protected virtual ActionBase PlayCardsToField() { // Get all available cards... List <HRCard> availableCards = HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND); if (availableCards.Count > 0) { HRCard coin = null; foreach (var item in availableCards) { #region Skip The Coin string cardID = item.GetEntity().GetCardId(); if (cardID == "GAME_005" || cardID == "GAME_005e") { coin = item; continue; } #endregion if (item.GetEntity().GetCost() <= HRPlayer.GetLocalPlayer().GetNumAvailableResources()) { if (HRBattle.CanUseCard(item.GetEntity()) && HRCardManager.IsCardAllowedByRule(item)) { return(new PlayCardAction(item)); } } } #region The Coin Feature // Feature: The Coin // https://github.com/juce-mmocrawlerbots/HREngine/issues/13 if (coin != null) { foreach (var card in availableCards) { if (card.GetEntity().GetCardId() != coin.GetEntity().GetCardId()) { if (card.GetEntity().IsMinion() || card.GetEntity().IsSpell() || (!HRPlayer.GetLocalPlayer().HasWeapon() && card.GetEntity().IsWeapon())) { if (card.GetEntity().GetCost() <= (HRPlayer.GetLocalPlayer().GetNumAvailableResources() + 1)) { HRLog.Write( String.Format("Spawn [{0}] and then [{1}]", coin.GetEntity().GetName(), card.GetEntity().GetName())); NextFixedAction = new PlayCardAction(card); return(new PlayCardAction(coin)); } } } } } #endregion } return(null); }
private List <HRCard> GetPlayableCards(List <HRCard> list) { int manaLeft = HRPlayer.GetLocalPlayer().GetNumAvailableResources(); List <HRCard> result = new List <HRCard>(); foreach (var item in list) { if (item.GetEntity().GetCost() <= manaLeft && HRBattle.CanUseCard(item.GetEntity())) { result.Add(item); } } return(result); }
protected override ActionBase PlayCardsToField() { var EnemyState = new PlayerState(HRPlayer.GetEnemyPlayer()); var LocalState = new PlayerState(HRPlayer.GetLocalPlayer()); var Sorting = new Sorting(); // Retreive cards that can be played. List <HRCard> playableList = GetPlayableCards(HRCard.GetCards(HRPlayer.GetLocalPlayer(), HRCardZone.HAND)); // Update list with conditions matching this custom class. GetConditionalCards(playableList, EnemyState, LocalState); // Sort by cost (ascending) Sorting.SortByCost(ref playableList); // Finally sort by custom priority playableList = SortByPriority(playableList); // Taunts if (LocalState.TauntMinions.Count == 0) { foreach (var minion in playableList) { HREntity Target = null; if (minion.GetEntity().HasTaunt() && CanHandleCard(minion, EnemyState, LocalState, ref Target)) { return(new PlayCardAction(minion, Target)); } } } // Charges foreach (var minion in playableList) { HREntity Target = null; if (minion.GetEntity().HasCharge() && CanHandleCard(minion, EnemyState, LocalState, ref Target)) { return(new PlayCardAction(minion, Target)); } } // All other available foreach (var minion in playableList) { HREntity Target = null; if (CanHandleCard(minion, EnemyState, LocalState, ref Target)) { return(new PlayCardAction(minion, Target)); } } // Use Hero Power that make sense at last... if (LocalState.Player.GetHeroPower().GetCost() <= LocalState.Mana) { if (LocalState.Player.GetHero().GetClass() == HRClass.HUNTER) { if (HRBattle.CanUseCard(LocalState.Player.GetHeroPower())) { return(new PlayCardAction(LocalState.Player.GetHeroPower().GetCard())); } } } if (LocalState.Player.HasWeapon()) { if (HRBattle.CanUseCard(LocalState.Player.GetHeroCard().GetEntity())) { return(new AttackAction(LocalState.Player.GetWeaponCard().GetEntity(), GetNextAttackToAttack())); } } return(null); }
