 || HeroFriend.GetNumAttacksThisTurn() > 0); } } root.ManaAvailable = HRPlayer.GetLocalPlayer().GetNumAvailableResources(); foreach (HREntity e in GetEnemyEntitiesOnBoard()) { Card newc = Card.Create(e.GetCardId(), false, e.GetEntityId()); newc.CurrentAtk = e.GetATK(); newc.CurrentHealth = e.GetHealth() - e.GetDamage(); newc.MaxHealth = e.GetHealth(); foreach (HREntity az in e.GetEnchantments()) { Buff b = Buff.GetBuffById(az.GetCardId()); if (b != null) { b.OwnerId = az.GetCreatorId(); newc.AddBuff(b); newc.currentAtk -= b.Atk; newc.CurrentHealth -= b.Hp; newc.maxHealth -= b.Hp; } } newc.CurrentCost = e.GetCost(); newc.IsCharge = e.HasCharge(); newc.IsDivineShield = e.HasDivineShield(); newc.IsEnraged = e.IsEnraged(); newc.IsFrozen = e.IsFrozen(); newc.HasFreeze = e.IsFreeze(); newc.IsStealth = e.IsStealthed(); newc.IsSilenced = e.IsSilenced(); newc.HasPoison = e.IsPoisonous(); newc.IsWindfury = e.HasWindfury(); newc.IsTaunt = e.HasTaunt(); newc.Index = e.GetTag(HRGameTag.ZONE_POSITION) - 1; // HRLog.Write(e.GetName() + " at " + newc.Index.ToString()); root.MinionEnemy.Add(newc); } foreach (HREntity e in GetFriendEntitiesOnBoard()) { Card newc = Card.Create(e.GetCardId(), true, e.GetEntityId()); newc.CurrentAtk = e.GetATK(); newc.CurrentHealth = e.GetHealth() - e.GetDamage(); newc.MaxHealth = e.GetHealth(); foreach (HREntity az in e.GetEnchantments()) { Buff b = Buff.GetBuffById(az.GetCardId()); if (b != null) { b.OwnerId = az.GetCreatorId(); newc.AddBuff(b); newc.currentAtk -= b.Atk; newc.CurrentHealth -= b.Hp; newc.MaxHealth -= b.Hp; } } newc.CurrentCost = e.GetCost(); newc.IsCharge = e.HasCharge(); newc.IsDivineShield = e.HasDivineShield(); newc.IsEnraged = e.IsEnraged(); newc.IsFrozen = e.IsFrozen(); newc.HasFreeze = e.IsFreeze(); newc.IsStealth = e.IsStealthed(); newc.IsSilenced = e.IsSilenced(); newc.HasPoison = e.IsPoisonous(); newc.IsWindfury = e.HasWindfury(); newc.IsTaunt = e.HasTaunt(); newc.IsTired = e.IsExhausted(); newc.IsImmune = e.IsImmune(); newc.Index = e.GetTag(HRGameTag.ZONE_POSITION) - 1; newc.CountAttack = e.GetTag(HRGameTag.NUM_ATTACKS_THIS_TURN); root.MinionFriend.Add(newc); } foreach (HRCard c in HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.SECRET)) { Card newc = Card.Create(c.GetEntity().GetCardId(), true, c.GetEntity().GetEntityId()); root.Secret.Add(newc); } foreach (HRCard c in GetAllCardsInHand()) { Card newc = Card.Create(c.GetEntity().GetCardId(), true, c.GetEntity().GetEntityId()); root.Hand.Add(newc); } if (!HRPlayer.GetLocalPlayer().GetHeroPower().IsExhausted()) { root.Ability = Card.Create(HRPlayer.GetLocalPlayer().GetHeroPower().GetCardId(), true, HRPlayer.GetLocalPlayer().GetHeroPower().GetEntityId()); } if (!HRPlayer.GetEnemyPlayer().GetHeroPower().IsExhausted()) { root.EnemyAbility = Card.Create(HRPlayer.GetEnemyPlayer().GetHeroPower().GetCardId(), false, HRPlayer.GetEnemyPlayer().GetHeroPower().GetEntityId()); } root.TurnCount = SmartCc.TurnCount + 1; SmartCc.root = root; }
public static PlayerPossibleAttack GetPossibleAttack(HRPlayer Player, int RequiredAttack, int Limit = -1) { var result = new PlayerPossibleAttack(); var playerState = new PlayerState(Player); var minions = playerState.ReadyMinions; // FIX: Only use cards to attack that are really needed to defeat somone. // (sorted by attack) var sorting = new Sorting(); sorting.SortByAttack(ref minions, Sorting.SortMode.Descending); // Loop through all minions that can attack.. foreach (var item in minions) { if (HRCardManager.CanAttackWithCard(item.GetCard())) { if (Limit == -1) { result.Attack += item.GetATK(); result.Cards.Add(item); } else if (result.Cards.Count + 1 == Limit) { // Try to find a combination that matches... if (result.Attack + item.GetATK() >= RequiredAttack) { result.Attack += item.GetATK(); result.Cards.Add(item); } } else { result.Attack += item.GetATK(); result.Cards.Add(item); } } } if (result.Attack < RequiredAttack) { int remainingMana = Player.GetNumAvailableResources(); // Check other resources that can deal damage. // Deal damage with hero power? if (Player.GetHeroPower().GetATK() > 0) { if (Player.GetHeroPower().GetCost() <= remainingMana) { result.Attack += Player.GetHeroPower().GetATK(); result.Cost += Player.GetHeroPower().GetCost(); result.Cards.Add(Player.GetHeroPower()); remainingMana -= Player.GetHeroPower().GetCost(); } } // Hero Card most times: Weapons and other special stuff. if (Player.HasWeapon() && Player.GetWeaponCard().GetEntity().GetATK() > 0 && Player.GetWeaponCard().GetEntity().CanAttack() && Player.GetWeaponCard().GetEntity().GetCost() <= remainingMana) { if (HRCardManager.CanAttackWithCard(Player.GetHero().GetCard())) { result.Attack += Player.GetWeaponCard().GetEntity().GetATK(); result.Cost += Player.GetWeaponCard().GetEntity().GetCost(); result.Cards.Add(Player.GetWeaponCard().GetEntity()); remainingMana -= Player.GetHero().GetCost(); } } // Remaining cards on hand? List <HRCard> playerHand = HRCard.GetCards(Player, HRCardZone.HAND); foreach (var item in playerHand) { if ((item.GetEntity().IsSpell() || (item.GetEntity().IsMinion() && item.GetEntity().HasCharge())) && item.GetEntity().GetATK() > 0) { int cost = item.GetEntity().GetCost(); if (cost <= remainingMana) { result.Attack += item.GetEntity().GetATK(); result.Cost += cost; result.Cards.Add(item.GetEntity()); remainingMana -= cost; } } } } return(result); }
protected override ActionBase PlayCardsToField() { var EnemyState = new PlayerState(HRPlayer.GetEnemyPlayer()); var LocalState = new PlayerState(HRPlayer.GetLocalPlayer()); var Sorting = new Sorting(); // Retreive cards that can be played. List <HRCard> playableList = GetPlayableCards(HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND)); // Update list with conditions matching this custom class. GetConditionalCards(playableList, EnemyState, LocalState); // Sort by cost (ascending) Sorting.SortByCost(ref playableList); // Finally sort by custom priority playableList = SortByPriority(playableList); // Taunts if (LocalState.TauntMinions.Count == 0) { foreach (var minion in playableList) { HREntity Target = null; if (minion.GetEntity().HasTaunt() && CanHandleCard(minion, EnemyState, LocalState, ref Target)) { return(new PlayCardAction(minion, Target)); } } } // Charges foreach (var minion in playableList) { HREntity Target = null; if (minion.GetEntity().HasCharge() && CanHandleCard(minion, EnemyState, LocalState, ref Target)) { return(new PlayCardAction(minion, Target)); } } // All other available foreach (var minion in playableList) { HREntity Target = null; if (CanHandleCard(minion, EnemyState, LocalState, ref Target)) { return(new PlayCardAction(minion, Target)); } } // Use Hero Power that make sense at last... if (LocalState.Player.GetHeroPower().GetCost() <= LocalState.Mana) { if (LocalState.Player.GetHero().GetClass() == HRClass.HUNTER) { if (HRBattle.CanUseCard(LocalState.Player.GetHeroPower())) { return(new PlayCardAction(LocalState.Player.GetHeroPower().GetCard())); } } } if (LocalState.Player.HasWeapon()) { if (HRBattle.CanUseCard(LocalState.Player.GetHeroCard().GetEntity())) { return(new AttackAction(LocalState.Player.GetWeaponCard().GetEntity(), GetNextAttackToAttack())); } } return(null); }
