void Start() { foreach (UIBarScript HPS in HPScriptList) { HPS.UpdateValue(50, 100); } }
// Update is called once per frame void UpdateBar() { //get the string in the input boxes //convert to int int HP = 1; int MaxHP = 23; //for every UIScript_HP update it. foreach (UIBarScript HPS in HPScriptList) { HPS.UpdateValue(HP, MaxHP); } }
void Update() { if (golpes >= 3) { PlayerPrefs.SetInt("life", life); PlayerPrefs.SetInt("lifeE", lifeEnemy); int temp = Random.Range(11, 13); PlayerPrefs.SetInt("scene", Application.loadedLevel); Application.LoadLevel(temp); } if (life <= 0) { PlayerPrefs.SetInt("scene", Application.loadedLevel); Application.LoadLevel("GameOver"); } if (lifeEnemy <= 0) { PlayerPrefs.SetInt("scene", Application.loadedLevel); Application.LoadLevel("fimGeral"); } idleBlue.GetComponent <Animator>().SetInteger("teste", 0); idleRed.GetComponent <Animator>().SetInteger("teste", 0); if (Input.anyKeyDown) { if (barra.gameObject.transform.position.x >= limite.gameObject.transform.position.x - 20 && barra.gameObject.transform.position.x <= limite.gameObject.transform.position.x + 46) { lifeEnemy -= 10; golpes++; idleBlue.GetComponent <Animator>().SetInteger("teste", Random.Range(1, 3)); idleRed.GetComponent <Animator>().SetInteger("teste", 1); foreach (UIBarScript HPS in HPScriptList) { HPS.UpdateValue(lifeEnemy, 100); } } else { life -= 10; idleRed.GetComponent <Animator>().SetInteger("teste", Random.Range(2, 4)); idleBlue.GetComponent <Animator>().SetInteger("teste", 3); foreach (UIBarScript HPS in HPScriptListPlayer) { HPS.UpdateValue(life, 100); } } } }
// Update is called once per frame void UpdateBar() { //get the string in the input boxes string StrHP = gameObject.transform.FindChild("HP").gameObject.GetComponent <InputField>().text; string StrMaxHP = gameObject.transform.FindChild("MaxHP").gameObject.GetComponent <InputField>().text; //convert to int int HP = int.Parse(StrHP); int MaxHP = int.Parse(StrMaxHP); //for every UIScript_HP update it. foreach (UIBarScript HPS in HPScriptList) { HPS.UpdateValue(HP, MaxHP); } }
void Start() { if (PlayerPrefs.GetInt("lifeE") != 100) { lifeEnemy = PlayerPrefs.GetInt("lifeE"); foreach (UIBarScript HPS in HPScriptList) { HPS.UpdateValue(lifeEnemy, 100); } } if (PlayerPrefs.GetInt("life") != 100) { life = PlayerPrefs.GetInt("life"); foreach (UIBarScript HPS in HPScriptListPlayer) { HPS.UpdateValue(life, 100); } } }