protected virtual HREngine.API.Actions.ActionBase UpdateBattleState() { HREngine.API.Actions.ActionBase result = NextFixedAction; if (result != null) { NextFixedAction = null; return(result); } // If a previous action was not handled successful the Bot remains // in target mode. // Target here with 'LastTarget'. If the specified Target is null // the bot automatically selects the best target based on a rule // or enemy condition. if (HRBattle.IsInTargetMode()) { HRLog.Write("Targeting..."); HREntity TargetEntity = PlayCardAction.LastTarget; if (TargetEntity == null) { HRCardManager.GetTargetForCard(PlayCardAction.LastPlayedCard); if (TargetEntity == null) { TargetEntity = GetNextAttackToAttack(); } } return(new TargetAction(TargetEntity)); } var localPlayerState = new PlayerState(HRPlayer.GetLocalPlayer()); var enemyPlayerState = new PlayerState(HRPlayer.GetEnemyPlayer()); // Fix: Druid: doesn't attack (and even other) // https://github.com/Hearthcrawler/HREngine/issues/40 if (!localPlayerState.Player.HasWeapon() && localPlayerState.Player.GetHero().CanAttack() && localPlayerState.Player.GetHero().GetATK() > 0 && HRBattle.CanUseCard(localPlayerState.Player.GetHero())) { return(new AttackAction( localPlayerState.Player.GetHero(), GetNextAttackToAttack())); } if (!enemyPlayerState.Player.HasATauntMinion()) { if (enemyPlayerState.Player.GetHero().CanBeAttacked()) { var current = PlayerState.GetPossibleAttack( localPlayerState.Player, enemyPlayerState.Health); if (current.Attack >= enemyPlayerState.Health) { if (current.Cards.Count > 0) { return(new AttackAction(current.Cards[0], enemyPlayerState.Player.GetHero())); } } } } if (IsDefaultHealingEnabled()) { if (localPlayerState.Player.GetHero().GetClass() == HRClass.PRIEST) { if (localPlayerState.Player.GetHeroPower().GetCost() <= localPlayerState.Mana) { if (localPlayerState.Health <= 17) { if (HRBattle.CanUseCard(localPlayerState.Player.GetHeroPower())) { return(new PlayCardAction( localPlayerState.Player.GetHeroPower().GetCard(), HRPlayer.GetLocalPlayer().GetHero())); } } else { // FIX: Heal minions if possible // https://github.com/Hearthcrawler/HREngine/issues/27 foreach (var item in localPlayerState.ReadyMinions) { if (item.GetRemainingHP() < item.GetHealth()) { // Heal damaged minions... if (HRBattle.CanUseCard(localPlayerState.Player.GetHeroPower())) { return(new PlayCardAction( localPlayerState.Player.GetHeroPower().GetCard(), HRPlayer.GetLocalPlayer().GetHero())); } } } } } } } // Next cards to push... if (HRPlayer.GetLocalPlayer().GetNumFriendlyMinionsInPlay() < 7) { result = PlayCardsToField(); if (result != null) { return(result); } else { // There are no cards to play.. if (localPlayerState.Player.GetHero().GetClass() == HRClass.WARLOCK) { // Can we use our hero power? // Warlock should not suicide. // FIX: https://github.com/Hearthcrawler/HREngine/issues/30 if (localPlayerState.Health >= 10) { // At least 3 mana left if we draw a card, okay? if (localPlayerState.Player.GetHeroPower().GetCost() + 3 <= localPlayerState.Mana) { if (HRBattle.CanUseCard(localPlayerState.Player.GetHeroPower())) { return(new PlayCardAction(localPlayerState.Player.GetHeroPower().GetCard())); } } } } } } // Priority: Always attack taunt minions first. if (enemyPlayerState.TauntMinions.Count > 0) { result = AttackTauntMinions(enemyPlayerState); if (result != null) { return(result); } } // Bot does not attack when there is stealthed taunts // Fix: https://github.com/Hearthcrawler/HREngine/issues/60 // If AttackTauntMinions() cannot attack because of stealthed - the action is null // and the bot should continue with default attack routine. // // Attack other minions or hero... result = Attack(); if (result != null) { return(result); } // Use Hero Power that make sense at last... if (localPlayerState.Player.GetHeroPower().GetCost() <= localPlayerState.Mana) { switch (localPlayerState.Player.GetHero().GetClass()) { case HRClass.DRUID: case HRClass.WARRIOR: case HRClass.MAGE: case HRClass.PALADIN: case HRClass.HUNTER: case HRClass.SHAMAN: case HRClass.ROGUE: { if (HRBattle.CanUseCard(localPlayerState.Player.GetHeroPower())) { return(new PlayCardAction(localPlayerState.Player.GetHeroPower().GetCard())); } } break; default: break; } } return(null); }