private HREngine.API.Actions.ActionBase HandleBattleMulliganPhase() { if (Settings.Instance.learnmode) { return(new HREngine.API.Actions.MakeNothingAction()); } //Helpfunctions.Instance.ErrorLog("handle mulligan"); if (HRMulligan.IsMulliganActive()) { var list = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); string enemName = Hrtprozis.Instance.heroIDtoName(enemyPlayer.GetHeroCard().GetEntity().GetCardId()); string ownName = Hrtprozis.Instance.heroIDtoName(ownPlayer.GetHeroCard().GetEntity().GetCardId()); if (Mulligan.Instance.hasmulliganrules(ownName, enemName)) { List <Mulligan.CardIDEntity> celist = new List <Mulligan.CardIDEntity>(); foreach (var item in list) { if (item.GetEntity().GetCardId() != "GAME_005")// dont mulligan coin { celist.Add(new Mulligan.CardIDEntity(item.GetEntity().GetCardId(), item.GetEntity().GetEntityId())); } } List <int> mullientitys = Mulligan.Instance.whatShouldIMulligan(celist, ownName, enemName); foreach (var item in list) { if (mullientitys.Contains(item.GetEntity().GetEntityId())) { Helpfunctions.Instance.ErrorLog("Rejecting Mulligan Card " + item.GetEntity().GetName() + " because of your rules"); HRMulligan.ToggleCard(item); } } } else { foreach (var item in list) { if (item.GetEntity().GetCost() >= 4) { Helpfunctions.Instance.ErrorLog("Rejecting Mulligan Card " + item.GetEntity().GetName() + " because it cost is >= 4."); HRMulligan.ToggleCard(item); } if (item.GetEntity().GetCardId() == "EX1_308" || item.GetEntity().GetCardId() == "EX1_622" || item.GetEntity().GetCardId() == "EX1_005") { Helpfunctions.Instance.ErrorLog("Rejecting Mulligan Card " + item.GetEntity().GetName() + " because it is soulfire or shadow word: death"); HRMulligan.ToggleCard(item); } } } sf.setnewLoggFile(); //writeSettings(); if (Mulligan.Instance.loserLoserLoser) { if (!autoconcede()) { concedeVSenemy(ownName, enemName); } } return(null); //HRMulligan.EndMulligan(); } return(null); }
private List <HRCard> getallHandCards() { List <HRCard> list = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND); return(list); }
private void getHerostuff() { HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); HREntity ownhero = ownPlayer.GetHero(); HREntity enemyhero = enemyPlayer.GetHero(); HREntity ownHeroAbility = ownPlayer.GetHeroPower(); //player stuff######################### //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES); this.currentMana = ownPlayer.GetNumAvailableResources(); this.ownMaxMana = ownPlayer.GetTag(HRGameTag.RESOURCES);//ownPlayer.GetRealTimeTempMana(); Helpfunctions.Instance.logg("#######################################################################"); Helpfunctions.Instance.logg("#######################################################################"); Helpfunctions.Instance.logg("start calculations, current time: " + DateTime.Now.ToString("HH:mm:ss")); Helpfunctions.Instance.logg("#######################################################################"); Helpfunctions.Instance.logg("mana " + currentMana + "/" + ownMaxMana); Helpfunctions.Instance.logg("own secretsCount: " + ownPlayer.GetSecretDefinitions().Count); enemySecretCount = HRCard.GetCards(enemyPlayer, HRCardZone.SECRET).Count; enemySecretCount = 0; Helpfunctions.Instance.logg("enemy secretsCount: " + enemySecretCount); this.ownSecretList = ownPlayer.GetSecretDefinitions(); this.numMinionsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_MINIONS_PLAYED_THIS_TURN); this.cardsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_CARDS_PLAYED_THIS_TURN); //if (ownPlayer.HasCombo()) this.cardsPlayedThisTurn = 1; this.ueberladung = ownPlayer.GetTag(HRGameTag.RECALL_OWED); //get weapon stuff this.ownHeroWeapon = ""; this.heroWeaponAttack = 0; this.heroWeaponDurability = 0; this.ownHeroFatigue = ownhero.GetFatigue(); this.enemyHeroFatigue = enemyhero.GetFatigue(); //this.ownDecksize = HRCard.GetCards(ownPlayer, HRCardZone.DECK).Count; //this.enemyDecksize = HRCard.GetCards(enemyPlayer, HRCardZone.DECK).Count; this.enemyHeroWeapon = ""; this.enemyWeaponAttack = 0; this.enemyWeaponDurability = 0; if (enemyPlayer.HasWeapon()) { HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity(); this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(weapon.GetCardId()).name; this.enemyWeaponAttack = weapon.GetATK(); this.enemyWeaponDurability = weapon.GetDurability(); } //own hero stuff########################### this.heroAtk = ownhero.GetATK(); this.heroHp = ownhero.GetHealth() - ownhero.GetDamage(); this.heroDefence = ownhero.GetArmor(); this.heroname = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId()); bool exausted = false; exausted = ownhero.IsExhausted(); this.ownheroisread = true; this.heroImmuneToDamageWhileAttacking = (ownhero.IsImmune()) ? true : false; this.herofrozen = ownhero.IsFrozen(); this.heroNumAttacksThisTurn = ownhero.GetNumAttacksThisTurn(); this.heroHasWindfury = ownhero.HasWindfury(); //int numberofattacks = ownhero.GetNumAttacksThisTurn(); //HRLog.Write(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen); if (exausted == true) { this.ownheroisread = false; } if (exausted == false && this.heroAtk == 0) { this.ownheroisread = false; } if (herofrozen) { ownheroisread = false; } if (ownPlayer.HasWeapon()) { HREntity weapon = ownPlayer.GetWeaponCard().GetEntity(); this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(weapon.GetCardId()).name; this.heroWeaponAttack = weapon.GetATK(); this.heroWeaponDurability = weapon.GetTag(HRGameTag.DURABILITY) - weapon.GetTag(HRGameTag.DAMAGE);//weapon.GetDurability(); this.heroImmuneToDamageWhileAttacking = false; if (this.ownHeroWeapon == "gladiatorslongbow") { this.heroImmuneToDamageWhileAttacking = true; } //HRLog.Write("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability); } //enemy hero stuff############################################################### this.enemyAtk = enemyhero.GetATK(); this.enemyHp = enemyhero.GetHealth() - enemyhero.GetDamage(); this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId()); this.enemyDefence = enemyhero.GetArmor(); this.enemyfrozen = enemyhero.IsFrozen(); //own hero ablity stuff########################################################### this.heroAbility = CardDB.Instance.getCardDataFromID(ownHeroAbility.GetCardId()); this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready }
private void getHerostuff() { Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap(); HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); HREntity ownhero = ownPlayer.GetHero(); HREntity enemyhero = enemyPlayer.GetHero(); HREntity ownHeroAbility = ownPlayer.GetHeroPower(); //player stuff######################### //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES); this.currentMana = ownPlayer.GetNumAvailableResources(); this.ownMaxMana = ownPlayer.GetTag(HRGameTag.RESOURCES); this.enemyMaxMana = enemyPlayer.GetTag(HRGameTag.RESOURCES); enemySecretCount = HRCard.GetCards(enemyPlayer, HRCardZone.SECRET).Count; enemySecretCount = 0; //count enemy secrets enemySecretList.Clear(); foreach (HREntity ent in allEntitys.Values) { if (ent.IsSecret() && ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.SECRET) { enemySecretCount++; enemySecretList.Add(ent.GetTag(HRGameTag.ENTITY_ID)); } } this.ownSecretList = ownPlayer.GetSecretDefinitions(); this.numMinionsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_MINIONS_PLAYED_THIS_TURN); this.cardsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_CARDS_PLAYED_THIS_TURN); //if (ownPlayer.HasCombo()) this.cardsPlayedThisTurn = 1; //get weapon stuff this.ownHeroWeapon = ""; this.heroWeaponAttack = 0; this.heroWeaponDurability = 0; this.ownHeroFatigue = ownhero.GetFatigue(); this.enemyHeroFatigue = enemyhero.GetFatigue(); this.ownDecksize = 0; this.enemyDecksize = 0; //count decksize foreach (HREntity ent in allEntitys.Values) { if (ent.GetControllerId() == ownPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) { ownDecksize++; } if (ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) { enemyDecksize++; } } //own hero stuff########################### int heroAtk = ownhero.GetATK(); int heroHp = ownhero.GetHealth() - ownhero.GetDamage(); int heroDefence = ownhero.GetArmor(); this.heroname = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId()); bool heroImmuneToDamageWhileAttacking = false; bool herofrozen = ownhero.IsFrozen(); int heroNumAttacksThisTurn = ownhero.GetNumAttacksThisTurn(); bool heroHasWindfury = ownhero.HasWindfury(); bool heroImmune = (ownhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false; //Helpfunctions.Instance.ErrorLog(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen); if (ownPlayer.HasWeapon()) { HREntity weapon = ownPlayer.GetWeaponCard().GetEntity(); this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString(); this.heroWeaponAttack = weapon.GetATK(); this.heroWeaponDurability = weapon.GetTag(HRGameTag.DURABILITY) - weapon.GetTag(HRGameTag.DAMAGE);//weapon.GetDurability(); heroImmuneToDamageWhileAttacking = false; if (this.ownHeroWeapon == "gladiatorslongbow") { heroImmuneToDamageWhileAttacking = true; } if (this.ownHeroWeapon == "doomhammer") { heroHasWindfury = true; } //Helpfunctions.Instance.ErrorLog("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability); } //enemy hero stuff############################################################### this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId()); int enemyAtk = enemyhero.GetATK(); int enemyHp = enemyhero.GetHealth() - enemyhero.GetDamage(); int enemyDefence = enemyhero.GetArmor(); bool enemyfrozen = enemyhero.IsFrozen(); bool enemyHeroImmune = (enemyhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false; this.enemyHeroWeapon = ""; this.enemyWeaponAttack = 0; this.enemyWeaponDurability = 0; if (enemyPlayer.HasWeapon()) { HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity(); this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString(); this.enemyWeaponAttack = weapon.GetATK(); this.enemyWeaponDurability = weapon.GetDurability(); } //own hero ablity stuff########################################################### this.heroAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(ownHeroAbility.GetCardId())); this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready this.enemyAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(enemyhero.GetHeroPower().GetCardId())); //generate Heros this.ownHero = new Minion(); this.enemyHero = new Minion(); this.ownHero.isHero = true; this.enemyHero.isHero = true; this.ownHero.own = true; this.enemyHero.own = false; this.ownHero.maxHp = ownhero.GetHealth(); this.enemyHero.maxHp = enemyhero.GetHealth(); this.ownHero.entitiyID = ownhero.GetEntityId(); this.enemyHero.entitiyID = enemyhero.GetEntityId(); this.ownHero.Angr = heroAtk; this.ownHero.Hp = heroHp; this.ownHero.armor = heroDefence; this.ownHero.frozen = herofrozen; this.ownHero.immuneWhileAttacking = heroImmuneToDamageWhileAttacking; this.ownHero.immune = heroImmune; this.ownHero.numAttacksThisTurn = heroNumAttacksThisTurn; this.ownHero.windfury = heroHasWindfury; this.enemyHero.Angr = enemyAtk; this.enemyHero.Hp = enemyHp; this.enemyHero.frozen = enemyfrozen; this.enemyHero.armor = enemyDefence; this.enemyHero.immune = enemyHeroImmune; this.enemyHero.Ready = false; this.ownHero.updateReadyness(); //load enchantments of the heros List <miniEnch> miniEnchlist = new List <miniEnch>(); foreach (HREntity ent in allEntitys.Values) { if (ent.GetTag(HRGameTag.ATTACHED) == this.ownHero.entitiyID && ent.GetZone() == HRCardZone.PLAY) { CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId()); int controler = ent.GetTag(HRGameTag.CONTROLLER); int creator = ent.GetTag(HRGameTag.CREATOR); miniEnchlist.Add(new miniEnch(id, creator, controler)); } } this.ownHero.loadEnchantments(miniEnchlist, ownhero.GetTag(HRGameTag.CONTROLLER)); ueberladung = ownhero.GetTag(HRGameTag.RECALL_OWED);//was at the start, but copied it over here :D , its german for overload :D //Reading new values:################################################################################################### //ToDo: this.numberMinionsDiedThisTurn = 0;// HRGameTag.NUM_MINIONS_KILLED_THIS_TURN; //this should work (hope i didnt oversee a value :D) this.ownCurrentOverload = ownhero.GetTag(HRGameTag.RECALL); this.enemyOverload = enemyhero.GetTag(HRGameTag.RECALL_OWED); //count buffs off !!players!! (players and not heros) (like preparation, kirintor-buff and stuff) // hope this works, dont own these cards to test where its attached int owncontrollerblubb = ownhero.GetTag(HRGameTag.CONTROLLER) + 1; // controller = 1 or 2, but entity with 1 is the board -> +1 int enemycontrollerblubb = enemyhero.GetTag(HRGameTag.CONTROLLER) + 1; // controller = 1 or 2, but entity with 1 is the board -> +1 foreach (HREntity ent in allEntitys.Values) { if (ent.GetTag(HRGameTag.ATTACHED) == owncontrollerblubb && ent.GetTag(HRGameTag.ZONE) == 1) //1==play { CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId()); if (id == CardDB.cardIDEnum.NEW1_029t) { this.ownMillhouse++; } if (id == CardDB.cardIDEnum.FP1_030e) { this.ownLoathebs++; } if (id == CardDB.cardIDEnum.BRM_018e) { this.ownDragonConsort++; } if (id == CardDB.cardIDEnum.EX1_612o) { this.ownKirintor++; } if (id == CardDB.cardIDEnum.EX1_145o) { this.ownPrepa++; } } if (ent.GetTag(HRGameTag.ATTACHED) == enemycontrollerblubb && ent.GetTag(HRGameTag.ZONE) == 1) //1==play { CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId()); if (id == CardDB.cardIDEnum.NEW1_029t) { this.enemyMillhouse++; } if (id == CardDB.cardIDEnum.FP1_030e) { this.enemyLoathebs++; } if (id == CardDB.cardIDEnum.BRM_018e) { this.enemyDragonConsort++; } // not needef for enemy, because its lasting only for his turn //if (id == CardDB.cardIDEnum.EX1_612o) this.enemyKirintor++; //if (id == CardDB.cardIDEnum.EX1_145o) this.enemyPrepa++; } } //TODO test Bolvar Fordragon but it will be on his card :D //Reading new values end################################ miniEnchlist.Clear(); foreach (HREntity ent in allEntitys.Values) { if (ent.GetTag(HRGameTag.ATTACHED) == this.enemyHero.entitiyID && ent.GetZone() == HRCardZone.PLAY) { CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId()); int controler = ent.GetTag(HRGameTag.CONTROLLER); int creator = ent.GetTag(HRGameTag.CREATOR); miniEnchlist.Add(new miniEnch(id, creator, controler)); } } this.enemyHero.loadEnchantments(miniEnchlist, enemyhero.GetTag(HRGameTag.CONTROLLER)); //fastmode weapon correction: if (ownHero.Angr < this.heroWeaponAttack) { ownHero.Angr = this.heroWeaponAttack; } if (enemyHero.Angr < this.enemyWeaponAttack) { enemyHero.Angr = this.enemyWeaponAttack; } }
