Example #1
0
    void OnTriggerEnter(Collider other)
    {
        // Add Feedback
        // Sound, particle, etc.

        // If what this pickup is touched by is NOT the player, then exit out and do nothing.
        if (other.tag != "Player")
        {
            return;
        }

        HPScript hp = other.GetComponent <HPScript>();

        hp.Apply(Value);

        if (TurnOff)
        {
            gameObject.SetActive(false);
            Mesh.SetActive(false);
        }
    }