private void getMinions() { ownMinions.Clear(); enemyMinions.Clear(); HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); // ALL minions on Playfield: List <HRCard> list = HRCard.GetCards(ownPlayer, HRCardZone.PLAY); list.AddRange(HRCard.GetCards(enemyPlayer, HRCardZone.PLAY)); List <HREntity> enchantments = new List <HREntity>(); foreach (HRCard item in list) { HREntity entitiy = item.GetEntity(); int zp = entitiy.GetZonePosition(); if (entitiy.GetCardType() == HRCardType.MINION && zp >= 1) { //HRLog.Write("zonepos " + zp); CardDB.Card c = CardDB.Instance.getCardDataFromID(entitiy.GetCardId()); Minion m = new Minion(); m.name = c.name; m.handcard.card = c; m.Angr = entitiy.GetATK(); m.maxHp = entitiy.GetHealth(); m.Hp = m.maxHp - entitiy.GetDamage(); m.wounded = false; if (m.maxHp > m.Hp) { m.wounded = true; } m.exhausted = entitiy.IsExhausted(); m.taunt = (entitiy.HasTaunt()) ? true : false; m.charge = (entitiy.HasCharge()) ? true : false; m.numAttacksThisTurn = entitiy.GetNumAttacksThisTurn(); int temp = entitiy.GetNumTurnsInPlay(); m.playedThisTurn = (temp == 0) ? true : false; m.windfury = (entitiy.HasWindfury()) ? true : false; m.frozen = (entitiy.IsFrozen()) ? true : false; m.divineshild = (entitiy.HasDivineShield()) ? true : false; m.stealth = (entitiy.IsStealthed()) ? true : false; m.poisonous = (entitiy.IsPoisonous()) ? true : false; m.immune = (entitiy.IsImmune()) ? true : false; m.silenced = (entitiy.GetTag(HRGameTag.SILENCED) >= 1) ? true:false; m.zonepos = zp; m.id = m.zonepos - 1; m.entitiyID = entitiy.GetEntityId(); m.enchantments.Clear(); //HRLog.Write( m.name + " ready params ex: " + m.exhausted + " charge: " +m.charge + " attcksthisturn: " + m.numAttacksThisTurn + " playedthisturn " + m.playedThisTurn ); m.Ready = false; // if exhausted, he is NOT ready if (!m.playedThisTurn && !m.exhausted && !m.frozen && (m.numAttacksThisTurn == 0 || (m.numAttacksThisTurn == 1 && m.windfury))) { m.Ready = true; } if (m.playedThisTurn && m.charge && (m.numAttacksThisTurn == 0 || (m.numAttacksThisTurn == 1 && m.windfury))) { //m.exhausted = false; m.Ready = true; } if (!m.silenced && (m.name == "ancientwatcher" || m.name == "ragnarosthefirelord")) { m.Ready = false; } if (entitiy.GetControllerId() == this.ownPlayerController) // OWN minion { this.ownMinions.Add(m); } else { this.enemyMinions.Add(m); } } // minions added if (entitiy.GetCardType() == HRCardType.WEAPON) { //HRLog.Write("found weapon!"); if (entitiy.GetControllerId() == this.ownPlayerController) // OWN weapon { this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(entitiy.GetCardId()).name; this.heroWeaponAttack = entitiy.GetATK(); this.heroWeaponDurability = entitiy.GetDurability(); //this.heroImmuneToDamageWhileAttacking = false; } else { this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(entitiy.GetCardId()).name; this.enemyWeaponAttack = entitiy.GetATK(); this.enemyWeaponDurability = entitiy.GetDurability(); } } if (entitiy.GetCardType() == HRCardType.ENCHANTMENT) { enchantments.Add(entitiy); } } foreach (HRCard item in list) { foreach (HREntity e in item.GetEntity().GetEnchantments()) { enchantments.Add(e); } } // add enchantments to minions setEnchantments(enchantments); }
private void getHerostuff() { Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap(); HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); HREntity ownhero = ownPlayer.GetHero(); HREntity enemyhero = enemyPlayer.GetHero(); HREntity ownHeroAbility = ownPlayer.GetHeroPower(); //player stuff######################### //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES); this.currentMana = ownPlayer.GetNumAvailableResources(); this.ownMaxMana = ownPlayer.GetTag(HRGameTag.RESOURCES); this.enemyMaxMana = enemyPlayer.GetTag(HRGameTag.RESOURCES); enemySecretCount = HRCard.GetCards(enemyPlayer, HRCardZone.SECRET).Count; enemySecretCount = 0; //count enemy secrets foreach (HREntity ent in allEntitys.Values) { if (ent.IsSecret() && ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.SECRET) { enemySecretCount++; } } this.ownSecretList = ownPlayer.GetSecretDefinitions(); this.numMinionsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_MINIONS_PLAYED_THIS_TURN); this.cardsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_CARDS_PLAYED_THIS_TURN); //if (ownPlayer.HasCombo()) this.cardsPlayedThisTurn = 1; this.ueberladung = ownPlayer.GetTag(HRGameTag.RECALL_OWED); //get weapon stuff this.ownHeroWeapon = ""; this.heroWeaponAttack = 0; this.heroWeaponDurability = 0; this.ownHeroFatigue = ownhero.GetFatigue(); this.enemyHeroFatigue = enemyhero.GetFatigue(); this.ownDecksize = 0; this.enemyDecksize = 0; //count decksize foreach (HREntity ent in allEntitys.Values) { if (ent.GetControllerId() == ownPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) { ownDecksize++; } if (ent.GetControllerId() == enemyPlayer.GetControllerId() && ent.GetZone() == HRCardZone.DECK) { enemyDecksize++; } } this.heroImmune = (ownhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false; this.enemyHeroImmune = (enemyhero.GetTag(HRGameTag.CANT_BE_DAMAGED) == 1) ? true : false; this.enemyHeroWeapon = ""; this.enemyWeaponAttack = 0; this.enemyWeaponDurability = 0; if (enemyPlayer.HasWeapon()) { HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity(); this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString(); this.enemyWeaponAttack = weapon.GetATK(); this.enemyWeaponDurability = weapon.GetDurability(); } //own hero stuff########################### this.heroAtk = ownhero.GetATK(); this.heroHp = ownhero.GetHealth() - ownhero.GetDamage(); this.heroDefence = ownhero.GetArmor(); this.heroname = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId()); bool exausted = false; exausted = ownhero.IsExhausted(); this.ownheroisread = true; this.heroImmuneToDamageWhileAttacking = false; this.herofrozen = ownhero.IsFrozen(); this.heroNumAttacksThisTurn = ownhero.GetNumAttacksThisTurn(); this.heroHasWindfury = ownhero.HasWindfury(); //int numberofattacks = ownhero.GetNumAttacksThisTurn(); //Helpfunctions.Instance.ErrorLog(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen); if (ownPlayer.HasWeapon()) { HREntity weapon = ownPlayer.GetWeaponCard().GetEntity(); this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.GetCardId())).name.ToString(); this.heroWeaponAttack = weapon.GetATK(); this.heroWeaponDurability = weapon.GetTag(HRGameTag.DURABILITY) - weapon.GetTag(HRGameTag.DAMAGE);//weapon.GetDurability(); this.heroImmuneToDamageWhileAttacking = false; if (this.ownHeroWeapon == "gladiatorslongbow") { this.heroImmuneToDamageWhileAttacking = true; } if (this.ownHeroWeapon == "doomhammer") { this.heroHasWindfury = true; } //Helpfunctions.Instance.ErrorLog("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability); } if (exausted) { this.ownheroisread = false; } if (this.heroNumAttacksThisTurn == 1 && this.heroHasWindfury) { this.ownheroisread = true; } if (exausted == false && this.heroAtk == 0) { this.ownheroisread = false; } if (herofrozen) { ownheroisread = false; } //enemy hero stuff############################################################### this.enemyAtk = enemyhero.GetATK(); this.enemyHp = enemyhero.GetHealth() - enemyhero.GetDamage(); this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId()); this.enemyDefence = enemyhero.GetArmor(); this.enemyfrozen = enemyhero.IsFrozen(); //own hero ablity stuff########################################################### this.heroAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(ownHeroAbility.GetCardId())); this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready this.enemyAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(enemyhero.GetHeroPower().GetCardId())); }